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Truami

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  • Posts

    113
  • Joined

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10 Good

Personal Information

  • Location
    Kansas
  • Interests
    Disc Golf, Kinesiology, Philosophy, Anatomy and Physiology, Online Games, Riding Bikes, Hiking
  • Occupation
    Certified Massage Therapist
  1. I subscribed to play KOTFE and stayed sub for the HK mission but I regret the decision. If I learned anything from the Dark side vs Light side event its that there are numerous game breaking bugs in 5 year old content.
  2. I have never felt out of place in this guild. I enjoy PVP'ing and running Operations and my desires are met weekly. Interested in an ideal guild? Look at Penumbral
  3. I had a lot of fun last night getting through Dread Fortress Story Mode! Even though Goma screamed my name in great distress after I tripped on my shoe laces and died of electrical shock, the group is composed of considerate people who are looking to have fun at a level that allows progression. If you're looking for a stand-up group of people who don't cause drama, consider the player behind the character, and still look to play at a high level then Penumbral may be a place for you!
  4. How did you draw this conclusion?
  5. Do you guys have any links or numerical data to show alacrity vs surge while itemizing?
  6. I agree with West'n's observations, I am more proud of the moments when I manage to keep myself up with stuns/movement, my team keeps them self up when I am recovering from an attempt at bursting, and when people use their stuns efficiently. If someone is near death for an extended period of time and survive, I am in one of the most fun moments as a healer. To the Pot5 guys, I see a lot of your streams and you're quality players. We (Jung Ma) wish we could get more competitive queues to pop. Since arenas, a lot more people are entering the ranked scene but we will need time to grow. I hope in the future we all improve and one day see cross- server queues. Good job to everyone!
  7. I don't manage a channel but here is a highlight video of my recent arena / warzone matches. http://www.youtube.com/watch?v=t8HzvIe5zTw
  8. I don't understand, in your announcment article you guys state ..... Does this mean Huttball in space???? (different "warzone types" in space pvp battle)
  9. No but you can queue for ranked arenas currently. I am unable to queue for ranked and unranked at the same time. I find this to be a problem because I would like to see some solo ranked pop up rather than solo unranked.
  10. I do not understand why I cannot queue for ranked and unranked at the same time. Before 2.4, we were able to queue for ranked/unranked. Please fix this
  11. For 200 cartel coins, 10 med-packs 10 adrenals is far far far too low. My experience with the market shows that 1 cartel coin is equal to 1000 credits. By this standard, you are valuing 20 med-packs at 200000 credits! For 200,000 credits, I could buy 4 full stacks of warzone consumables. My suggestion is to give 99 med-packs 99 adrenals in your 200 cartel coin bundle otherwise they will never be sold.
  12. According to http://www.torstatus.net/ Jung Ma is no longer the least populated server. At the time of server transfers we were the lowest. Prophecy of the Five has taken the lowest spot.
  13. EA has the main rights to Star Wars games, unless another Star Wars MMO is coming out... I doubt SWTOR will die.
  14. I would just like to remind the Bioware team of this fantastic dance that they have in their game. Not only do you add a dance you've already programmed BUT you reference a great movie (in my opinion) by having Monkey look for love in Alderaan places.
  15. A screenshot preview of a new huttball arena. An ability data-mined that is named kick hutt-ball. The players have discovered many hints at huttball finally seeing an upgrade. Unfortunately, bad mechanics still remain. While playing huttball, I like to play middle defense. Unfortunately, the defense position is very limited. On many occasions, I stun the huttball receiver and setup nearest the middle of the huttball catch reticle. On many occasions the opponent catches the huttball. The base mechanic of the huttball catch is that the person closest to the middle of the reticle obtains the huttball. That does not always happen. Sometimes the problem is lag between the throw and the movement of the player but I have had experiences where I have setup at a position for a period of time next to an opponent, the opposing team throws the huttball and me being closest to the middle not catching it (no movement made by myself of the opponent, just an awful throw). I do not know if a stun prevents an opponent from catching it. In your effort to improve the huttball experience, please take a closer look at the mechanics of the huttball throw. Being able to play a solid defense against teams who setup for passes would make the game much more competitive.
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