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BlackMeau

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  1. It seems like the Operative Set Bonus: Authority (2) +2% Power (4) Toxic Haze refunds a Tactical Advantage (6) Activating Noxious Knives reduces the cooldown of Toxic Haze by 3 seconds. Every enemy affected by Toxic Haze takes 20% more damage from Noxious Knives isn't on the PTS atm. At least you can't buy it from any vendor. Intended? I hope not, it was quite funny to spam Knives.
  2. wow, just wow.... it took me a while to calm down after I read this post. It's really impressive, how so many things a person believes to know, can be wrong. Im so sorry nobody told you whats right. Sooo, let me fix that for you: 1. "something that is out for what 8-9 month and before that there were no new operations from 3.0 end" - Our Izax kill was world 12. I think there're more than 12 guilds raiding nightmare, much more. And considering my own swtor experience, guides aren't bound to a certain patch, neither raids. GftM will be most likely adjusted to new levels and itemlevels in the future. Dread Fortress for example was released with Patch 2.X and got adjusted with 4.X. I think Dulfy's guides for example were very useful for new players in 4.X, when trying to clear DF - at least for me. 2. "The top guilds actually doing a favor not telling much cause that way operation will be new to you" - uhhhm yeah... we forced everybody without the achievements to watch the videos. Wait we didn't. There's a cool thing called emancipation - i'll explain it for you: being independently, being able to make your own decisions. It makes me sick ... you're denying everybody else their free choice of watching the videos and knowing strats or not watching them. We already had that in the past, don't need it anymore. Stop devalue other human beings, thinking they aren't capable of making their own decisions. 3. "could just ask someone from guilds who killed izax how to do certain mechanic aka socialise" On the one hand you say "top guilds actually doing a favor not telling much", on the other "could just ask" isn't that a contradiction? Doesn't matter anyway...Watching videos is much easier. They're always ready and also you can see the actual bossfight and you can pause anytime. Additionally - for me a big point - the video is always the same and a good one mentiones everything important. 4. "taking forever to kill them" - Our progression time isn't higher than the progression time of other guilds. Your point just isn't true. 5. "calling wrong timers on kills" - Zwirni mentions it above: "Our total progression [...]". I think it's unclear what this means. Progression isn't reclear, you can count reclear as progression of course but we didn't. Our progression time are pure pulls until first kill, no adds, no running to bosses, no reclear. 6. "Copying all strats and calling them your own" - Yeah we watched different guilds clearing GftM and of course we copied their tactics somehow. We only had 5 weeks to clear the whole instance, that's why we used everything we got. We had no interest in comparing with other guilds - we aren't even in the progression thread. Your statement sounds like "stealing all strats" in my ears. I don't think so, in my opinion it's learning from eachother and picking best strats to clear the instance. I don't know if Zwirni claimed the tactics as his own to be honest. Hope I was able to clearify the points above. Ask me when something is unclear. Have a nice day (: Edit 1:Zwirni and I disagree in many things regarding SWTOR or the need of telling people how they seem to behave. But I cant accept the wrong facts above and had to correct them. Edit 2: I hate flame and comparisons in swtor. I don't feel the need of ranking guilds, players, kills, whatever. Please don't read any ranking, comparison, flame out of my post - it's not intended! (except the first sentence lol - sorry for that.... here's a hug :3 )
  3. Difference between TI and SB: TA have influence on gameplay, they change abilities or playstyle. SB are in the background and support the spec in general without big influence on abilities or playstyle. PvE oriented! Set Boni: 2 - (Energy Management) Toxic Blast no longer costs energy ( > Without a fair amount of double DoT Ticks, Lethality's Energy management sucks. There's no way you dont run out of energy and everybody hates Rifle Shots. Without the cost of 10 energy on Toxic Blast the rotation becomes much smoother while still in need of using energy probe - not like 4.0 ) 4 - (Utility) Holotraverse is now off global Cooldown ( > I know I know... you said it's because of the "fly and die" bug. But i bet everybody wants it back as an off GCD ability. Holotraverse is important for Operative's Movement, especially Lethality's without Immunities and other Movement Speed Abilities Concealment has or the range of a Healing Spec. At the moment you have to wait until your GCD is gone before u can move, feels *********** clunky and thats the job of exfiltrate.) 6 - (Damage and Defense) Dealing Damage with Corrosive Assault while under the effect of Augmented Toxins reduces the cooldown of Cloaking Screen by 3 seconds. ( > Cloaking Screen is important for Lethality's rotation. Not only because of the damage buff and the Tactical Advantage Lethal Strike generates when in stealth, but also as a defensive tool - no more aggro from boss/adds, cleanse with utility point, movement speed with utility point) There have to be two things on Lethality's Set Boni in my opinion: 1. Energy Regeneration/Management (because it's too random with the need of a fair amount of double DoT ticks and it feels clunky at the moment) 2. Defense/Utility (because Lethality is in desperate need of some Defensive or Utility Tools - compare it to other classes e.g. mercenary: 30m range, heavy armor, dmg reduction CD, Reflec and Heal CD, Heal CD, Tech Absorb CD, Rocket out, Hydraulics,... Operative: Shield Probe ~15k absorb + 6 sec of dmg reduction after this - long CD, Evasion only useful against M/R Damage, Exfiltrate/Holotraverse both on GCD) Tactical Items: (Single Target Damage) While under the effect of Augmented Toxins Corrosive Assault adds 1s to the runtime of active Corrosive Dart/Grenade on the target (Single Target Damage) Allows Toxic Haze to consume Fatality. When consuming Fatality Toxic Haze appears as a DoT on the target instead of a circle on the ground. (effect: Corrosive Assault causes Toxic Haze to tick and deal damage, max 3x/Haze runtime is still 6s. Toxic Haze will deal way more damage than an corrosive assault, that's why you will use it single target. If it becomes too overpowered add: "[... to consume Fatality, but puts Toxic Haze on a 30s Cooldown. [...]") (Multi Target Damage) Toxic Haze now also spreads Toxic Blast to the targets it damages, as long as it damages at least one target already affected by your Toxic Blast. (Multi Target Damage) Hitting more than 2 targets with Noxious Knives causes a poisonious explosion dealing damage around the operative (10m radius, same as Noxious Knives but 360°), while under the effect of Augmented Toxins also reduces the Cooldown of Toxic Haze by 1s. (Utility) Stim Boost resets the Cooldown of Holotraverse. (Utility) The range of Overload shot is increased by 10m and it's energy cost is reduced by 5. (Sometimes an impactful damage ability with some range and without Cooldown would be great tho.) also possible as utlity point!: (Defense) Activating Countermeasures now also increases damage reduction by 25% for 6s. also possible as utlity point!: (Defense) Shield Probe renews itself and runtime when destroyed, this can happen three times per activation. (Defense) Flash Bang is now off GCD and no longer needs a target, instead the operative bangs all targets around him (no effect on them, but:) allowing him to resist the next force/tech ability within 8s. When something is unclear or you don't understand how this could help/influence gameplay/playstyle or anything else - please ASK ME!
  4. -note: I'm playing PvE, no idea whats happening in PvP, and I'm playing on the dark side, so you'll see Empire class/ability names only- Sorry for my english^^ Currently there are only 8 Classes á 3 Specs in SWTOR. Tactical Gear can be used, to support a unique playstyle and make an old class feeling new, while minor balancing can also be achieved. I prefer a more active playstyle with choices! Let's have an in depth look at some advanced classes/specs: Assassin + Force Speed Damage Reduction and Force Shroud carrying anything, Procs, Movement (Phantom Stride/Force Speed) - Range what's that?, Porting is always a lot of fun... General Tactical Gear: Force Speed can have an additional Charge (2 total), but now has a recharge time of 40s. > Another Defensive Ability for Assassin would be worst Case. But Force Speed is also an utility tool for movement. Having two Stacks allows a consecutive use in difficult situations to survive longer or to rush over the battle field. But the much higher recharge rate prevents a frequent use. Choose: I want to use it frequently or I want to have more charges and receive the possibility of reacting much better to different situations at a higher recharge rate. Darkness + Defensive Cooldowns, Damage Mitigation - Damage Output Darkness Tactical Gear: Dark Ward's charges no longer grant shield chance and consuming them no longer grants shield absorption. Dark Ward's charges now increase the player's damage by 2% per Stack active. Consuming a charge now grants a Buff, stacking 10 times lasting 20s or until Dark Ward is activated again, allowing the player to heal for 2% of damage dealt per stack, but also decreasing armor by 1% per stack. > Assassins are way too safe while dealing zero damage at the moment (no damage no fun). Without 18% Shield Chance, 10% Shield Absorption, and 10% armor a proper use of defensive CDs and the right abilities should be mandatory to survive. But the damage increase of 30% in total at max. stacks could be worth it. The life leech should be enough to stay alive (with healers of course). Feels like a real Assassin, my life bar is dancing. Deception + Single Target Burst, good sustained damage, Crit dependend - Crit dependend, aoe Deception Tactical Gear: Discharge can have one more stack (4 total) but doesnt gain more damage, instead discharge releases a much bigger blast, damaging nearby enemies (within 8m, up to 8) for 75% of main target damage. Recklessness and phantom stride still grant 3 Stacks. > Deception's aoe damage isn't bad but doesn't fit to a character focussing on burst damage. Choose: Single Target 3 Stacks or Multi Target 4 Stacks without further increasing damage. Releasing three Discharges in quick succession is still possible, but not if you want aoe damage. You need to use a filler ability, because your stack abilities only grant 3 stacks in total. Juggernaut + Movement, Damage Mitigation (Saber Reflect, Mad Dash), AoE, jack of all Trades - ... General Tactical Gear: -old but gold- Ravage deals increased damage and needs to be channeled. > sorry, i miss it <3 Immortal + aoe, defensive Cooldowns - long cooldowns, damage Immortal Tactical Gear: Using Ravage grants a Buff for Vicious Slash and Sweeping Slash, activating either consumes the buff: Vicious Slash's Damage is increased by 100% and the cooldown of Ravage is reduced by 5s after activating vicious slash. You receive 5% more damage for 15s, stacking up to 10 times. - Sweeping Slash heals you for 5% of maximum health and reduces the cooldown of Saber Ward and Invincible by 5s, also consuming one stack of increased damage taken. > Long Cooldowns are a problem for Immortal, damage is a problem too (as for any tank). You can deal much more damage with Vicious Slash and the 1/3 CD reduced Ravage, but you gain much more damage too. Stack up as high as you dare, then use Sweeping Slash to reduce the stacks and heal, while reducing your defensive cooldowns. Or use Sweeping Slash more freequently for more Survivability. Why Sweeping Slash? Because Vicious, Sweeping and Assault are the only abilities without a cooldown - Assault would be stupid with all the rage you gain. Operative + aoe, Movement, single Target, Reflect - Defensive Cooldowns General Tactical Gear: Shield Probe no longer grants a shield, but places a 180° curved barrier in front of the operative lasting for 10s. All Damage (dealt and taken) is reduced by 40% while behind the barrier (up to 5m), other players gain 10% Buff and Malus while behind the barrier. Shield Probes Cooldown is increased to 50s (45s with utility) > Operative has a nice Defensive CD, Evasion, but it only works against direct attacks. Shield probe is a weak skill. Replacing it by a stationary skill, which decreases damage taken can be a great tool to avoid spikes of damage, while not being oberpowered because the CD is much higher and damage dealt is also significantly decreased. Utility points (Heal, and increased shield amount) could be like: the operative heals for 1% of maximum life per second while behind the wall / the damage dealt debuff is reduced to 20%, but duration is also reduced by 50%. There're parallels to sniper (sniper shield), but I think it's kinda different in function. Lethality + aoe, single Target, movement - Defensive Cooldowns Lethality Tactical Gear: Quickening now also buffs Evasion. The Use of either Kolto Infusion or Evasion consumes the Buff. Evasion absorbs all force/tech hits during the duration and converts them in a DoT over 5s (3 hits) for 75% of damage absorbed. > The problem for Lethality isn't melee/range damage, but force/tech. Shield Probe is the only pssible defensive cooldown for this kind of damage. Shield probe shields ~15k ... Allowing Evasion to convert hits in a DoT has two effects. First healers have a chance to react, damage is split up in three hits and reduced by 25%, as well as utilizing Lethality's passive Toxic Regulators. (30% reduced DoT Damage). For example: 210k hit > each DoT Tick 52k > Toxic Regulators 37k > total 110k. Second you cant reflect anymore because damage is absorbed - choose: reflecting or surviving. (reflect utility with this tactical gear maybe like: instead reduces the damage taken to 65% of damage absorbed) Concealment + single Target, movement, Burst, Defensive Cooldowns - AoE, sustained damage Concealment Tactical Gear: Volatile Substance: When exploding on a enemie affected by Toxic Haze, also damages any other enemies affected by your Toxic Haze. > Toxic Haze is an awesome ability, unless you play concealment. Neither Haze nor Noxious Knives are a good AoE for Concealment identifying as a burst spec. Using Toxic Haze in combination with Volatile Substance allows a nice delayed (2 GcDs until explosion) AoE, while also requiring a well placed Haze. Sniper + aoe, Defensive Cooldowns, single Target, utility - stationary (makes him unique) General Tactical Gear: Cover Pulse no longer knocks nearby enemies away, instead cover pulse places a drone within 35m range pulling all enemies within 25m around the probe engaged in combat with the sniper to the drone. > What is the one thing snipers want to do? Exactly, SPAM AOE. To support their different ways of dealing huge amounts of aoe damage, all requiring enemies standing close together, they now have a pull, while giving up their knockback as a defensive or utility tool. Virulence + single Target, movement, Defensive Cooldowns, AoE - DoT spread feels clunky While under the effect of Target Aquired Corrosive Grenade hits all targets within 10m (+5m) of the main target and casting 3 Lethal Shots in a row reduces Target Aquired's CD by 5s. > Virulence spread feels very clunky. Corrosive Grenade has a range of 5m around the main target, which is pretty bad. A larger radius while under the effect of Target Aquired allows a much better spread and therefore a better energy regeneration. In addition rewarding risky play (casting 3 lethal shots in a row) makes the static spec much more fun. Sorry for the long post! Sorry for my english! PLEASE bring tactical gear with influence on gameplay ingame, not just passives like "2% increased damage done"! Have a nice day :b
  5. Letzte Fehler im Guide behoben. Weil Nachfrage bestand, ihr könnt auch im TS Kontakt aufnehmen: berserk.gamebabes.de (Namen einfach nicht hinterfragen, danke)
  6. Hey thx für possitives Feedback, tut immer gut sowas zu hören. Und auch eine mögliche Variante, danke für das Bild!
  7. Hey, ich wollte eigentlich schon direkt nach dem Kill diesen Guide veröffentlichen. Allerdings war er nicht ganz fertig und ich habs danach verpennt. Also nachträglich hier der Guide: https://docs.google.com/document/d/1nsvz2HX9IUIGWQl-AIhwziGu7h-uvZ3abC47n73KrVY/edit?usp=sharing wie bereits bekannt als Google Docs. Vielleicht hilft er ja trotz Verspätung noch (: Bei Fehlern, Fragen oder Anmerkungen dürft ihr mir gerne schreiben oder kommentieren. Ray
  8. As the lead of Berserk I'll answer instead of Zwirni. Our casual, just for fun Screenshots: https://gyazo.com/80150c2b1e0036565d2f45ef347faf2f & https://prnt.sc/ivx2is Berserk always said: We won't progress this Boss. We just want to kill it. Take it as you wish, include us in your ranking or not. It's absolutely not important to us. Congrats to the Kills and good luck to the others - Izax is awesome! (without P3).
  9. Hey, nachdem mein Nahut Guide oft gelesen wurde, folgt hier der Scyva Guide. Schreibt mir gerne falls ihr Anmerkungen, Fragen, etc. habt. https://docs.google.com/document/d/10TWaEHf9huZ9S_tD_tMT0VMHazLRsERoXJIBqbXiYOs/edit?usp=sharing Viel Spaß mit diesem neuem Boss! Ray
  10. Änderungen am Guide: Verbesserung der Taktik, genauere Beschreibung von Unklarheiten, hinzufügen von zusätzlichen Informationen. Werden in Kürze hinzugefügt.
  11. Wichtige Anmerkungen zum Guide: 1. Der Guide basiert auf meinen Erfahrungen und Beobachtungen, Fehler sind möglich 2. Der Guide zeigt einen möglichen Weg auf den Boss zu legen, es gibt auch andere
  12. Hey, ich habe am 29.11.17 gemeinsam mit meiner Gilde "The-Force" Nahut hc gelegt. Da dieser Boss nicht so übersichtlich wie seine Vorgänger ist, habe ich einen Guide geschrieben, um es euch einfacher zu machen. Allerdings habe ich keinen Bock auf meine Grafiken zu verzichten, deswegen findet ihr den Guide nicht hier sondern in diesem Google Doc: https://docs.google.com/document/d/1O71Eu0Ml-_y9KwNNkTetf4OSkJG9_87kuPyp2jz2jHo/edit?usp=sharing . Schreibt gerne bei Fehlern Anmerkungen etc. im Docs oder hier! Ray
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