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Jherad

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  1. This, and changes previously LIKE this, may well be what finally kills this game for me (I've taken a bunch of breaks, but I always end up back). It seems like Bioware has decided that they don't WANT players to be better or worse, they just want everyone roughly the same, no matter their ability or class knowledge. Operatives who could cover-dance did more damage, so they removed that. Warriors and PTs who could stance-dance were more effective, so they removed that. Mercs who knew tricks like single ticks of blazing bolts proccing barrage did more damage, so they removed the damage bonus of barrage. Rocket punch? Could be great for good players, or bad for terrible players - so they removed it. And now this. For the first time EVER since launch, I am bored of my commando/merc. Not because of their survivability, not because of their damage, not because of nerfs or buffs (now or previously). But because all of the tricks that separated the experienced from the new have been ironed out. It's almost impossible to do a suboptimal rotation now. And the same thing is happening to *every* other class. It's exactly the same PVE rotations for days, no matter what you're doing. I'm all for making things more accessible to new players. But don't do that by dumbing it down for the more experienced. You're losing me. And I'm sure others like me.
  2. I'm gonna play this one straight. Either: Play objectives WELL or Deathmatch WELL or BOTH. But for the love of the flying spaghetti monster, don't suck at BOTH. THEN you're doing it wrong.
  3. Both sides are identical. Pubs and Imps have 'mirror' classes, that have the same attacks and defenses, barring some purely cosmetic differences. A pub sage has the same attacks as an imp sorc. A pub guardian has the same attacks as an imp jugg. Etc etc. Any and all advantage in PvP is down to ability and/or coordination. That's not to say that imps all work together, but a team of deathmatching muppets who know how to DPS reasonably well is still going to beat a team of deathmatching muppets who don't.
  4. Wait - Harby / Satele is on East Coast now? Then what is the point of it?
  5. I don't give a flying %$&* whose dick was biggest. I'm just looking forward to fast pops now.
  6. I'd like the Mercenary Elite crafted armor back. It vanished when all the decent-looking armormech crafted stuff was replaced by the awful newer pieces. In particular, the helmet - It's iconic merc, and although the basic /shape/ is still obtainable, the color layout is different on newer versions. Hey, why not throw us a bone and make all those old recipes available again.
  7. Hahah oh boy. I didn't take kolto anyway (I viewed it as a crutch), and it's not a terrible nerf to regulators. There are going to be some tears when people realise they're still getting smushed by mercs. I'm still just upset at the earlier change to barrage. Preloading the buff before a PvP encounter was a small part of what made the class interesting, now it's just the same rotations for days. Not a complaint about the loss of damage, just that it made things /boring/. I still find myself casting a single tick of blazing bolts before combat occasionally - and then I'm like 'oh right, don't bother, just pew pew'. Sigh.
  8. Jherad

    new WZ coming

    I hope it's a classic ruleset, with a fairly simple map (although not just a reskinned arena). Odessen Proving Grounds and Queshball are both terrible. They're best when they don't try and reinvent the wheel.
  9. Same here. I have a couple of thousand cartel coins burning a hole in my pocket, but there's no way I'm blowing them on the damaged tuning. It's ... kinda rubbish. Was looking forward to the overcharged.
  10. I still look back on my very first PvP videos occasionally and remember how embarrassingly bad I was. Practice practice practice. Recording myself play was probably the best decision I ever made with regards improving my game. You have to *want* to improve though. And that's what appears to be missing from many people now. They have an external locus of control.
  11. All other things being equal, gear matters. 99.9% of the time however, all other things are not equal. Outside of ranked.
  12. News at 10! Most people suck and can be beaten naked with both hands tied behind your back! Read all about it! Extra, Extra! Nothing changes.
  13. If I remember correctly, BW has nothing against multiboxing IF all accounts are being *directly* controlled by the player. The moment someone uses software or hardware to mirror actions from one keyboard out to multiple toons at the same time, that becomes against TOS. Or to put it another way, multiboxing is fine for sedentary stuff like crafting, but practically impossible to use within TOS for anything else. If a bad multiboxer is trying to queue only against a specific group or guild, then they're probably also breaking TOS there too. But that's more difficult to prove.
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