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poobacca

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  • Location
    South East Texas border
  • Interests
    Video games, models, fantasy novels.
  1. Old guild died out. Cleared everything except for TFB HM (got to 3rd boss before guild died). I am a mature player and looking for a similar focused guild that does mainly PvE, but does PvP in the off-raid times. My main toon (Wifeypoo) is full campaign geared and is 3 pieces short of full War Hero PvP gear. Wifeypoo is a cybertech with many level 26 schems. I am working on finishing my healer alt (level 35) while waiting to join a new guild.
  2. It seems you are an Empire guild. Is that correct. I am a shadow tank (Republic).
  3. Old guild died out. Cleared everything except for TFB HM (got to 3rd boss before guild died). I am a mature player and looking for a similar focused guild that does mainly PvE, but does PvP in the off-raid times. My main toon (Wifeypoo) is full campaign geared and is 3 pieces short of full War Hero PvP gear. Wifeypoo is a cybertech with many level 26 schems. I am working on finishing my healer alt (level 35) while waiting to join a new guild.
  4. 1. Others perceive it as overpowered in PvP. 2. I agree that it is overpowered in PvP. The problem specifically is when shadows combine the kinetic tree with DPS pvp gear. Your 1.3 "fixes" did NOTHING to fix the PvP problem and we took a huge hit in survivablity and utility as a tank in PvE. This was promised not to occur by the devs yet that is exactly what you did. Solution: Restore our armor and reactive healing in PvE, keep the reduction in PvP matches and restrict somehow the DPS gear with a tank spec. But will you actually listen to us? Doubtful, since you ignored us before you did it.
  5. Exactly when did you get your speeder? When you refered the friend? When his 30 day trial period was up and had to start to pay? When he reached level 15 for the free trail period? Info would help here. Also, one of the posts said you need to select to recieve SWTOR email. Another said SWTOR emial AND EA email. I wonder which is correct. I had problems logging onto origin. I reset my password and it STILL wont let me login, saying the server is down try again later. Anyone else have this problem. I was just trying to see if I had the preference to recieve emails on or off there. There was not even a phone number to contact them. Sad
  6. Have done plenty of HM ops (EV/KP) successfully, did a HM EV of all things to gear some alts for people, so it MAY just be us, but it seems we are hitting enrage where we did the same amount of gearing alts before. Anyone else notice this? Or perhaps they increased the HP, or even the bosses armor rating or some such?
  7. We have done EC story and HM before. This time, every time we tried it, just after double destruction, stormcaller drops an electrical disturbance on the healer/dps sitting on stormcaller. Not randomly, every time. Tank on stormcaller still has aggro, so it is not an aggro issue. Seems to be a bug, we have done it the same way before and have not had this problem. But are we possibly missing a mechanic? Was there a recent change to this boss we missed? Or is it a bug? Anyone else having this problem. We also have had the trash mobs respawn several times in this op. We are thinking its a bug.... Only way to compensate is for the two on the tank to jump off to get away from the disturbance there and minimize the dam. Its SUPPOSED to be dropped on the guy off the tank attacking stormcaller.
  8. Please remover the lockouts on story mode operations, and make separate Hard/Nightmare mode lockouts. Some fights are to difficult to learn only being able to do them once a week. Story mode level gear doesn't justify a lockout. You might consider introducing a 3 day lockout on hard mode flashpoints, but I am not sure if this a good idea or not.
  9. The current Nightmare Pilgrim fight is extremely challenging (in a good way). The fight needs to be no more and no less than 16 people. Less and you fail to kill before enrage, more you die from the 16+ man DoT of death. It takes 16 endgame geared people (rakata/BH/campaign) to coordinate very well (hard to do) to get him down. And even then it is very close to the enrage timer. Any interference from enemy faction, even from a solo player (like a stealth class) at key times causes a wipe and the eventual waste of inhibitors. Both sides are capable of easily putting a stop to the others getting the Pilgrim to go down with only 1-2 people. Yes you can have another group providing PvP security (if you can find others willing to cooperate in this role and basically waste their time world PvPing instead of doing WZs), but that will not stop stealth classes from messing it up still. I have seen firsthand both sides screwing it for the other with such minimal interference because of the nature of the fight. Or even taunt/kiting the Pilgrim out of range to despawn. I am not asking for an end to PvP, or even world PvP on a PvP sever. I am asking for a mechanic that can deal with PvP interference successfully and still get the Pilgrim. One possilbility is to allow 16+ groups without the DoT of death as cushion to deal with PvP interference. Another option is if an enemy or allied faction is in range while the Pilgrim is up, that they get insta killed if not in the ops group that spawned the Pilgrim. Yes, the Pilgrim is a spark for world PvP. No it should not be able to screw over a group doing the fight without any way of dealing with the interference.
  10. To start off I am a SWG vet and miss many of those features. At the same time SWG was missing many themepark features that would have captured a larger player base. In general, SWG lacked themepark, and SWTOR lacks sand. I would like to play a Star Wars game with SWG's crafting system, SWTORs leveling/questing system, SWTOR's combat system, SWG's space combat, SWG's housing, SWG's open world PvP and free-roam worlds in general. SWG's player housing and decorateability, SWTOR's voice over, SWTOR's operations, flashpoints, and warzones. SWG's non-combat professions. A themepark draws in a large player base at first, the sandbox stuff keeps players around (instead of cancelling) while awaiting new content. I believe both chief executives are to pig-headed to see that having both elements is the optimal way to end up with a large SUSTAINED player base.
  11. Spoken like a typical imp..... The content should be equally achievable for both factions. That isn't the case due to faction imbalance. I liked the PvP, but there is no point when you CANT win due to being outnumbered, regardless of server type.
  12. Have Republics on other severs been able to get the world boss?
  13. Reps CANT ever get the world bosses for this otherwise great event. The imps outnumber us 3 or more to 1, and once they get theirs they just camp it and prevent us from getting it. Nice going BW, might as well just give everything to the imps. Dont you know yet that there is a SEVERE faction imbalance that makes this impossible for Republics?
  14. There is only one mission "Rest" that gives above 2 Ciridium and Mandalorian Iron. All others only give 2, despite being labeled as abundant or rich. Can't we have one that grants 6 or 8 Ciridium like the other tiers? There is a similar problem in the tier 1 missions as well. Only the "Lean Mission" gives above 2 units and there are only 1 missions for tier 1. This is the metals side of underworld trading (for Cybertech).
  15. I can't even complete the codex entries for one planet. There are numerous bugged entries that either don't activate, or don't exist, or are just plain wrong (like it saying there are 5 datacrons on Quesh when there are actually 3. Here is a reference list link: http://www.swtor.com/community/showthread.php?t=292539
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