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stealcurtain

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  1. Yeah I've settled on running flashpoints just to have spare credits for consumables, which is frustrating.
  2. So I've been all over looking for the answer to my question. What I've found is that defense is not very useful in comparison to absorb and shield. Is this the case? If so, what's a good number to hit before throwing in offensive stats? I'm assuming the shield/absorb are better due to the benefits of expertise, but that's just my best guess. I've always preferred avoidance over mitigation, as I don't always have a healer with me. So my question is, assuming I have bis gear what numbers of def, absorb, shield, accuracy and alacrity should I be aiming for? I also play darkness Assasin so if anyone knows those numbers as well I'd appreciate it, I'll post a separate thread in the other forum if not. Thanks for your time.
  3. The one night I don't procrastinate and get all my work done before I start playing...
  4. I didn't for my first toons, but i found i really enjoyed pvp on my assassin so once i got my first piecesi just upgraded mods as i collected commendations. I did spring for the +41 expertise gems in my saber/shield just to give me an edge but only because I'd use them at 50. It have me ~3% increase to dmg/reduction and putting all my cartel points into the legacy experience boost to wzs I've leveled fairly quickly just doing pvp. Just hit 49 with maxed out ranked and wz points will help me once i ding 50, to get past the frustration of getting destroyed I'm recruit gear.
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