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sharkfishman

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  1. I think we both know the main reason ppl have extra accounts (especially with the OP's questions about trading from F2P to sub account) is to farm the 100CC grant for a security key.
  2. I also had a bug the other day where transferring a character to PTS resulted in eating up my free character server transfer, and I was honestly surprised by how helpful, friendly and professional the CS person was. I won't put their name, but I wish I could as a type of props for a job well done. The problem took a few steps to resolve, and the person followed up with two separate emails to make sure everything was correct. Good job, person I can't name on the forums!
  3. You're kidding, right? The run in the video was actually slower than most of mine, and that of any player with stealth characters. I'm happy he didn't choose a stealth character, which would have skewed the results. This is far more realistic to live. That said, I'm VERY disappointed they limited heroics to 10-50. It's like, what?! I guess it's their way of saying, "hey, we heard you and put the points back at normal," but I think it would've been better to just nerf the points instead of limiting them this way, since they've basically now set Heroic points to 0 for most of the population.
  4. You didn't answer the question at all. Nice deflection.
  5. Do you have a problem with the reasoning? You believe that increased rewards should be given to things that take less time rather than more? SMH.
  6. In English, the correct command is /me. Not sure in German. For example, "/me ponders if the Eyeless has eyebrows or not" would be "Sharkfishman ponders if the Eyeless has eyebrows or not." Edit: In other words, don't just write /me and then press enter. You have to write /me and whatever you want to say before pressing enter.
  7. I agree with this completely. Buff GSF match completion so it is worth the huge time investment. Buff PVP matches. Buff OPs. Leave solo content where it's at right now. It still takes time and effort to hit CQ. Also, I would add one HUGE caveat: Buff different types of FPs and OPs individually. Set a baseline for HS, then work upward from there. There's no way that a full Nathema MM and Lost Island MM runtime should reward the same conquest (or tech frags, drops, etc.) as HS's 15-minute runtime. Same with Vet VotMG or Dxun vs. EV. That's one of the biggest problems with current content/time spent. Finally, one more thing I would mention that may be causing problems is that devs should stop balancing what is "appropriate" CQ points using the 150% bonus as baseline. It's supposed to be a BONUS after you've invested tens of millions of credits in unlocking. CQ points should be balanced around 0 SH or 2-3 max.
  8. What does this have to do with anything? There are more GSF players than NiM raiders, lol. There are more unranked players vs ranked players. More PVE than PVP, etc. Are you saying population should determine the value of conquest point rewards?
  9. The devs have a history of adjusting CQ gains (read "nerfing") to bring them "in line with targets." I'm guessing they're seeing that right now it's more lucrative to run solo than grouped, and I'm guessing as devs of an MMO, they want to probably encourage grouping as an equally lucrative or desirable option. Otherwise, why sub? Why run Ops or play Ranked if it's a waste of time monetarily and CQ-point related ways? Not saying other stuff needs to be nerfed, mind you, just that devs have a history of doing just that with conquest, companion levels, you name it.
  10. Whew, I finally am subbed and can respond to these posts, lol. As someone who loves GSF, I have to say that attacking someone in this thread and others instead of actually address his feedback doesn't lend much credence to your viewpoint. Are you suggesting that people who play GSF instead of spam Hammer Station or run heroics or spam a bunch of adds at the beginning of an operation should have to choose less conquest points because of it? All I see is someone asking for all activities in the game to be equally rewarding for the time investment, which I believe is the point of these conquest changes, correct? As in, if I run MM Lost Island, it should give me more conquest than running MM HS because it takes like 10 times as long. Are you against this type of balance? As to your second point, that 1 person's "month's long campaign" can somehow cause these devs to make deep changes to the game is ludicris. The devs will do what they want after looking at the metrics, evaluating the playing habits of the player base as a whole and deciding how they want the player base to react. I'm fairly certain GSF won't get much love in the CQ points department, not because it isn't fun, but because it's free. This latest round of changes seems more geared towards motivating subscribers to stay subbed during a major content drought (yet again) by prioritizing activities that only subs can do.
  11. That is strange because even if you're not at the latest story yet you should keep leveling past 70 as a subscriber. Are you sure your subscription went through? Otherwise you may want to submit a ticket.
  12. Welcome back to the game! Let me know if you need a guild on Satele Shan. We have one of the friendliest and biggest.
  13. Yeah, I agree. Maybe the other people who feel this change isn't very important aren't on SS or don't enjoy running other content. I'm on SS, and the difference from a few weeks ago to now is night and day. I am 1 day away from canceling my subscription (again, sigh, though it's hard to follow through when you cancel and then 6 people click on your referral link, lol) because, what is there to do now? PVP is broken for me. OPs don't form in any chat anymore, despite attempting for hours. MM FPs don't pop anymore, and trying to form a group is useless unless you're stealth and/or agree to spam HS MM. My nights are spent playing GSF and running planetary missions in between pops. Wait, I can do that without subscribing!
  14. Yeah, I agree with you. It's not intended, but it doesn't mean players are breaking any rules by participating. This is simply the case of the devs implementing something without thinking about the long-term ramifications. There's no reason to punish players over that (which is probably why they never hinted at anything of the sort - "Make sure to stop running KP farm immediately!"). An exploit is when there's something the devs are UNAWARE of going on causing allowing players to do something they shouldn't be able to. Phasing through walls, replicating credits from scratch, duping, etc. are exploits. This is simply poor planning/faulty game design. Just like the trading-in gear to get the perfect amps. I feel like it's one of those things where the devs are like, "nah, they'd never do that," for the 1,000th showing that they have little inkling of human nature, lol.
  15. That would be totally fine with me. It's the same thing we've been asking for ages with Hammer Station (not to nerf Hammer Station MM but to make harder content more rewarding to run). Also, there's no way you can possibly believe that KPF is "entertaining" or "fun," so let's not pretend that's what's going on here.
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