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OmikronGamma

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  1. Also my opinion. IMHO #f2p & #prefered players should be included in the new version, since they will be lured into subscribing for at least 90 days, when they feel the benifits of the unlocked game. I subbed for multiple intervals of 90 days when a *friend* gifted me my 1st subscription. It was a birthday gift from myself to myself
  2. This is such an important series. I don't often get a chance to respond here, so I take this opportunity to thank you for taking the time to give us these wonderfull goodies of information
  3. Welcome back to active posting Sending some Universal love❤🎶 to all in here That's also the reason why they created storymod FP's so that I can solo them with a Bot provided and still increase my XP, when group content does not pop
  4. It's also important to be able to manage the (V)Lans they use in a logical and ordered manner, meaning they need to balance the load of the users on the network hardware in such a way, that the network stays as much out of your way as it can, while it works to keep you connected to your enemy peers. It's always better to have more servers in foreground instead of one super server, as a single point of failure. As such, things will not change on the server front. Call friends to play with. Bioware has already done its part
  5. Amazing contribution. It will take me months to get through this all. Thank you for sharing
  6. I started subbing recently. Once last year and now for 90 days. I've been with the game since the demise of NFSWorld, a game butchered by EA. THere is so much changed in here, a lot not for the better, esp if you look at crafting and market inflation. THe game wont change a lot for the better. Since I realize that, I take what I get. To me CS is good, nice and helpful, so I cherish that (they need 2 manually add me 550 ccons every month) As a sub I can play all expansions, even when I lapse. The only thing I will lose is access to my toon overload, since I have at least 30 per legacy... People have shown the game their back. THats why its like this. I dont understand why crafting was butchred the way it is, BTW, maybe someone can enlighten me
  7. Every MMO I played, someone ranted about the game dying. Even MMO's which now exist for 10 - 20 years (everquest is old right?) I was always told to disregard 'the negatives'. Those are players who always see an empty glass.
  8. I still dont get why its still a thing for bioware to keep f2p & preferred players of the forums. It serves no good purpose, and as you stated, makes the game look much more silent than it is. Their move to make f2p only talk in channel /1 after level 25 is even worse. Now new players will leave even faster since they cant even chat in /the g channel if they get an invite. No one knows e.g that I've been playing this for *years* as f2p, then later preferred and now for a short while (90 days) as a sub again. Last time was last year, also in the middle. I did not leave because back then I could chat in /g channel and get / ask help in that way
  9. I'm confronted with this problem. For now I will also try windowed gaming, till I find a permanent solution. I love the power of google search Permanent solution found here https://answers.ea.com/t5/Technical-Issues/mouse-pointer-issues/td-p/4845580 This part was key for the fix here: I kept my peek setting on & no negative influence was encountered
  10. FB is considered so toxic, even the worst trolls in this game are pale in comparison to the horrendous things people do to eachother over there, within their friends cicrcles IMHO fleet is a mix bag of good and socially inapt people, you should choose who to chat with - also temporary ignore is a powerfull weapon, exp on fleet
  11. You could have mailed them. CS of the game is located offshore, they live in another timezone. I know that because the mail had some grammatical syntax errors, typical for someone who has english as a second or third language. THe agent was very nice, BTW. The work was done in a swift manner and (s)he got a good review from me, esp because it was fixed within hours
  12. Hi XORdevoreaux, It seems that support needs to come in for when it goes wrong. They have a tool for manually adding the complementary CC so it's not as seldom as one might hope. The whole subroute would only need a few variables. TimeSubStarted ValueCCIncrease ClientCC TotalCC and a counter of 30. The conditional statement would hold something like One pseudo basic subroutine would be If TimeSubStarted = 30 then ClientCC = (TotalCC + ValueCCIncrease) Gosub Of course this would look nice in C, but I want everyone who reads this to be able to follow the routine You have a nice day!
  13. Hi hof_th, I contacted CS through email and they corrected the error for me within 8 hours. Thank you for responding to my post
  14. Hi Goreshaga, I contacted CS through email, and the error was rectified within less than 8 hrs. Mail support
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