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DupontTX

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  • Location
    Virginia
  • Occupation
    U.S. Navy
  1. That's right. Until BioWare pulls their heads out of their anuses and merges the servers, we are sticking it out. We focus on Operations, Conquest, and PvP. We are open to players of all interests and availability. Give us a shout out in game if you want to join the largest Republic guild around.
  2. Typically the problem is less Republic are queueing for PvP than imperial, so you get stuck in warzone after warzone with the same people that suck total ***. Whereas on the imperial side there are more queueing so you have more variety in teams.... however most of the time you are just fighting other imperials. I think part of the problem is that people sense an issue, so they bail and jump ship to the imperial side... so it's almost a problem created by the same people that complain about it. If more people tried to balance out the Republic side numbers-wise then more imps would be fighting more pubs (rather than imp vs imp) and you would see more team variety and not get stuck with the same people that suck every single match.
  3. The worst part of it all is the silent treatment we are getting from BioWare about our server status.... its like a big **** you to all of us... first they make cheap transfers which totally demolishes what was left of our server. While doing that they don't put a system in for a guild leader to transfer the guildship over.... and besides the guild stuff, if I transfer over I've lost all my strongholds and everything in them that I spent millions on and millions unlocking. Can you at least acknowledge that you see this as a problem and are working on a solution? And please... don't merge us with the other PvP server... that won't do anything to solve the problem... At this rate just get rid of pvp servers all together and merge us into one of the larger PvE servers. We can go make our own pvp if we want. I just sat in the pvp queue for 15 minutes before logging out.... our server is completely dead and broken and it is a miserable gaming experience. You are leaving a lot of people out to dry with what you've done. Can't you at least tell us something?
  4. Yeah I know, right? Not only that.... but if we transfer off as a guild we 1. lose our flagship and everything in it, including all the unlocks we spent months achieving. 2. we lose all of our strongholds that we spent millions of credits decorating and unlocking rooms for. I mean seriously... why the hell can't they just tell us what their plan is. At least let us know you are aware of the problem and are working on the solution. Either 1. let us transfer our guild flagships and our strongholds off with us... or two, merge us into a PVE server... at this point no one cares about open world pvp because the expansion probably wont have it in the new areas anyway.. just put us out of our misery and do SOMETHING please!! This is such a disappointment that they haven't even addressed this issue.. They came out with dirt cheap transfers and the result was our server population completely dying... those of us with flagships and other things that won't transfer with us that we don't want to lose are stuck here not having any fun.
  5. I understand that we receive personal paintings for achievements we make in the game, but since we end up having a massive stockpile of every kind of painting it would be nice for members of a guild to be able to donate those paintings to the guild. Either that, or perhaps you could begin to implement decoration items received by the guild as a whole reaching certain milestones.... like a guild painting for a full guild run of some of the raid bosses, etc..
  6. Well personally I don't really care about being on a PvP server. I did enjoy that extra element. However, there are downsides to it as well. The only reason we haven't left is because we can't transfer guild flagships and a lot of work has gone into it. The other problem is that with basically zero players on our servers there isn't much open world pvp to be had, so it would not be really missed at this point. Besides for the trolls that camp out ganking the low levels.
  7. To be honest, if BioWare would give a guild leader a token for a new Flagship on the destination server we'd all have transferred already, but since we do not want to abandon all the hard work that has gone into the ship, we are all stuck on a ghost town server.
  8. Yes, but question number 2 would be, is there even going to be open world pvp in the new expansion because of the storyline and the current lack of pvp on Ziost. If that is the case they may as well do away with the pvp servers all together.
  9. So let's discuss the fact that the PvP servers are basically empty. Not everyone wants to worry about being killed while questing, and I'm sure there are numerous reasons players choose not to have to deal with PvP servers. Our servers are dead and it makes playing unpleasant. So how could we incorporate open world PvP into the game to please those seeking that kind of fun, while making it optional? Answer: CONQUEST What is Conquest anyway? It is going to war against other guilds with the end goal being the capture of a particular planet. Solution: On every server, whenever you invade a planet, every other guild that invades that same planet will essentially declare war on each other for that week. They would all become flagged for PvP against each other in non-safe zones in the open world. So on top of the xp race to get achievements done, you could strategically try to interrupt your competition's strategy when it comes to things like the open world Conquest goals for the week. This would be a great way for those interested in conquest and PvP to have some excitement with the open world PvP aspect many of us on the PvP servers have always loved, while at the same time making it optional to the point where if you do not want to do it then you can place all of your characters or at least your lower level characters into another guild. Plus, BioWare can quit wondering what to do about the PvP servers and just merge them all into other servers and still have an open world PvP aspect in the game for people to enjoy.
  10. Personally.. I'd like to see something new and different... like a 16v16... or even as an 8v8, but as an objective race... with elite and champion npcs... where ur team has to do certain objectives and in the meantime u pvp and fight to kill the enemies to slow them down from achieving theirs. That, or maybe a king of the hill type scenario. forget 2 nodes, 3 nodes...etc... how bout 1 node.... but make it far enough away to where if ppl get killed it will take a while to get back to help cycle it out some. Either that or a capture the flag... where instead ot getting a huttball.. u gotta get all the way to the enemy base.... pick up an item... and return it to your side. if you put one item at each teams side it will evenly split up the workload.
  11. We want off our server.... everyone does,... but hence, we are stuck... you have made us spend 50 million on a guild ship, and months of effort unlocking stuff... only to give people a cheap way to transfer off our server, leaving us stuck behind....with millions upon millions invested in and stuck in a server that is dying (POT5)...... why didn't you think of this beforehand? how hard is it really to let a guild leader transfer a guild cross server. He is the leader after all... let him move the guild and cause it to disban on the server of origin... this is just ridiculous that we are stuck here unless we wanna start from scratch.
  12. Hey all, Looking to sell a Republic Guild. 410 member roster, Stronghold with Stellar Hits Jukebox, Contraband Slot Machine, GTN, all banks, appearance modification station, Item mod station... Extra room unlocks, highly decorated with numerous items and NPCs. Also has a full bank tab with mostly mediocre junk but you could probably sell it off for a bit. Very high overall value for everything you would receive along with the guild. You may do as you please with both the roster and the stronghold. I would love to sell the guild for around 8 million. It is worth much more than that with everything in it, but I think it is more than a bargain, almost a steal at that price. However, if there is more interest then we'll see what happens. What I will do is start the bidding right now. Won't go lower than 5 mil for everything we put in there due to the cost... So, bidding starts at 5 mil. Please post your bid here as well as your in game name. I will run this for close to 2 days. We will say 9pm EST on Tuesday, highest bid is winner. I will check the timestamps of the post to ensure 9 EST is the cutoff. (If you would like a tour online, please send me a private message here and I can invite you for a tour to check out the stronghold and everything you'll be getting with the guild).
  13. So I got the following from Dulfy. Personally, I am very happy about this. It will let us spend more time focusing on pvp and skill instead of who is most geared. Plus for ranked it will be great to collect tokens and rank in order to get rewards and such... I think this will vastly increase those queuing for ranked pvp and will be much more fun all around. __________________________ PvP Gearing •Reduction in PVP set gear costs: ◦Exhumed reduced by 33%. ◦Dark Reaver reduced by 81% •Only 2% of the games population has a full set of Dark Reaver •Ranked Warzones comms removed from daily/weekly (and permanently from the game) •Ranked Comms will be converted automatically at a 1:1 ratio when 3.3 goes Live. In addition, the Warzone Comm limit is being raised to 200,000. And if some player has more than that then there will be a soft cap where the comms will be added but more can’t be gained until under the cap. For players in this extreme situation they can purchase the new Warzone Comm Legacy Lockboxes detailed below to get under the cap on a certain character if they have no gear, medpacs or vanity items they wish to purchase. •XP and Credit rewards have been increased (doubled but not 100% certain, Valor not affected) •Adding an official way to transfer comms between characters. You buy a box of 99 comms for 99 comms and send to whatever alt you want Ranked PvP •For solo ranked you now need 2018 expertise to join queue (group ranked have no restrictions). This was done to reduce trolling. •There will now be season specific tokens (big amount) at the end of the season based on the tier you get. You will no longer gain ranked comms, you will get season specific tokens throughout the season. At the end of the season, you can buy rewards from all tiers based on your performance ◦The tokens are bound to character. ◦The more matches you play, the more tokens you get. You’ll be able to buy Tier 1 rewards even if you only ever get to Bronze! ◦Mounts might be purchaseable even if you only ever get Bronze, but you’ll have to play A LOT •A new ratio/system rewards you with tokens / medals. Winning gives more tokens obviously. •Tokens you get in for example season 6 will be usable during season 7, then removed forever by being converted into warzone commendations. You’ll have an entire season to spend LAST SEASONS tokens on the rewards •There’s going to be one exclusive reward per tier that you need to get x rating to get. Not the Top 96 rewards, but something new. •Top 96 will get everything + exlusive top 96 as usual.They have looked into adding top 96 per server, but will not happen now.
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