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Uebli

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  1. Hello Bioware, i see players with 16200 mastery in warzones this is only possible with 330er gear in the moment because augments still not work in pvp . With my full 326 gear purple i reach 15100 mastery , so to be competitive in pvp you need 330 gear This means your bolster is a fail again ( as expected) . So if you can not build a working bolster make PVP Gear 330 too ...quick . Those were my first thoughts when I read about the bolster and different levels ... and now that's exactly what happened . So for what you need 326 gear ? Solutions: 1. make pvp gear 330 too 2. create a working bolster ( hahaha ) if you can 3. delete pvp from game thx
  2. Hello Bioware, i see players with 16200 mastery in warzones this is only possible with 330er gear in the moment because augments still not work in pvp . With my full 326 gear purple i reach 15100 mastery , so to be competitive in pvp you need 330 gear This means your bolster is a fail again ( as expected) . So if you can not build a working bolster make PVP Gear 330 too ...quick . Those were my first thoughts when I read about the bolster and different levels ... and now that's exactly what happened . So for what you need 326 gear ? Solutions: 1. make pvp gear 330 too 2. create a working bolster ( hahaha ) if you can 3. delete pvp from game thx
  3. no, no augment work in pvp ...wich is the next point...you work really hard for this 300er augments and now they useless
  4. Hello, the new PVP Bolster is now worse than ever. Yesterday I saw players with 330 gear in PVP who had over 800 points more mastery than me with 326 gear. Exactly that should not be according to Bioware. So you are no longer competitive as a pure pvp player. You have to run hours of operations in PVE to be competitive in PVP. 800 points of mastery is already a massive advantage. In addition, the 326 Gear which was actually made for PVP in PVP zones is massively scaled down ... for whatever reason. Augments are also no longer taken into account which are unfortunately the only way to individualize the gear.Players with 306 Gear have a better damage, but the bug is not fixed what is a cheek of bioware !! So it is pointless for me as a PVP player to continue to play PVP in SWTOR. Because PVP was my main reason for SWTOR is the whole game pointless for me. So I am out of the game !
  5. Hello, a few thoughts and questions about the new gear system. Maybe I'm doing something wrong or didn't understand something, but so far this is the most monotonous and boring pve grind I've ever experienced in an MMO. Every day the same planetary missions to get these aqua matrixes with 50 other players doing the same task. We are queuing there to get the mission items.... very exciting ;-). You run the same flashpoints over and over again because there are only 9 left to choose from. And you are forced to do this pve grind for someone like me who just wants to play pvp.. just cruel. Now you could say then do pvp, there are also items from... but you also need these aqua matrixes for that. From a PVP match you get 1 Thyrsian Production Accelerants if you lose, and 3 if you win.... for the first item (316) you need 40 or 45 pieces, and for each improvement of 1 level the same !! Have fun to collect ;-) . Ok, once a week there are 55 from the weekly pvp, which equals 1 316 item a week :-D . I now have a lot of green items at 324 but can't improve them any further, this only works with the blue ones, which I only got from the master flashpoints. But the community in master flashpoints is very toxic in random groups. And that's why many players don't go to these flashpoints. I don't know what substances the developers used to develop such a system. But with this system swtor dies for me !!
  6. lol.... now after a few weeks i read more and more posts where players are complaining about the new (and only) way to get the new tier 5 gear. When i make the posts many write me "stop complaining" "that is no reason to quit" ..... and when i look now in the forum, and talked to other players wich play only pvp, IT IS an reason for many players to quit game . i not played swtor since i know that , when i read that the devs will something change i will maybe return.... but found already other nice game with a good pvp content
  7. hi, i post htis already in pvp forum, and someone told me the devs dont read in pvp forum , and told me to post it here again : 09.18.2018 , 09:30 AM | #1 Quote so if they really made this i think many players will quit again. i play only pvp in this game , and for the ressources you must play operations , so the prices for the ressources will be very expensive. We see this in last time. i see this already in the past by another game wich has a great pvp concept, but it dies because devolopers make it more and more pay 2 win.... today i see there 5-10 players on an server why they need server merges , why they need cross faction in pvp...because of lower population on servers. and in my opinion this is the next step to lower population !
  8. first, dont tell what to i have to do....you can make this by your kids maybe ... and when i have to say someting i say it .... thats the sense of a forum you can stay happy in your heal world of course its a reason, and its the opinion of many other players too ! why they merge servers , why they made cross faction.....all of lower population . And crafting tier is the next reason for lower population on servers
  9. so if they really made this i think many players will quit again. i play only pvp in this game , and for the ressources you must play operations , so the prices for the ressources will be very expensive. We see this in last time. i see already int he past another game wich has a great pvp concept, but it dies because devolopers make it more and more pay 2 win.... today i see there 5-10 players on an server
  10. they must merge servers because of lower population, it gives only cross faction pvp because of lower population.... and why, they make the game more and more unattractive to play. And the next step where they lose players is when you can get the tier 5 gear only by carfting ! The ressources for that you get only from operations , and what did pvp players like me ? So when they want killing game make that step, then they can merge all to 1 server maybe
  11. you are trolls of course i know instance ... i spoke of german server. and ythe main problem in this post ist the disbalance over years .... but you have more important things. like talk about instances
  12. Hi, i make a long brake becuase of the op classes , Merc, sniper and finaly the skank tanks . Now i looked into game again and laughing loud when i see only 50 people an fleet on best play time !!! But no wonder mercs are still overpowered since years , snipers too and i heard that the skank tanks get an nerf !?!? My assa and my jugg are still better in pvp as skank tank ... so where is the nerf So its no wonder that there are only 50 players online. when developer that balance problem ignore for years its only a question of time there are only 10 online. So good work bioware (ironic)
  13. Hello, did they nerfed the vengeance jugg again ? i made a break for 4 weeks, before the break my highest hits was up to 33k now i made i best case 26k with exactly same gear !?!? thx and greets
  14. here antoher comment that describe the jugg in pvp , its posted in another thread in forum: DavidAtkinson 11.11.2017 , 11:31 AM | #3 Report Post Quote Quote: Originally Posted by LordBanjax View Post It looks fun. Just curious in practice how's it play for warzones? DPS jugg is the worst class you could pick for PVP right now. The only good thing about it is that it's "fun". DPS wise it's totally ok, but it just cannot compete with the new trigger happy FOTM classes like merc and sniper. In ranked it's the NR. 1 on the kill list. In regs you could play DPS jugg as class weakness isn't that obvious but in ranked it will only lead to frustration unless you are a PVP god. For this reason lots of jugg players rolled as Tanks or Skank tanks(tank with Dps gear). It's the most viable way to play jugg in pvp.
  15. so read all comments and say thx for the discussion ! but i play both classes jugg and merc and no one can tell me that they have the same survivability .... with my jugg i think i dont play so bad ..always on top scorers by dmg , he has 248er gear. but with the merc (242) i stand longer then any tank ..and that against good players in other team ! So you can write what you want ...the survivability of merc is OP for an dmg class that have the advantage too of range attack ... with a little bit logic the melee should have the better survivability because he must jump into enemys ! no other dmg class has so much healing buffs and skills ! with the merc i run to another point on map and heal me up on the way , with my jugg its not possible ! and the movement of jugg is not so good like sniper ! no healing for dmg classes or give all the same possibilites .... so easy . But BW dont want it for years .... over and out
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