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sabresandiego

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  • Location
    California
  • Interests
    Fitness, Nutrition, Gaming
  1. I never played DOTA but it sounds fun.
  2. The biggest problem in the game right now is phantom global cooldowns. Often times, especially in hectic pvp, the global cooldown will trigger and no ability will be used. I believe that this is related to using abilities which are off the global cooldown immediately prior.
  3. http://www.torhead.com/skill-calc#701rcfrzGoRzsZ0cZhr.1 This is my planned build, as a pvp healer. I like to deal some damage on occassion so i took the 10% increase to blaster whip. I'm currently level 42 and always top warzone healing. Fun class to play.
  4. Hard to say which class is best 1on1, but as everyone has stated, sentinel/marauder is quite strong 1on1 in multiple matchups. There are a few classes which will definitely beat a sentinel/marauder nearly every time if they are played well, one being a kinetic shadow / darkness assassin. Tank shadows are probably the best 1on1 class in the game, but they have more trouble against healers then mara/sent. 1. Kinetic Shadow / Darkness Assassin (wearing DPS pvp gear) 2. Focus Sent / Rage Mara 3. Focus Guardian / Rage Jugg 4. Scrapper Scoundrel / Concealment Operative 5. Hybrid Vanguard / Hybrid Powertech
  5. This ability delay is not an intentional feature. Come on now, you honestly think that the developers intended that every time I hit sweep that my character stutters over and over again only going halfway through the animation then stopping? That is not a feature of the game, stop defending broken gameplay.
  6. This issue alone is probably the cause of at least 10% of unsubs from this game. I mean who likes to play a game where the commands you issue dont even work, and when they do work your character simply stutters in place instead? How can this company spend millions of dollars on voice acting and create a game which does not even respond to your control inputs?
  7. It should have nothing to do with accuracy, unless you want to turn this game into an RNG fest like WOW. Fact of the matter is that special abilities should work 100% of the time to remove RNG. This needs to be fixed.
  8. This thread is awful. No class should be able to burst someone down within a surprise stunlock to 30% health or less if the victim's CC break is on cooldown. This class is outright broken, and frankly the nerfs on the test realm arent even enough.
  9. No class should be able to bring another class to 30% health or less in the timespan of a surprise stunlock from stealth that does not allow the victim to move, react, respond, or do anything at all if their trinket is down. Any class caught with their CC-Break ability on cooldown is a free kill for this overpowered class right now. This is exactly what operatives and scoundrels can do to fully battlemaster geared players on live. It is absolutely broken and the fix was mandatory. The multiple fixes for patch 1.1 are excellent, despite the whines of biased Operative/Scoundrel players who cannot see past their own selfish agenda. Every other class in the game is very happy to see the fixes.
  10. Once they fix combat bugs, get rid of animation stutter, and make it so abilities actually work when you press them; then Sentinels will be on par at the medium skill level and borderline overpowered at the upper skill level.
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