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Mistrunnerx

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  1. Of course! We aren't picky when it comes to classes, and from what I've seen dps juggs are fine. Send a whisper in game to either Flingock or Dey'na saying you want to join and we will be happy to invite you!
  2. We would love to have you! You can message myself (Flingock) or my second in command (Dey'na) for more info. We talked about raiding times and right now we are looking at 8:30 - 11 or 11:30cst every Tuesday and Thursday.
  3. We are still working on forming the group so as of now we haven't made any decisions on to when we would raid. I'm basically available anytime after 8-8:30cst and anytime on the weekends. My second in command I believe is free anytime as it's summer and he is on break from university. Basically once we got a group together we would just poll and see what time worked best for everyone.
  4. Looking to start an Ops team in a newly formed guild. So far have a tank and healer so all roles welcome. Raid Schedule: Tuesday and Thursday 8:30 - 11 or 11:30pm CST PvP is also something we enjoy and will most likely be getting into in the future, but currently our main focus will be on PvE and creating an OPs group. If anyone is interested either comment below or send me a message! Update: We have filled out our tank role and have 2 dps and a healer with myself able to go either heals or dps. We are currently looking for 2 dps or 1 dps and 1 healer. If interested please contact either Flingock or Dey'na!
  5. But there will always be bad players no matter what. If someone is good at one class they are going to get good at a different class. Hell my friend gave me a max level hunter in WoW do do crap with and I had never even played WoW. I spent a day learning the rotation and was good to go. People that are good at a class will still be good when they switch, while people that are bad at their class will still be bad if they switch. It really won't change anything.
  6. I get everyone worrying about people flip flopping classes a lot, but they could fix this by putting in a LONG cooldown say only being able to switch AC every 1-3 months or maybe only letting you do it once or twice. I don't really see why everyone gets so upset about people wanting to change their AC tbh. The WoW comparisons of switching from one class to another aren't exactly the same either, as it's not like you could go from being a Juggernaut to a Mercenary. You would only be able to switch to a Marauder. At the very least if it gets more people to come back (because they don't have to grind out a new character and can get a semi fresh experience) while also getting people to drop money on the game doesn't everyone win? More people = more/easier to find groups = faster queues. AND more people = more money = more content. I don't really see the problem other than people being worried about everyone rolling over to a FOTM, but like I said that can easily be fixed with: 1) HIGH cartel coin/money cost. 2) Either a limit of one or two changes per character or a 1-3 month cooldown.
  7. While yes this is true you can't sit there and tell me the war would not have gone differently if Japan or Germany had developed the Atomic Bomb and not the US. Atomic weapons were and still are a game changer.
  8. You do realize no one forced you to come into this thread to participate in a decent discussion. Just because you see something as pointless doesn't mean everyone else does. Just alt-f4 and quit ruining the fun for others.
  9. This even if it was just a herioc 2 it would be fine. My friend and I got almost to the end of the binocular quest only to find out "oh even though we can kill everything we can't push enough buttons to complete it. Thats just stupid (yes I realize I should've prolly looked before I started but I really like to try something before defaulting to a guide).
  10. I think the main reason FB is instant is because unlike sages/sorcs our hard stun is only 4m so its really only used to escape. Now if they make my knife stun throwable up to 35m then i would be ok with a cast time on my flashbang. Also as an AOE stun it would be really hard to stun multiple people if you had to predict where everyone was gonna be when your stun goes off in 2-3 seconds. EDIT* Also I know this doesn't help non MM snipers but since WZs are a team effort (and according to OP and many of you there are always snipers/slingers on your team) get them to use diversion. I save diversion specifically to knock a sniper/slinger out of cover and waste their entrench. So while yes its only one class and one spec that gets this ability, a sniper in entrench is still not 100% immune to everything.
  11. Yes because World War 2 was fought for thousands of years.
  12. Really now? Because I seem to recall Japan surrendering after the United States created (and used) the atomic bomb. The Germans ran over the polish in WW2 because they had tanks while poland was still using calvary. And I'm pretty sure that if the Empire had the death star right now the republic wouldn't stand a chance. For you to say technology can not turn the tide of a war is just downright stupid.
  13. This exactly. Up until Makeb the republic is winning (Darth Marr confirms this in the opening of the Makeb storyline), but with the conclusion of that story the empire now has Isotope-5 and Darth Marr has some super secret plan for it. Republic will probably foil it and be ahead next expansion though lol.
  14. This was posted before 2.0 dropped so how is this relevant at all to the discussion?
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