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stankopalluza

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  1. Hello Bioware and fellow forum viewers. This thread isn't an attempt to flame the game. I'm the raid leader on Saber of Exar Kunof a PUG involving up to 4 different guilds at a time who are currently 10/10 on hard modes and ready to start nightmare difficulty. Despite the bugs and coming from WoW's very pristine experience with end-game I'm really enjoying raiding in TOR and look forward to progressing further. But as we progress, more and more of the members of the PUG are dropping out as members of their own guilds get 50 and start gearing up. The same is happening in my own guild as people are hitting cap and want to begin raiding with us. As it stands now, starting next week all of the members of other guilds I have raided with thus far will be doing hard modes with their own guilds and we are left to fend for ourselves. Which wouldn't be that big of a deal as we have fresh 50's. THE PROBLEM I am encountering, is how very frustrating it is becoming to gear them up for hard modes. The lack of master looting on normal mode operations is really hurting my ability to gear people up for hard modes. This past weekend some of our most geared raiders carried a group of very undergeared players through normal EV in an attempt to get them purples so that they can become a part of our hard mode progression team. It did not work very well. Constantly, players that already had slots filled with the same loot, or often times loot that was better than what dropped, were getting loot decided for them by the automatic in game roll system. And the people that needed the gear, the fresh 50's WE NEED TO GET GEAR so that we can continue progression, were left wanting. Now I can understand the desire behind having this system in place. Perhaps it's the idea that normal modes will primarily be the ops done by PUG's who just want to get their raid on, and it allows random people security in knowing that some greedy raid leader won't ninja loot gear to themselves or their friends. Or that people who shouldn't be rolling on specific pieces of gear don't, perhaps for their companions or some such. But where is the compromise for guilds like mine, who would rather spend the same amount of time to clear 5 operation bosses as it would take to run 1 or 2 hard mode flash points, who know exactly where gear should go and have a desperate need to stay competitive on their server to get that gear where it needs to go? You have a solution in place for the random op groups, and it works relatively well. But people need to be somewhat responsible for themselves, and should be aware of the loot system being used on the ops they're apart of. That's how social games work. Especially in this game, where the server size is relatively small and there isn't a system for paid name changes or server transfers, people who abuse loot systems and "ninja loot" will be ostracized in the community as they should be, with no options available to them but to re-roll somewhere else or attempt to fix their reputation. Master Looting should be available to the rest of us who want to gear out specific people, and avoid needlessly wasted loot given to those of us who have no need of it, which the current system does an awful job of doing. I pray you, please implement a system of master looting for normal mode operations, because the current option is very lacking and extremely frustrating to those of us who need to use normal raids for what they should be: a stepping stone into harder content. It's not worth our time to even run them when loot is constantly being wasted by being automatically looted, against our wishes, to players who have no need of it. Thanks for your time.
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