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Bollah

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  • Location
    New Jersey, U.S.A
  • Interests
    Technology, Video Games, History, Comedy and MMOs
  • Occupation
    Sr. Research Analyst
  1. How bad is the engine when chat bubbles cause performance issues? If you guys picked a better engine this game would have been 10 times better. Look at Tera and the Unreal 3 engine. You can change graphics settings with zero downtime or loading screens you can alt tab without a loading screen. No performance issues with tons of players. Chat bubbles! Etc. I mean the game is so good but the engine really makes a game that is a 9 go to a 7 or even a 6.
  2. I am in full champion with a centurion piece. I don't see your numbers either. The funny thing is I have a feeling BioWare is not done nerfing us. But I think we are balanced now, other classes like sorcs/sages, mercs/troopers, smash on guardians need nerfs. Especially sorcs/sages.
  3. The only healers I have issues with are BH healers. I can put just as much pressure on healers now than before because of the longer stun and can follow that up with an interrupt.
  4. Again after the "nerf" I feel stronger. The class is not a one trick pony of lol opener and run away. You can open and stun if you want to you don't even have to do that. I was completely against the nerfs, but Scoundrels are better off in PvP. If you don't think so you are undergeared or really don't know how to play.
  5. All the bad players that lose are Republic will continue to lose as Empire, watch and see. As Republic I win close to 70% of my Warzones non-premades especially on weekdays.
  6. Scoundrels are better after the "nerf", learn to adapt. We can stuck lock people now and actually require some thought.
  7. http://www.youtube.com/watch?v=4XwHDNDUsko http://www.youtube.com/watch?v=r89P28dqUmA Is Valor farming acceptable? What is BioWare's stance on this? This is happening way too often on Fatman.
  8. Just like people always complained about rogues in WoW and always will. People will keep crying over stealth classes including operatives/scoundrels.
  9. I am SHOCKED it isn't like this. How did they think putting a cap based on overall population was a good idea?
  10. I have tested this several times, today is a perfect example. On the Republic Side we have: Ilum 1 = 36 Republic Ilum 2 = 6 Republic I log on to my Empire alt and they have: Ilum 1 = 68 Empire Ilum 2 = 15 Empire There is NO REASON Republic need to be on two separate instances. I sincerely hope you guys know what you are doing and not capping it based on total instance population.
  11. I am Republic and I have seen this happen yesterday. A sage did it pretty much exactly like the video but he was pretty much "in" the door.
  12. The only one I can think of is The Crucible Pits.
  13. You are probably part of the problem. As Republic my win % is about 60%. Let me guess you have 13K hp and are in a couple of epics and want others to carry you? Here is a little hint, when you roll Empire you are still going to feel like you lost every match in a row.
  14. I played a couple of 40 minute demos of GW2 with both premade high level characters and low level characters. The game is decent but honestly it reminds me of every other fantasy MMO on the market. I reminds me of a Rift + Warhammer Online fusion. Which is not a bad thing, but it feels like that. The fact there is no Raids, no dedicated healers and no real progression is what I don't like. GW2 is a type of game that will be cool for a month. The only thing that sounds cool is the WvWvW PvP.
  15. It is probably because Ilum has so many other things that don't help with lag. Like all the rocks and vehicles and animations. Lag isn't as bad in other planets with large groups, with Ilum it is terrible.
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