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Trienco

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  1. There's always two mindsets (at least). The "playing for fun" kind of guy that doesn't mind playing green or even grey quests just to get them done and doesn't give a <your choice> if others consider him noob, leet, lettuce or any other silly thing. Then you got your competitive "achiever" who wants to be #1, first on everything (max level, beating new content, etc.) is mostly doing PVP to show the world how much they "pwn", possibly dreams of being not just a self proclaimed "pro gamer" and tends to lose sight of how sad it is if your whole life is centered around achievements in a video game that ultimately means nothing. What? Biased? Me? Nooooo...
  2. Any programmer stupid enough to render a loading screen at high speed deserves to be shot and/or fired. The point of a loading screen is showing something while LOADING data, not wasting CPU cycles on drawing the same picture 1000 times per second. The funny thing is that just a few days ago while noticing the counter I wondered "hey, how long until someone starts a thread about why a loading screen is so 'slow'".
  3. Result: everybody will get them from the planet they already are on. If all options are on different planets they will start posting "***?!? All that walking, flying, walking for THAT??!? Are you nuts?" Why? Because that's how I feel if on DK I'm told "go to the fleet", I go there, click on Lord Whatshisface, don't even get a single line of dialog and the quest changes to "now go back to DK, thank you for wasting all that time just to do a single mouse click". The biggest problem in current MMOs is their exclusive focus on combat. If every skill and every item is focused on killing stuff, that's what the entire game will be about (and when it's about clicking stuff, make sure there is a mob right next to it). At least the class quests for Bounty Hunter (35), Smuggler (50) and Inquisitor (46) have so far been completely different.
  4. There are pretty much two options: a) No time (aka "laziness"). After changing the way modifying stuff works, they didn't feel like spending time on removing the now useless workstations and the quest that comes with it (and do all the testing to make sure nothing was missed) b) They already consider changing their mind and reworking stuff to make them useful again. In that case it would be a waste of time to remove them and later put them back in.
  5. Are you talking about group and class instances? That's less of a performance issues and more of a story issue. The stuff happening in those instances is tailored to your quest and would cause nothing but problems if that area was open to everybody. Besides, I prefer having an instance over standing in a spawn camping line for 2h to complete a quest (which would be made even worse if that boss comes with a lengthy dialog).
  6. I never sold anything that didn't seem rare or useful, because I don't expect people to really buy equipment before level 50. What the game throws at you "for free" is easily enough to get to 50. How is every credit spent on "the best possible" equipment before that not a complete waste when you level so fast you will have outleveled it 2h laters?
  7. It's enough to stumble into the wrong area. Happened to me a few times when I was blindly following my quest markers and didn't realize the outpost I had to pass through was NOT of my faction. (my favorite was one companion quest where the destination seems to be unreachable without going through either Mos Isla or an Imperial Outpost... as Republic).
  8. There is a twisted fact about optimizing 3D engines. Often the best way to optimize is using new features that are only available on new hardware. So the way to get good performance on modern hardware is to either drop support for old hardware (not an option for games like TOR) or to add completely different renderers for new hardware (usually not an option, because it requires tons of time and extra work). Not saying that they did everything they could and squeezed out every bit of performance. Probably just didn't get the time for that. No matter where, software development always seems to a matter of publisher/sales/marketing promising impossible dates to the customers and expecting the devs to just somehow pull it off. The devs in turn try desperately to finish at least as much as possible by that time and squeeze out an extra week or two whenever possible. Maybe someone here has made different experiences.
  9. First time I played I was actually convinced that option had to be somewhere and I'm just too blind to find it. Having a pure "appearance slot" or at least an "appearance lock" (ie. equip the old item, "lock", equip new item... it's a bit easier for the GUI, but implementation must consider an item can be sold or destroyed while locked).
  10. That argument only works if you have insight into their teams. If they hire 50 more people to do ME3, how are they spread thin? If EA buys Bioware to turn it into the next CSI by slapping that name on a dozen new studios (that all have nothing to do with the "original" Bioware), how are they spread thin? That's assuming that every error you observe in game has only ONE bug causing it. My favorite bug was more like this: "I found the reason and fixed it"... "Yay"... "Wait, it still happens sometimes"... "WHAT?... oh.. there are three more bugs causing the same issue" One reason never to have patch notes saying "We fixed issue X" but instead "Fixed _a_ bug resulting in X".
  11. Well, since Basic isn't English, the actually silly part would be if the "translation" was just selecting a different font. It's not like taking English and switching to a Cyrillic font is turning it into Russian. Sure, it's fun if you can read that stuff if you happen to know the font, but the concept is still not making much sense. Having the texture upside down is however kind of a screw up.
  12. Just out of curiosity for those that DO have heat issues (and don't run on a notebook): -What video card are you using? -Did you overclock any components? -How many/what kinds of system fans do you have? -Can you hear the GPU fan running faster when you have issues? -Have you disabled vsync (and if so, do you have any idea why that is generally a bad idea) -Did you use a stress test like Furmark to assure sufficient cooling of your machine? Of those making wild assumptions: -Can you explain how a CPU/GPU works and executes instructions -Are you familiar with shaders and one or more 3D APIs -In short: I'm wondering how many have any technical insight into the things they make ridiculously silly comments about
  13. I'm getting that quite a lot, but usually only the moment I press the right button to start turning. It will then just jump and completely disorient you. Might be as simple a fix as filtering out mouse events with a x,y-delta beyond a certain threshold.
  14. Well, how about not just complaining about the way it is, but suggesting how it could be handled instead? What if they added tons of additional side quests? Players would do them all, end up way too high a level and still complain about them always being the same on every play through. Half the problem remains if they start adding class specific side quests. The only way would be to have several mutually exclusive side quests or quest lines. In fact, based on that you could even add a few points where certain decisions let you jump between these "alternative quest lines". The only problem is that this would require at least 3-4 times as many quests, dialogues, voice overs, cut scenes, etc. If they ever do something like that, it will have to be added gradually over years. And of course the majority of dialogue options is just window dressing. Either the only difference is a single line of response or (in some cases) you even get such a generic response that it fits 2 or even all 3 of your options. But how many games don't work like that?
  15. Just look at the alien companions and especially how the equipment does NOT show on them. They simply don't feel like creating a ton of skins for every piece of armor to fit all possible races. The very few variations in body types is probably carefully created to allow automatically scaling everything. If there is any other good reason for not having other races, I'd love to hear them (ok, voice acting for races like Wookies, Jawas, Ithorians, etc.).
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