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Senaini

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  1. Why are the ones who start at level 60 unable to do the class missions? That seems counter-intuitive. They still need to learn about their class story, as I doubt someone is going to make a level 60 of a class they already have (unless they already have one of every class). Unless I'm missing something? Yes. Sometimes this is just what times call for - sometimes you just need to hand out a good old fashioned *** whuppin'. Sometimes you need to go back and smack the snot out of that one boss you spent an hour trying to kill, whether or not you had a buddy you could ask for help (and whether or not said buddy was on or offline at the time). Sometimes you are the one called to help your friend kill something or clear a path to something. Sometimes it's fun to go back and complete missions you left behind because you can do them quickly once you're way overleveled. Basically: if I get my character to 60, put in the time to outfit her to the teeth with appropriate gear, etc then that's the character I want to play: a full level 60. Not a half-gimped one depending on what area I happen to be in at the time. Our characters earn the right to stomp the area's level 5's if that's what we want to do. Forcing a "level sync" is like mentoring down in other games which is optional and specifically triggered at the time it is desired. Honestly, if I can't play as my full-fledged character who is as high in level and as bad *** as I could make her then I don't see the point of playing.
  2. Have you tried sending her a test mail? From what I saw, f2p can receive mail, just not send it.
  3. More.. Need more definition on the actual number of character slots for subbed v. free, and character slot unlocks in the cartel market. Also did not see character transfers in the market, are those coming soon?
  4. What will happen to things already purchased such as extra inventory slots, cargo bays, legacy perks? If they will be locked, will the credits be refunded?
  5. It's from the preview video: http://www.swtor.com/info/media/trailers/free-play-preview-1 Around 2:10.
  6. I received 7-8 mails from sales earlier today with credits attached. The first in the list would open but gave an error - mail window was empty, no credits attached. The rest opened fine and I was able to get the credits from them. That first mail never did, and when I tried to log out then back in to see if that was the trouble, it was gone. I have no idea if it was an actual sale or a duplicate that fixed itself upon log out. There is definitely some weirdness going on.
  7. There were a couple of other recent threads with the same thing - I think they also had issues with grouping. They weren't showing in the guild even after they would quit and be reinvited, they couldn't start a group nor join one, group finder wouldn't work, etc. I'll see if I can find the other posts. [Edit] Here's one: http://www.swtor.com/community/showthread.php?t=543950
  8. 340 Slicing Missions returning 4 neural augmentors, so at least those are fixed.
  9. Official word is it was not intended. http://www.swtor.com/community/showthread.php?p=5219107#post5219107 We should /bug that CS droid that replied to your ticket!
  10. Thank you SO much for looking into it and letting us know the outcome. It's great to have clarification. Also glad it's 'just' a bug, but the not-knowing was what was killing me
  11. Unfortunately true. They've been known to give erroneous answers - sometimes nothing to do with the question in the ticket to begin with. Thanks for posting the response to your ticket, though. I'm just hoping this particular CS Droid is mistaken
  12. Mainly, that non-crit Rich or higher missions return half the expected amount of materials. There are multiple threads in crew skills, costomer service, etc. Some here: http://www.swtor.com/community/showthread.php?t=536973 http://www.swtor.com/community/showthread.php?t=536852 http://www.swtor.com/community/showthread.php?t=536698 http://www.swtor.com/community/showthread.php?t=537136 etc.
  13. -Jittery text in chat upon mouseover - almost like it slightly changes font style -[bug'ed in-game] Craft schematics have reverted to not showing that you already know that one until after the 'learn' animation sequence - *and* consume the schematic -Mouse issues, not real sure what triggers it. I'll right click to turn and suddenly I'll be looking from an upside-down viewpoint, that sort of thing. I'm in windowed mode, if that helps. -[bug'ed in-game] "loc:xx:text" text on certain items instead of the actual string (hover over legacy icon, guild rename reminder window). For example, when hovering over the Legacy icon, informational text in the right corner that is supposed to appear instead says "loc:83:portraitbar". -Headgear slot requires using the toggle in the character pane, rather than in preferences, to work. -Log-in first time did not respect setting if head slot set to not show - if it was set to show, it was fine (basically showing the head slot regardless of setting).
  14. I agree, the naming is quite annoying. Kind of a problem if the Guildmaster no longer plays, too, as they are the only one with rights to rename the guild. We had one on a server that died, and recreated it on an alive server - and both were transferred to the same server yesterday. So now we have 2 guilds with the same name @ server 1 *and* server 2 *and* neither has an active Guildmaster Not sure if there is a server 3 or if we're just in conflict with each other. I've had a ticket in to CS about this but have not yet received a response.
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