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Eihnlazer

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  1. Gunnery tree seems to have gotten balanced alot so thats not an issue. Combat medic however......... good god *** were they thinking. Im gonna try it out but if it works like what i just read they have destroyed my class.......... Buffs. Kolto bomb now hits "1" extra person. Nerfs. Our healing costs more ammo, by alot. We have less crit chance on heals. Our only 2 dps options got nerfed (mortor volley has smaller radius and charged bolts does 10% less damage). Guess ima be spending alot of time leveling alts since my main wich i spent so much time working on is almost useless now.
  2. So apparently in 1.2 were getting a new warzone that is gonna consist of 5 capture points and 2 fortification points. Your team must own 3 of the capture points (guns possibly) that will disable the shielding around the fortification, which your team will then have to attack and destroy. This is gonna take way too much organization for a pug to do efficiently, causing for long drawn out match's with pug vs pug, but will be super easy for a premade using chat to win at. I propose we think of some other warzones and post them here, not with the intention of bioware to use them, but just to have a good collection of original ideas that could be used. Try to label your ideas as PUG wz or Ranked wz as well. I'll go first: 200 years ago a jedi frieghter crashed into the jungles of Kyasshk and has finally been rediscovered by both republic and imperial forces. Inside it lies an impressive database of knowledge and 4 holocrons that hold great secrets of the force. The problem with recovery however is that these jungles house massive monstrosities too dangerous to take on with normal recovery agents. Collect objectives warfare with roaming mobs. Each of the 4 datacrons is worth 1 point and the computer database is worth 3 points. The computer is always at the center of the map in the wreckage and is a central fighting point for both teams. The datacrons however are all being held by roaming creatures of high difficulty. 7 creatures moving around and they all require about 4 players to take down. This randomness in the objectives forces teams to try for the middle point first unless one or 2 of the creatures happens to be in the path of the full group. Also if you happen to kill a creature that doesnt drop a holocron everyone within a 20m radius gains an expertise buff for 30 seconds. Comment and post your own ideas below.
  3. I went heal specced with tank companion M1-4x and leveling was pretty easy. But he's hard to keep geared up properly unless your cybertech. He's pretty funny though and I liked his lines.
  4. Atm best gun for her is an Armstech crafted purple pistol with an augment slot. I'd suggest going for the Crit + power combo on the stats. I believe its Endowment title. After that would be the Orange (slotted) guns with a daily commendation barrel and mods from PVP gear.
  5. If they are better geared it will feel like your doing nothing. I have 2 pieces of BM gear and the rest all champ and i can take 4 fresh 50's hitting on me without much trouble. The gear difference is huge in this game.
  6. Well i know that your supposed to win if you defend first. So you could theoretically (if you defend first) get people to leave in round 2 and get a win that way by just holding for 2 min. Other than that im not sure..........
  7. most vanguards go for defence rating or power i believe. also if your expertise is less than 550, get one with expertise on it.
  8. Jor im afraid that weapon damage rating does nothing for hammer shot healing. It is completely based off of your Bonus Healing you get from tech stat. Since each gun upgrade raise's your tech of course your healing goes up. The numbers are pretty clear when you look at em, they dont match up to weapon damage in the slightest.
  9. Full auto is still not quite fixed. For some reason if you have alcracity gear, it does not fire the full 3 seconds as its "cast time" is reduced by the alcracity. Its supposed to be classified as a channeled spell but the game still reduces its channel time like a cast time.
  10. healing amount is completely based off your Tech Power rating. Damage has nothing to do with it. However, assault cannons are required for Charged bolts and thats a heal spec's main damaging ability so your really gimping yourself if you dont use one.
  11. Theres a post on the commando forum that explains exactly what is our best pvp gear settup. Rakata wrists and belt are part of that.
  12. sorry but im a commando myself and not bad at it, but 2 people on me means im dead unless they just suck. Hell a marauder/sent can solo me easily. Obviously how fast i die is up to what class's they are and if they are working together properly. Im also abysmally slow at killing anyone in a 1v1 since i have to spend so much time healing myself instead of dpsing. I litterally went almost 11 min in a fight with a sorc today on ilum until his buddy showed up to help him and kill me (sucks cause i almost had him dead). If nobody touch's me and i focus completely on healing, yes i can keep 4-5 people healed during a wz brawl, but as soon as a competent dps class gets on me im stuck healing myself. Commando is a very weak class compared to most since our strongest builds require us to stand still and become sitting ducks to a proper team.
  13. Ilum is currently the worst thing about endgame pvp in this game. Its a friggin joke. Empire outnumber republic so bad, that we have to group up at 6Am in the mourning when most people arent logged in to get the daily/weekly done. Any other time of the day and there are 10-15 sith at central hogging all the containers. Can you guess the average amount of republic players willing to go to ilum at any given time on my server? 6-8 We have gotten a 15 man op together before, but that is few and far between. The empire players dont have this issue. As soon as the realize a few of us are on ilum the entire mob of them come flying in from their fleet to wipe us out. As much as this seems like its going as intended, its nothing but hell to use on the republic side and many players have quit already because of it. Either lower the count needed to finish the daily's and weekly's or change ilum again, since its a complete waste of time and serves no purpous other than to make the already overpowered faction stronger.
  14. Torhead has all the items up on its site, but i doubt they have all the sounds logged. Imo the coolest orange gun atm is the lv46 pvp one you buy with warzone comms. It looks cool and sounds amazing.
  15. As a full time combat medic i can assure you muzzle fluting isnt needed at all. use that point on somthing else. Even without it, SCC reduces cost down to 1, and with our ammo regen at .8 per second, and the casting time with standard 10% alcracity bonus being close to 1.5 per shot, you regen the 1 ammo cost by the time you fire your next round making it a redundant skill to have.
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