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Edryk

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  1. With the bug causing resets to crew skills, I'm scared to level. I waited until today hoping that it would be addressed based on the last patch notes: My crafting skill was at 615, and reset down to 600. I didn't lose too much. But what will happen when it gets 'fixed' next time. If I start leveling above 615, is it going to revert back to 615 again? Meanwhile, people that were at 700 and got bugged can't craft now? Seems like a long time to let this go on. Some communication about the fix would be nice.
  2. Thanks. Here's more information after testing some things. It seems to be reproducible by changing zones or logging out with stacks of Energy Lode. Buff bar shows one stack of Energy Lode when you re-enter the game. Stacks can visually increase but damage is as if there is only 1 and it is not consumed. Can be fixed by dying to clear all buffs. Makes sense, since I wasn't seeing this in PVP. Logging out does not fix.
  3. Please tell me if I'm missing something here. Energy Burst should consume Energy Lodes on use. I either have a visual bug or there's something not right here. See the below video. I use only Energy Burst with no other abilities. It shouldn't even be usable without getting a new stack of Energy Lode. https://youtu.be/ZwNQpl7txzs I abandoned/retrained my discipline and tried the training dummy, and it seemed to work correctly. After relogging, it's back to the same odd behavior.
  4. Obviously strategy as winning games will get you gear anyway. The difference between BM and WH is pretty small as is. Once rateds come out, everyone will have full WH anyway and gear will be irrelevant. Give me a team that can work together any day. The more I play WZs the more I realize that some people just don't 'get it'. A team that does will wipe the floor with one that can't execute a strategy.
  5. 2.8.1 seems to have fixed the issue with freeing up RAM for me. Thanks!
  6. I'm having the issue where the RAM doesn't seem to be getting freed up. I can run the Unleashed program and it mounts up and takes around 4GB of RAM. But when I exit the game and try to remove the setup, it keeps the RAM 'in use'. You can see this by mounting and removing a couple times in a row. I have 12GB of RAM and after about 3 times it is all in use and my PC bogs down and has to be restarted. (Not an issue with the batch file) I can only imagine something is not telling it to dismount correctly, it keeps the RAM in use and then uses more free RAM to create a new ramdisk the next time. Of course this can be avoided by leaving it be, but if I want to play with the settings or free up the RAM it becomes an issue.
  7. As a PT tank I feel more durable after 1.2. Get your BM gear and you'll be fine. You can't ask to be much more useful than we already are. If they have 20% expertise and you have 5%, well yeah, you should expect to die.
  8. TTK has not changed for geared players. Read the multiple threads in the PvP forum for math. Example: http://www.swtor.com/community/showthread.php?t=423665 The change in burst right at the release of 1.2 was due to the large buffs in expertise on BM gear while Champion gear didn't change. At the same time the expertise formula changed so that combat would remain the same at the expertise cap. People in Champ noticed a big difference because their expertise was suddenly much lower than people in BM gear - in other words: their survivability was nerfed without the stats on their gear changing. For those of us in BM gear nothing changed. As everyone gets the easy to acquire BM gear TTK will level out to almost identical to pre 1.2. TL;DR: TTK was affected for a short while because of the change in gear, not mechanics.
  9. On the flip side, respawning and watching 6 of your teammates on offense chase one enemy around near a door using no cc and no one trying to cap the door.
  10. From the patch notes, this appears to be the case, since in VS your team score is the number of points (doors and bridge) you get through. Should probably be looked at. Another reason why I hate VS. However, I haven't noticed this personally. Would love to see a screenshot of how many medals you got and how long the match went.
  11. The gear not updating would have been very minor if there had been rated warzones. We would be accruing rated commendations at a much higher rate and filling out our WH sets quite quickly. It wouldn't have been much of a grind. But since they removed rated WZs at the last minute and never introduced a less grindy way of acquiring the new WH gear, we are stuck with trading WZ coms at a 3:1 rate. So they pushed 1.2 too quickly after deciding not to include rated warzones and didn't code in a solution to this problem. Not an excuse, since the PTS forum was full of posts about this, but a reason things didn't go as intended.
  12. IF the crit crafting chance is 5%, then the chances of crafting 20 items with no crit is close to 36%. Even assuming you double that by using Blizz... still a 12% chance of no crits. I feel for you. I've used up a ton of mats myself trying to get a full augment set.
  13. Edryk

    Mar/Sents

    I wish I could, but PTs are kinda SOL in that situation. Will try carbonize and run.
  14. Edryk

    Mar/Sents

    Right, I have a Marauder but open to suggestions. So he pops CoP. I just stand there for 6 seconds? I can't attack, my slow is a DoT and he slows me. Do DoTs refresh it? I could stun, but have to save that for the end. Mez might work if no other DoTs procced or he breaks it. Meanwhile I get loaded up with DoTs. I can pop my shield, but then I'm down 2 defensive CDs to none. So I'm down a good 30-50% of my health and I haven't even hit him aside from my first attack. Shield goes down, Annihilate and stun.
  15. Edryk

    Mar/Sents

    Look someone in this thread finally got it. Unfortunately this screws those of us that weren't bugged/OP and often play against the top 1% Marauders. The class shouldn't be balanced around the bad or even average players, especially if they are adding rated matches.
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