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KevKanos

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  1. and I quote from the linked page. "Choose to be a Subscriber from August 10 to October 19 to receive the Early Access Bonus Reward!" I chose to be during that time period.
  2. I did read the fine print. I linked it in the OP. I need it added to my account. I had the same emails that said to sub now for early access and read that paragraph.
  3. link info? I can't find it. I subbed based on what i posted. It says I should have early access. No one seems to be able to show me where it says I shouldn't.
  4. So I re-subbed in september to get early access and now people are saying you had to be subbed by july to get it? "Star Wars: The Old Republic – Knights of the Fallen Empire is available for Early Access today for Subscribers who were active between July and early October. The digital expansion will launch on October 27, 2015 and is free for all Subscribers." That is from your front page. Was that a political statement meant to trick people? Am I getting early access or was I tricked into subbing a month early?
  5. You guys have no idea what it's like when we are running a HM op and then you notice your sage healer there has put sparkle powder into his rotation.
  6. What do I win? :-) Guardian http://i298.photobucket.com/albums/mm263/rmouser5/Screenshot_2013-07-07_15_23_41_842574.jpg http://i298.photobucket.com/albums/mm263/rmouser5/Screenshot_2013-07-07_15_24_19_795745.jpg Scoundrel http://i298.photobucket.com/albums/mm263/rmouser5/Screenshot_2013-07-07_13_45_53_612931.jpg
  7. Short answer is that it depends on your gear level. Obviously being in full 72 augmented hear, you should have higher %'s than being in unaugmented Dread Guard gear. KBNs post is the best way to get a quick idea at any stat lvl. Go to your toons stat page and put your mouse over your "Defensive Chance" stat. You'll see the actual number of defense you have in your gear. Then put your mouse over your "Shield Chance" stat and take down that number. Lastly put your mouse over "shield absorption" and write down that number. Add those three together and you'll have your total mitigation stat pool. Since you are a Jugg, you'll use the Guardian List. from the list, the first number is your stat pool (all 3 of your stat amounts added together). The second number is your Defense. The third is shield and the last is absorb. here is an example at 2000 Stat pool 2000,{defense->977,shield->729,absorb->294} This says when you have about 2000 mitigation stat (from adding up Defense, shield and absorb) You should have 977 defense, 729 shield and 294 absorb. Looking at this, Juggs like defense. I am currently using all Defense Augments, all absorb mods and all shield/defense enhancements. This gets me pretty close on the stat numbers. I am a little high on defense but I like defense. It, for me, is a good way to aim for gearing. Makes it easy.
  8. On the pub side, "The Guild" is running a 16 man and an 8 man a couple nights a week. Last night we had 29 people on during peak. The Guild http://www.TheGuildGaming.com HUGE We are scheduled Wed and Thurs 7pm-10pm Pacific time but we run all the time. This saturday afternoon we ran a 16 man KP NiM. Whenever we have enough people we run.
  9. I have a scoundral and a Sage. Pre 2.0, I think the Scoundral was better in most situations other than AOE in 16 man ops. Even 8 man raid healing I out healed my sage most of the time. Since 2.0 I haven't got my sage to 55 but I haven't had any problems with my scoundral. I think we got a buff and are better but I think the Sage and Commando buffs were larger so I think they are all pretty solid in most situations. To answer your question, Yes, Scoundrels are competitive. Played correctly, I think they have the ability to be very good healers with more utility than the other two.
  10. This is my first MMO and I started with a Scoundral/Operative healer. Love it. I have leveled the other 2 and still like the scoundral the best. It is personal play style but that is my opinion. Scoundrals have so much utility, they are just great for a first play though.
  11. My Progression Op Group trys to keep one of each for our 8 man runs. I am the main Scoundrel healer. The sage is great for AOE and the pull ability is great for certain situations. I love when we other healer is a sage. I am a bit biased though and this is all just my opinion but I truly believe that it doesn't get better than a scoundel healer. Their Oh S*** heal is the best around (emergency medpac). When your target is under 30% it costs nothing. They have the best energy management system in the game. I frequently run HM FP not using my main heal at all because I can just hot up everyone and use Emergency Medpac for hard situations and then DPS the rest of the time. They have a stealth CC and then a droid CC with no CD. They have their combat rez but can also stealth away from combat and rez people. I have rez'ed 4 people in one HM EC Kyphess fight before. I find them to be the best utility healer out there and the best single target healer out there. We are perfect for HM Firebrand and Stormcaller being the guy running around the middle. I have no sage so I can't speak for anything other than what I see out of my sage friends that I heal next to but I think they are better raid full raid healers. keep the Scoundrel on the Tank and the Sage on everyone else with the scoudrel healping when he can.
  12. Hi, welcome to the internet. You must be new here. I have no plans on leaving. There is is just a vocal minority of people that like to pretend the world is ending every chance they get.
  13. Last night I was in a group with a smuggler,a solder and 2 knights. We ran 2 HM flashes and every single drop had willpower stats. EVERY SINGLE DROP! Over 2 flashes. That, combined with the bugs that it sometimes takes 10 try's before we can all get into the fp together equaled 5 hours of waste of time. I just ask that the drop be usable by someone in the group. If we have no counciler in the Party make it not drop willpower gear.
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