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Cupcakesforsatan

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  • Location
    New York
  • Interests
    MMORPGS, cake, drawing, not work.
  • Occupation
    Deli Clerk
  1. Thanks! I do remember now, just wasn't thinking much about it. Like, surely the throne itself would be easy to rebuild? Even as just a symbol.
  2. I did Iokath and Nathema as well, but don't remember the throne getting destroyed.
  3. Hey, I was futzing about in Odessen and came across something extremely odd, so if you took over the Galaxy and took the Eternal Throne for yourself at the end of Knights of the Eternal Throne. I went back to the Throne room phase out of randomness after Hearts and Minds and instead of finding the throne intact, I found that it's been destroyed! Sabotage?! The screen goes black briefly as if a cutscene is meant to be inserted there, but then nothing else happens. Anyone else notice this craziness?
  4. Super broken, like was on earlier and it was borked, now it's like super borked. Can't even get back on, queue time for some reason (As a subscriber?) RIP Forge. 2:58 EST
  5. The corrupter's Blade from HM Corruptor Zero, for sure. Deserves a tuning slot.
  6. I was lucky enough to recieve a corruptor's blade from Corruptor Zero on HM. And to my surprise, it doesnt have a tuning slot, nor; does it have the lightning effect on it colored by crystal? This seems like it would be an obvious choice for a tuning slot, no?
  7. Indeed, the Republic isn't evil, it's a corrupt and a broken system. (Not to say that the Empire doesn't have it's faults.) The Sith prize freedom above all else, freedom to choose when a person dies, freedom to love, and freedom from the dogma of the Jedi and eventually freedom through the Force. While things they do with that freedom is overtly; usually pretty terrible. But, at least you know what you get with a Sith. With a Jedi, it's a toin-coss, you usually get some monologued speech about their ancient order and how willing they are to help, then when the chips are down like with the Mandalorian Wars, only a few step up and are then judged harshly for their involvement and if they are lucky, (which the protagonist of KOTOR2, Jedi Exile Meetra Surik was not.) Are cast out of their beloved order without so much as a second thought. I'd rather know i'm going to likely be facing my destiny when I come head to head with a Sith, then be told i'm not going to die by a Jedi, as he or she contemplates not briefly falling to the dark side of the Force and wages a random internalized struggle based on narrow beliefs; in which feelings might be the victor.
  8. Only the fact, that when they attempt it with the current system. They find themselves one lone griefer against a legion of stalwart roleplayers, who care nothing for their idle attempts at child level degeneracy. Thus, putting themselves in an increasingly awkward situation for them, until they give up and leave. Unlike, throwing more PvE'ers into the mix who might very well enjoy the attempt at 'lulz' that one griefer has started and join into the mix against the group of RP'ers just trying to have a good time.
  9. Well, even so Keith claims to listen to feedback, and it should be an easy swap to pull the RP servers with the RP and the PvE with the PvE. This change has me seriously worried as SWTOR has one of the strongest remaining RP communities on any retail MMO (Not including private servers made for roleplay.)
  10. I'm really NOT happy with how this merge is being handled with RP servers. Griefers will grief, it happened in WoW and it effectively butchered all quality roleplay past Goldshire ERP. This is not a good thing, almost assuredly toxicity will rise up from the deepest crevices of the PvE community, the sodding dregs who are just looking for a couple of 'lulz' at the expense of a group of quality roleplayer's time and patience. Not to mention general immersion. Merge RP with RP and PvE with PvE. It's that damn simple. SWTOR has a VERY strong roleplaying following, and that could be butchered in one fell-swoop by doing this merge. Effectively killing off a longstanding playerbase in the community as a whole.
  11. It's a bad move on their part, as SWTOR has a really strong Roleplay following on select servers. Namely, Ebonhawk. Putting potentially toxic griefers in situations where they can damage another player's immersion for the 'lulz' is just wrong and so not needed. Let PvE'ers do what they do and let RP'ers do what they do best.
  12. This is a bad decision, one which will hurt the SWTOR roleplay community as a whole. For the most part, being from Ebon Hawk i've had some very fortunate RP opportunities. However, merging PvE with RP - is just a BAD idea. World of Warcraft did it and their roleplay community suffered greatly and even Guild Wars 2 did it and they suffered just as well. It does nothing to mix the two together, they are seperate entities and should remain as such, the people from PvE do what their server entails - PvE and RP'ers RP.
  13. Yeah, it's really nice on most of the guns, just not Sabers, even if they just boosted it like a tiny bit more. As I get it is supposed to be subtle and eerie.
  14. I like the subtlety of the Indigo Fog tuning, but at the same time I wish it was just a 'tad' brighter, to really bring out the fog when it's sheathed on Lightsabers. Maybe, just bring the opacity for this new weapon tuning up a smidge? Just a suggestion that I think would appeal to some, myself - definitely. On blasters, rifles and snipers and cannons, the fog tuning is way brighter then it is on sabers.
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