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Redheartwolf

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  • Location
    MI, USA
  • Interests
    Family - Games - Woodworking
  • Occupation
    Computer technician, Service Desk Tier 2 level
  1. Level 70 Vanguard, Subbed account, I am able to que on other 70 characters. Does not give error message at all. Just will not allow me to que for master mode flashpoints. I can que for veteran mode. I did submit ticket but no reply yet. Any Idea??
  2. Note, it is 2017 August and this bug is still in affect. Leave the bounty hunter elevator to main space port, reset your mission in your mission log and go back down the elevator, you will get the cut scene then.
  3. Moving from Jung Ma to this server was a big transition for me, but the people of Ebon Hawk embraced our clan and helped us when we needed it. THANK YOU to all of you!!
  4. Does anyone know how to min max the sage for pve dps? or healing? I wish I could just figure it out myself.
  5. I am republic and I tend to see the Imperial side sitting outside our republic base on a daily basis. I don't care to be honest as I just sit and wait for one to get to close and gets pulled in and I like to heal those that get pulled away from us and watch them slug their way back to us. And I also can see how this gets people upset as it does become boring. And to be honest, this will end up pushing people out of the pvp. For this to be war zones, I could see and would love to see, if an over abundance of one side is tipping the scales on the battlefield at the base entrance, suddenly a shuttle dispenses 15-20 level 50 npc's to assist the defenders in pushing them back. You could have this happen once a day or when the devs decide to allow it more often. You could set up some code that has this happen when the base is under siege. This would still allow RP to role play, it stays in line with the war time line, and would help those in need.
  6. My reply is the same as I put in the pvp forum... PVP gear kills crafters | Today , 04:40 PM Edit/Delete Message Report Post I understand the need hard core pvp'rs will have to flame me and I don't mind. Coming from a PVP-RP server I have my fair share of pvp in war zones and in open world. The only thing I have to say about this whole pvp gear is this, it kills the crafting aspect of the game. I feel that crafted armor should be better (even a little) then any other vendor armor. It promotes economy growth, it give those that love to craft a reason to do so, it gives a variety of looks and stats, it also forces the pvp realm to use their minds in order to learn what is the best armor for them in their class. I just don't understand why the developers pushed out this pvp armor...now everyone wants to have this armor and on a pvp server, if you don't have it, you wont win even out of war zones. I think the game has a WONDERFUL crafting mechanic and I like to work on getting the high end schematics, but if I do and it still isnt as good as the pvp gear, why keep trying? I forsee the end of crafting with this or at least a big decline in this. I think people will do it just for the joy of crafting. I think SWG had the perfect PVP mechanics before the Great Publish 9 nerf, people that pvp had to think and react to the moment. but that was then and this is now. My ranting is now complete. But honestly, what do you think this pvp armor and weapons will do to the crafting community?
  7. I understand the need hard core pvp'rs will have to flame me and I don't mind. Coming from a PVP-RP server I have my fair share of pvp in war zones and in open world. The only thing I have to say about this whole pvp gear is this, it kills the crafting aspect of the game. I feel that crafted armor should be better (even a little) then any other vendor armor. It promotes economy growth, it give those that love to craft a reason to do so, it gives a variety of looks and stats, it also forces the pvp realm to use their minds in order to learn what is the best armor for them in their class. I just don't understand why the developers pushed out this pvp armor...now everyone wants to have this armor and on a pvp server, if you don't have it, you wont win even out of war zones. I think the game has a WONDERFUL crafting mechanic and I like to work on getting the high end schematics, but if I do and it still isnt as good as the pvp gear, why keep trying? I forsee the end of crafting with this or at least a big decline in this. I think people will do it just for the joy of crafting. I think SWG had the perfect PVP mechanics before the Great Publish 9 nerf, people that pvp had to think and react to the moment. but that was then and this is now. My ranting is now complete. But honestly, what do you think this pvp armor and weapons will do to the crafting community?
  8. Kill the stuff before it kills him....
  9. What they need to do is make pvp battle gear ONLY used inside pvp instances so those who dont grind out pvp can stand against others in world. and also why isnt crafted armor better then vendor armour? If a person spends time and credits to learn a trade and then spends more time and credits to get the resources, and then crafts a piece of armor and works to get the higher tiers of that armor, why should his craft-able armor be less then a set you buy from a vendor? Im just saying, like everyone else.
  10. Please see the following link about this http://www.swtor.com/community/showpost.php?p=1519879&postcount=72 I hope this helps
  11. This is where it works to have people that you can make stuff for them that they need and in turn they repay you with the goods that you are in need of. Our guild does that. I make the artifice items and I get clothes and companion weapons.
  12. From what I have seen, we have to purchase the physical item first. The serial number is on the back. I will update this when Ii get it in about a week.
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