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DerMef

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  1. Stopped watching when you acted like pulling the ball handler up to the catwalk was something special. That's basic stuff in Huttball.
  2. WoW PVP without resilience wasn't that enjoyable, since there was so much burst dmg that you could die very quickly. Resilience fixed that. As long as there isn't that much burst damage in the game, it doesn't need a PvP stat. And it most definitely doesn't need a PvP stat that also increases damage and healing, because that completely eliminates the point of having a PvP stat, i.e. having something to balance out the damage increase that better gear (PvP and Pve) brings.
  3. We even had 11 players once in a Voidstar match. There seems to be a bug that happens to me when I join the game as the last one from my premade group (with about 30 seconds left on the invite timer). When that happens I don't appear in the operations frames and sometimes new players get invited after the start of the game, even though we actually have 8 players.
  4. I never rushed to 50. I always did what I felt like doing, I quested, played PvP, played space missions and did flashpoints. I've been 50 for a few days now. You really don't need to be a hardcore powerleveler to be 50 at this point.
  5. You get a healing medal for using a medpack. It needs to heal more than 2.5k to get you the medal of course.
  6. 1000 The message you have entered is too short. Please lengthen your message to at least 5 characters.
  7. What healers? I'm playing a tank and the only healers I see in WZs are on the Empire (enemy) side.
  8. And please roll a healer. The Republic really needs healers.
  9. It's similar on Trayus Academy. I'm a 42 Shadow Tank and the Warzones used to be quite balanced, but now the Republic hardly wins a game. IMHO the main reason for that is that we never have any healer, while there is always at least one Sorceror healing for the Empire. It's frustrating as a tank when you take so much damage but noone is there who can heal you and who you can guard. Most Republic players I get in the WZs are dumb zergers who don't care about objectives or strategies. The only bright spot is Huttball (I only get that veeeery rarely) where one good player can influence the game much more than in the other two warzones. The team I'm on probably wins 90% of the Huttball matches, while it loses 95% of Voidstar and 75% of Civil War, where team work is so much more important.
  10. For Assassin/Shadow I really recommend playing as a tank. You can save teammates (make them take only 15% damage), you get good survivability and you still do decent damage. Of course then you're not the melee glass cannon that is the stereotypical role for a stealther, but that isn't really a good thing in PvP. And hey, as a tank you get more medals (=valor and commendations) than anybody else! If you want to be a glass cannon then I'd recommend the Operative/Scoundrel.
  11. A big component of playing an MMORPG is acquiring better equipment that makes you stronger. If you don't like that, you need to play a different game.
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