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JDevarin

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  1. I have fun a lot in PvP, win or lose. I don't mind losing when I know it's because the other team is obviously better. Better tactics, et cetera. However, if they game is one of those where bashing my head against a brick wall will be more productive than staying, I'll leave. Too many afkers, people running around who obviously don't care about objectives, or half of the team a guild group sitting somewhere having a dance party (yes, I have seen it several times, same guild) is absurd. Granted, I don't leave often, but I have left. There is a point where you just cut your losses and step away. Yes, it can be an issue at times, when there is a constant dropping. It's detrimental. The only thing I think would help it, though, would be after they've implemented rankings. An early leave counts as a loss and a reduction of ranking (on top of losing out on the free valor/exp/comms you get for a loss). That way, you don't get those exploiting it by leaving early to prevent a loss. AFKers are (sort of) taken care of. I haven't tested out the removal system enough to see how it works, but it ought to be if you are making no significant actions to help the team out for so long, you are automatically removed. Just slapping a debuff would just increase the AFK abuse, and make things even worse. There has to be a balance in the things implemented so that you aren't opening another avenue of abuse/exploitation and still maintain a level of enjoyment.
  2. The only tool you really need is your good 'ole MK1s. That's eyeballs, if you don't understand. This is a game to be played for enjoyment and entertainment, not to harbor elitist children who think GS equals skill. Anyone, if they grind out enough, can have the best gear eventually. Playing with someone, and paying attention to how they play, is the only true way to determine if whether or not someone is worth having along. The only thing I have left to say is this: You don't go through life judging gearscore, so why do it in a game?
  3. I have noticed a significant decrease in the RE numbers, especially for blue to purple items. I have to say, I have spent (approximately) enough to buy the first speeder skill and a lot of decent gear just on mats and gathering missions, and I currently have absolutely no schems above blue. Not that I don't mind, because it is leveling my skills up a lot, but it would still be nice to reap some payoff from all of this, as low-end schems don't make much in the player economy.
  4. This game has been in beta for a long time, and in three of those sessions I was involved in, never had anyone complained about the price for the speeder skill until now. Good job. Seriously though, it isn't hard to get the credits. You just aren't thinking outside the box.
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