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Trimanir

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  1. Most of my Soa problem are solved in 1.2 Zorn and Toth - Storymode are droping Rakata chests.
  2. value in PVP, Value in PVE Sages/Inqui = 80% PVP*, 100% PVE Scou/Ops = 100PVP, 60% PVE Merc/Com = 90%PVP, 70% PVE merc and sages get a -10 on next patch. Overall Sage>Commando>Scoundrel In 1.2 Sage>Scoundrel>Commando This is based on feeling. *Sages healing is so so in PVP but in some situation they really shine anyways (IE : Hotball)
  3. You should be able to RE all mod dropped in raid aslo (except those with set bonus) We can safely assume that those mod will require raid dropped components.
  4. Only 2 dps can perform spot healing to help healers on tight moment, one of them can combat rez. That one is aslo the only class able to use out of combat rez in combat, (after disapearing act) DPS is a bit lower, but they have a use.
  5. i'd pay up to 200k for a crited part of the look i want. I've eard that resloting cost for Dark hole equipement would cost about 6m for the whole set. Paying about 1m for the right orage set seem fair to me. I'm sure you wont want padawan clothes for a master jedi.
  6. There is also the fact that most dot are not worth cleansing. Some dot do like 1000 damage over 6 second (Case A) or will do about 2000 damage on 18 second (Case B), you might react in time to cleanse after 2 second. saving you about 666 damage in case A or 1800 damage in case B Or you could just toss a regular heal doing 2k healing healing for more and saving you hassle. Dont forget there is 4 type of effect (that i know of) Mental, Force, Physical and Tech. And cleanse spell work on 2 of them, so you also have 1/2 that it wont cure and your cooldown will be wasted. Cause there is no way of learning all the the dot types and if you can cleanse them and keep a 2s reaction time. Now that dot doesn't prevent objective capping there is simply no point. Dot effect would need to be doubled for me to start caring about them. TL/DR : Dot are too weak and curing to hard to learn, in comparison a simple heal is better 99% of the time, especially now that it doesn't prevent capping.
  7. You may want to add, Attack adrenal vs Triage Adrenal. they both give the same power but Triage also have a DPS debuf. Either Attack need to be nerfed or Triage bosted.
  8. I vote for a check box to remember favorites. If i have 10 puple for aim item, normally only one of the will be crafted (no one will buy the presence ones anyways) just click add to favorite, sort by favorite, Voila!
  9. what Operative/Scrapper need for dps is a stacking debuff. impossible to use in PVP or trash situation where they are aleady good. but good on bosses fight that takes 5m. Something like -1% armor duration 15 second stacking up to 20 times.
  10. The idea that they have a set back to have to cast a spell to get there mana back then a heal to get the health back seem ok, other healing class get a weak spell. So sage healing is weaker during regen phase while comando and sawbone get some heal out of it. Seem balanced. now if only Salvation was balanced.
  11. I'm like you for knowledge about sages level 50 sawbone(retiered) and 50 commado(forced into gunnery) Our typical raid group have 2 sages healer. and most of the time we are forced into one tank with aggro rest bunched together to get benefit of salvation. And i was pointing at the fact that yes they can use NS each 9 sec with HT proc(100% if 2 point talented), but since Salvation is casted every 15 second by 2 of the sages on the whole group minus tank they basically get healed (4654.06x2) by salvation and have more health available for Noble Sacrifice (cost 2700 on 18k hp sage). Conclusion, with more alacrity Sages get more cast and NS health cost is not an issue. It's false to assume that to avoiding over-healing the stop casting. They should just move to dps since they have no issue with mana at all, the faster they cast the best it is. On a side note 2x salvation really ease the group healing and most of the time they only have to care about the tank. Only on rare occasion someone outside tank get some damage and FA will cover for that "burst". Healing occasional bust on non tank with other classes need more that one or 2 spell per 15s, and this reduce does not include free mana regen as collateral effect.
  12. Sage healer will do Noble Sacrifice in spare time, most of the time the healing requiered will be covered by simply walking near a Salvation zone.
  13. I agree with your pure healer HRPC stat, But personally i'd rather have high efficiency healing keeping extra time (energy or ammo) doing one impacting (more that DS or HS) ability that increase the whole raid (eh operation) performance a lot more. Like having reserves for a Mortar on a wave of add. (as a commado) Doing a Back Blast or Sabotage Charge. (as a scoundrel) for that usage Alacrity is still a garbage stat since you want to increase efficiency.
  14. As before raid content. If those augments where 120 rating it would solve that problem as big crafts are 124. at the same time Tionese and Centurion gear would now have a value. But that would make sense so they wont do it. In 1.2 best gear will be crafted, best mods will be dropped. At least crafters will get a part of the pie.
  15. I guess there is also the toggle do max healing while keeping all sustain active VS Burst and forget sustain. Sustain only. (interesting to see base Sustain HPS, number of global cooldown left and the energy/ammo left to dps here) Burst only. (Interested in HPS only burning energy/ammo) Mixed mode. (same as Sustain only but left over energy ammo is used to increase HPS) (again easier said than done)
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