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Algiebba

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  • Location
    Portland, OR
  • Interests
    books, games, new media, tall ships
  • Occupation
    grad student
  1. Yeah; they talked about dummies in the guild summit. They'll be on your ship.
  2. If you're getting the message that you must complete quests before doing that or something, that's BioWare's amazingly non-intuitive way of telling you that your quest log is full.
  3. Woot, and they just announced that it's on the table!
  4. I would really love to see some shared vault storage for all your characters a la LotRO as a Legacy reward. Any chance of that happening?
  5. Hi Georg, Many thanks for this update! Lots of excellent news here; I'm particularly excited by the possibility of critical crafting successes on orange outfits, particularly when combined with extractable base mods; I think that will drive much more diversity of appearance, as players gravitate towards what they think looks good rather than everyone wearing the same gear at end game. One thing that I'd love to see that you don't mention here is a way to learn specific orange patterns; I know on my Agent that I've been trying to find a schematic to make a moddable jacket in a particular pattern, and it would be great to have a way to do this--perhaps by having a rare critical crafting result that supplies, in addition to the item being crafted, a pattern book which could then be used on any other armor piece to destroy that armor but create a schematic for a fully moddable version of it. Being able to hunt down particular patterns in such a way would be pretty great. The biggest changes I'd like to see to crafting, though, revolve around the UI. Between the crafting panel and the GTN, there are a huge number of little annoyances that make crafting much less appealing. I'll start with the crafting panel: The only division of the Armormech list is into Heavy or Medium armor. This gives a dauntingly large list of patterns. Orange patterns don't show up as orange; they show up as blue. There's no way to filter by slot. There's no way to type in the name of a piece. As far as the GTN goes: It doesn't remember what I was just looking for if I close it. I can't have more than two screens open at a time. It doesn't tell me if the schematics on the GTN are ones that I already know. It doesn't let me preview a schematic to see what the resulting piece looks like. Filtering for schematics is not as robust as it could be (what if I only want schematics for stuff my level 18 Bounty Hunter alt can wear?) What this means is that if I'm browsing the GTN for new schematics and I see one that I may or may not have, I hit N to bring up my crew skill window, so that I can from there open up my Armormech panel to see if I have the schematic. Opening the Armormech panel closes the GTN (because I can only have two windows up). Then I have to poke through the whole list of all the heavy armor I can make(because I didn't remember to look at what the level requirement on the item produced was). When I finally determine that I don't have that schematic, I then have to open the GTN again, select schematics, select Armormech, hit search, and flip through to page 4 where that schematic was. If I'm lucky it's still there and I can buy it, and then I have to repeat the process for the next one I see that I'm interested in. Pretty clunky. Thanks for opening up this thread for input, and for all your great info!
  6. For sure, it's a rough fight. To deal with the "cannot see target" bug, put Kaliyo on passive, run up to Jadus, and start spamming Debilitate until it sticks. When it does, run away. He'll chase you off the platform, and then you can send Kaliyo in and go to town. Interrupt early and often. Don't forget that you can use flashbang, debilitate, knockbacks, and your regular interrupt to keep him from casting. As far as bringing friends: just bring them on your ship and then fly the whole group to the location.
  7. The craftable Battlemaster Jacket may be what you're looking for, though it's sadly not moddable--I've been looking for a fully moddable version on my Sniper, but no luck so far. The Hooligan's Jacket is the closest that I can craft, and it looks good enough. I eventually got tired of it and swapped out to a trenchcoat look--I think the Lacqerous Battle Jacket, but I could be wrong.
  8. Interesting; I just rolled a Jedi Shadow after playing around with my IA Sniper since Early Access started, and I've found the reverse: the Republic side seem to be full of trolls and abrasive jerks to a greater extent than the Empire side. Or maybe it was just a bad day on the server; hard to say, really.
  9. Yeah, it's a pretty non-intuitive error message. Here's hoping they change it. I'm speedy like that
  10. If you got a message saying that you must complete missions in order to get it, that means your quest log is full. It's not the most clear error message; I was certainly confused by it the first time I saw it. But that's what it means.
  11. Sure, that's going to make things different as well. Eve is also just a very different kind of game; I played for a few years and was one of the very few people I knew who didn't have multiple accounts, and many of these folks would be playing two (or more, sometimes!) accounts simultaneously; one account would have a low-SP character that would do nothing other than staying cloaked and scanning down enemies, and then the main account would come in for the kill, or would jump into system in the jump freighter or whatever. So Eve might have a higher-than-normal ratio of concurrent:total users.
  12. I know it's not WoW, the benchmark that everyone likes to measure against, but this article from Massively mentions Eve Online's population of 330,000 accounts and peak concurrent users of just over 60,000. Making the huge assumption that the ratio of peak concurrent users to total accounts gives us a population of somewhere around 2 million. That ratio is of course not going to be exactly right, but it still shows that there are a good number of people subbed, and a ton of people playing at the same time.
  13. If the item is grey to you, like a Prototype Compact Medpack would be at 65, then you will get no skill points from it.
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