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Grendel_Prime

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  1. I've been away for a long while but recently returned (thanks to the movie for rekindling the desire) and I've never done ops before. Is there a good guide to how to approach getting in to this aspect of the game somewhere? What I should know? What rotations are expected? Order to approach them in (I have a level 65 Sage) etc. Looking forward to getting involved in all aspects of the game.
  2. What "substantial game play advantages" would those be? A horse that's no better than any other horse (but just happens to be white)? A race that has different racial bonuses that aren't significantly better than any others?
  3. I can only speak for myself. I haven't actually logged into SW: TOR since I first played ESO. It's not that ESO is "ohmygodawesome!" though I do enjoy it quite a bit, its that this game simply doesn't hold any appeal for me any longer and until such time as there's content that does I'll play (and pay) elsewhere. I don't think ESO or Wildstar will kill this game, just like neither of them will kill WoW or any other game. People will play what they think is fun and for many that's still this game. I'm going to ESO but I know that down the road I'll be back here, when there's enough content that appeals to me.
  4. I love ESO quite a bit and have already cancelled my recurring sub here so I can play it (I only do two subs at a time and my wife still plays LOTRO). I have nothing against SW: TOR, it was a lot of fun since beta and launch. Currently and looking at the projected road map there's simply no content coming out for this game that appeals to me. So I'll play something new for a while, maybe a year maybe less maybe more. When the time comes to reactivate my SW: TOR account then I'll do so and I'm sure there will be more content that is up my alley.
  5. Unless you have a real reason to not me (physical infirmary for example) then all it takes is practice.
  6. Generally speaking...people feel guilty if they are guilty. Ultimately it's your money to do with as you wish. If you actually do feel guilty then perhaps you need to reassess your priorities. $500 over 6 months seems excessive to me, but I don't know how that fits into your budget (or even if you budget). Personally, I don't feel guilty over this (or any other MMO) because I have an entertainment budget which does not detract from any other items in my life. If you can 100% say the same, that your buying items from the CM doesn't impact your life or your budget, then you've got nothing to feel guilty about. And the "but there's hungry people" (or whatever argument) doesn't hold water unless you donated regularly before and now spend that money on the game.
  7. All of this is true I have yet to get to that point in the beta (leveling slows down a fair bit in PvP) and never got higher than 10th level in Wildstar so I can't honestly comment on how much either of the games opens up after that point. I know that most MMOs don't start to pick up until 10th or so. Wildstar barely held my attention until then
  8. I've had the opportunity to play both in beta so I'll give you a rundown of my thoughts on them. I do want to preface this with saying that while I'm unsubbing (already done, simply waiting out time) I don't hate this game or want it to die or anything. Just for me, there is currently no content I enjoy and nothing I saw on the roadmap convinced me to stay. I'll be back at some point when there is content I enjoy though since...lightsabers and blasters and Star Wars ESO is not multiplayer Skyrim or Oblivion or Morrowind. It is an MMO in the ES world and with some (but not all) conventional Elder Scrolls trappings. If you're looking for multiplayer Skyrim you will be very disappointed. If you're looking for conventional MMO combat, you'll be disappointed. Wildstar is very much a "traditional" MMO. In many ways it reminded me of WOW. Whether that's a good thing or not is entirely up to you. Character Generation ESO has a very robust Avatar creation section. It rivals the Sims in the sheer amount of sliders you can bend, fold and manipulate. As a result you have tremendous freedom in designing a character that looks the way you want it to. Int he beta you could also sort of "preview" the Veteran gear so you had an idea what it would look like on you. Wildstar seemed more traditional to me with less flexibility regarding height/weight etc. I'll admit to not playing around with it as much simply because with the graphic choice it didn't seem to matter as much to me. Classes ESO has 4 (the first of many deviations from previous ES games) each of whom has three skill trees but those skills are really only a foundation. While each denotes a certain "style" of play you're not so narrowly defined as you level. Wildstar has several classes, some of which are locked out for certain races in a much more traditional MMO approach. The paths though are pretty cool and in some ways act almost like a second class, with their own quests and their own skills. Quests ESO had less "kill 10 rats" quests which I appreciated. Both games give you actual reasons that make sense in the context of things though, which is really nice. I never questioned why I was doing any specific quest in terms of story. Combat Wildstar seemed very traditional to me but with the addition of dodge and the ability to get out of an area of effect attack easily. Everything still seemed to hinge on my action bar and a good rotation of abilities to maximize effect. Many times though I simply stunned the enemy (I was a "Stalker") and then spammed my basic attack. I didn't seem to need to vary my tactics much. ESO is more like Skyrim combat...kinda. Your mouse button attacks (light or heavy depending on how long you hold it down), your other button blocks and then you have 5 skills (yes only 5). I found I was more focused on the screen and what advantage my different skills might give me. UI Wildstar was way, way, way too cluttered for me. Chat window, quest log, minimap, task bar, path notices, quest notices, status effects. Cluttered beyond all belief and all of them up all the time. ESO was practically no existent which I prefer since I'm used to navigating via compass in other ES games. One quest and the chat box. When you get into combat then your hotbar pops up and then fades away when you don't need it. PVP I never got to play the PVP in Wildstar so I don't think it's fair to comment if I'm trying to show both. Crafting Both games seem to have good crafting systems that are more involved than "I send my companions to build something". In the end I prefer ESO by a pretty wide margin. Wildstar was simply too much like WoW for me. It wasn't a bad game, far from it. The path system (I was an explorer) was pretty fun and new. It's simply not for me.
  9. It may "feel old" but so does TOR, for different reasons. For me, the NPC dialogue reminds me of Oblivion and Skyrim and I am perfectly fine with that. I'd rather have that than read a wall of text or have actual cutscenes and then lackluster quests.
  10. I do know that for me, it's brand new content and new things to do and should keep me occupied for a year or so and then I'll probably come back here and there will be new content and new things to do I own (or will own once April comes around) both games. I just don't want to pay $30/month for gaming. I am keeping TOR installed though for Premium play and down the road I'll just reactivate my sub I don't get the "once I'm done I'm done for good" mindset. I know I'll be back to TOR at some point
  11. Depending on the day I've had bad lag in a Heroic-4. Then I was in Cyrodiil with what must have been 40 people attacking a keep defended by dozens of PCs and NPCs with siege engines and the whole nine yards and I never lagged at all.
  12. It's important to keep expectations in check. No game will ever be the one game that everyone wants. Some have played the Beta and loved it, some hated it. Some prefer it to TOR, some don't.
  13. I never saw anything that forced me into PvP but perhaps I didn't get far enough into the game. I imagine it may be more a matter of quests taking you into Cyrodiil which is where the PVP takes place (as opposed to forcing you into actual PVP), which could be bad but the map is freaking huge and perhaps you don't have to encounter enemy players.
  14. In the process actually Discussion, even spirited discussion is good. So far I haven't seen this thread devolve into "the game SUXXX!", merely voicing whether or not the content and projected content via the road map makes subbing worthwhile or not.
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