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Somewherehiding

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  • Location
    Norway
  • Occupation
    Student
  1. I just cancelled my sub as well. I participated in Guild Wars 2 BWE and it reminded me what a good game was. I have no idea why I have continued paying for this game after level 50. The PvP is an unbalanced joke, the endgame content is lacking (and that's being nice), and the game still has game breaking bugs. My server is dead, the game has basically become a single player game, and repeating the dailies is about as fun as watching grass grow. Fanboyism is still going strong though, it's pretty funny... how do you even defend this game anymore?
  2. **** everything about bioware/devs/mods not giving any reply on this thread.
  3. You'll do perfectly fine as a combat medic as a fully specced healer. You just need to put in some extra effort. Sage healing is easier though, because of their massive AoE heal, shield, and a better buff. Usually in operations, commandos are main tank / support healers. We can heal the main tank, DPS when needed, or help out the sages if they need help. All in all, if healing is all you want, go sage. Hands down, best healer... but troopers are a hundred times more fun. Playing my level 30 sage is soooo boring!
  4. 404 posts later, soon 65k views, and no developer response in this thread.... abilities still broken. You'd think this would be a quick, and prioritized fix. We're not asking for any skill changes, or a balancing of abilities. We're asking for our abilities to work as intended, like our mirror class. WELL DESERVED BUMPAGE
  5. "It's a good day to die, when you know the reasons why" Erm... nope Silly light side troopers, so ready and willing to run into battle and die for your precious noblemen and politicians. I might not have the force, but at least I have a brain.
  6. You'll learn to love him I hated his guts as well, didn't even want to work with the guy, got pissed when we were forced on the same team... as a dark side player, he hated my choices as well. But, I sticked with him. Do missions with him, hear him out, get to know him... and soon, you'll be a great duo.
  7. Armstech 400 here. Chose it blindly because it made sense for my trooper (I thought). It's not terrible, it's pretty useless at the moment. The RE procs will be increased next patch though. I was stoked about crafting Havocs Fist/Ani 5 assault cannons, I thought that since we don't have any useful epics, and since they cost 3 biometric crystal alloys, they must look amazing (like the class quest one). I found a screenshot of Havocs Fist, it looked horrible. I spent my 3 hard earned alloys on the Annihilator-5 assault cannon hoping it would look epic. Unfortunately, far from it. Single barreled, boring colored, generic looking, and default sound. Only reason I'm sticking to it, is because I'm hoping we get some schematic drops later on... Besides that, it's purely a money sink.
  8. Do it, hands down best healer endgame, but also the easiest and most boring healer to play. I have a 50 commando healer with 126 rating gear and champion relic/implants, and am now switching over to sage. It's level 30, and my god is is boring compared to commando, but the AoE healing and combat res makes it worth it.
  9. Commando Healer here I am currently rerolling sage. Might switch back to my commando if the balance it out more, commando is definitely more fun
  10. Heavy armor vendors on certain planets, and commendation vendors on later planets sell helmets. Besides that, have a look out on the global market, I guess
  11. I am level 50 now, all my gear is rating 126 or higher... and I regret not going sage even more. Sure, I get a slight burst advantage (bacta infusion & tech override)... but for the cost of what? - Horrible AoE heal (specially in operations) - The class is extremely difficult to play during difficult encounters, and needs exceptional amount of skill to do the same job a sage does (I have to watch the raid, where I'm standing, where I need to go, my cooldowns, the DoTs on the main tank, decide what heals to use at any given time, and at the same time, make sure my ammo stays above 70%) - No combat resurrection - Single target heals are pretty much equal compared to sage - Unable to replace a sage in encounters with heavy AoE damage, whilst sage can replace us as main tank healers any time. Only advantage I see, is that I can respecc to DPS, which might, or might not be better then then the sage dps spec. Today I stood next to a sage who was well undergeared compared to me, and I started throwing some heals at him for fun. He started healing back, and I got depressed. His heals were pretty much on par with mine, and he had massive AoE heals. My sage is 24 now, once I get him to 50, I will reroll DPS with my commando. What an utter waste of time that was.
  12. I'm not going to unsub just yet, I feel there's still plenty of stuff to do, and more to come. But the two things I would change at the moment: - Quality testing of endgame Last boss in Eternity Vault is so bugged, that it completely ruins the fun. How did they not quality test this? Enrage issues, floor tiles missing, no loot drop bug, invisible mind trap boxes etc. This SHOULD NOT HAPPEN in a triple-a game like swtor. We put in so much time and effort into downing a boss, just to have the encounter ruined by bugs, and our night wasted. End game encounters should be quality testet and made 99% sure that it works as intended. - Make Crew skills useful Everyone is using biochem at level 50 for a reason. Skills like armstech is a joke, and has no purpose. I was hoping crafting in this game wouldn't turn out like every other game, where alchemy/enchanting wasn't the only way to go, but... it happened again.
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