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Hwasung

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  1. I would actually just keep slicing on all of your alts to be honest. You can easily level it up to 400 with it paying for itself as it levels. Each alt at lv25 can send out 3 people per 30 minutes, which can get quite lucrative over time with all of the crafting missions that return.
  2. This isn't a bad idea. Just remember that the magic breaking point for alts and companions is at lv25. At this point you can send out 3 companions on missions. Next point is level 42 i believe for 4 companions, and lv 48 for 5.
  3. I've broken it down into the 4 main stats and then from there further into roles: Aim Willpower Cunning Strength ------- Aim DPS - t1 crit / power t2 surge and maybe accuracy Aim Tank - t1 defense t2 shield Willpower caster - t1 crit or power t2 surge (dps) or alacrity (heals) willpower tank - t1 Def/t2 Shield willpower melee t1 crit/power t2 accuracy or surge cunning heals -t1 crit (for energy regen) + t2 surge/alacrity cunning dps - t1 power or crit + t2 surge strength dual wield - t1 power/t2 surge or accuracy strength tank - t1 Def/t2 Shield strength single weapon dps - t1 power or crit / t2 surge ----- - You only have 3 first tier stats to choose from: Power, Crit, Defense - You have 5 second tier stats to choose from, but in reality actually fewer realistic ones: Alacrity, Accuracy, Surge, Shield (presence being less than useful) Its a bit of trial and error and a lot of asking people what they want, but I've managed to fill out my list pretty well. One thing that I think you're going to run into a problem with is the difference in a player with a more mature understanding of the game vs a newer lv 50. Some of the stats, particularly crit and surge run into pretty steep diminishin returns after a set point and it may be worthwhile to load up on alternate stats. Power has no drop off and continues to scale linearly ad infinitum so I tend to research the Overkill (+power) schematic for all my dps pieces, then go from there to get either Expert (+surge) or a secondary stat like alacrity or accuracy depending on the class I'm building for. Right now I market 10-12 artifact quality earpiece patterns at any given time and the variety continues to sell well, so it pays to dip into the secondary stats if you have the resources while you're REing items on the way up.
  4. Where are you seeing these prefixed pieces? On TORHead or in game? If its on TORhead then I would say that the energized pieces have prefixes from the datamined files as well but in actually are not RE-able. If you've seen them in game a screenshot would be much appreciated.
  5. Columi earpieces are BoE to my understanding
  6. You type like the stream of consciousness of a TBI patient. Biochem's changes don't change the majority of things about the profession that people might have taken because they liked it. Reusable stims/medpacks are still reuseable. Implants are still craftable. If anything, this should open up a bigger market for biochemists to sell their wares to other players, allowing other players to take skills that they want to take. As it stood before these changes, min-maxers HAD to take biochem to get the best benefits. There was no way, even through spending stupid amounts of money, to get the benefits any other way. Now at least they are free to pursue something else if they want to. I view this as good change overall, and not necessarily a nerf to crew skills in general.
  7. ... and there's a search function installed now. Stop being bad, before it catches.
  8. People say yes, although I have yet to see a screenshot to prove this to myself.
  9. The regular crafted droid parts, however, can be REed into purple/blue patterns following the existing RE system in place. The above poster should only be referring to droid parts with open slots, which cannot be researched into higher abilities as everything they have comes from mods. The normal blue gear however can be REd to purple +crit +power +def patterns and then further REd for the 2nd attribute. It is however very expensive and I would say that the market for such pieces would be so low as to make no one want to bother with the patterns.
  10. As puzzlebox noted the shield animation is important. As long as you wait for the shield animation to complete then its not a problem and it won't bug out on you. Firing before the shield is up has mixed results, to say the least. Also, his "get over here" yank only targets moving players. Having the healer sit on the middle console and just strafe if he gets a missile coming in at him will allow the dps to stay on the boss. When the fight first starts have 2 people run up, one will get yanked and the healer can then just camp the middle console from that point out. Easy fight is easy.
  11. There seem to be a couple of repeated questions in this thread that I'd like to clear up if I could. 1. What yield will I get from a particular mission? I would really like to get "X" mat. The missions are stable in which resource they provide based on the level of the mission. Using Underworld Trading missions as an example: lv340 purple missions - lv6 mats - 4 of each purple mat (silk/metal) and 8 of each blue mat (silk/metal) as well as a lv5 gift. Critting this mission results in a 5/5/10/10/purple gift reward. lv300 purple missions - lv5 mats - same distribution as above This continues down in order in a repeating fashion. 2. I really want X mat from crafting and its hard to get: The rewards, specifically the purple rewards from gathering missions only happen on a critical success for your crafting. Below is a sample of 130 or so lv6 UT metal missions. I apologize for the formatting, but the message is this: In 130 missions, I got 27 crits and 63 purple mats. It is slow, it is tedious, but the materials do come in over time if you keep running the missions. Based upon my math (how much it costs me to run the missions over time to get the materials) I'm able to price how much I'm willing to pay for an UT trading mission (no more than 25k, but they are worth 40kish to me in mats at replacement value) and following on how much I need to charge for my items to cover not only the cost of the single item but the follow-on reverse engineering cost. I've struck deals with several other people with UT to buy their mats, as well as several slicers to buy their UT340 missions and this keeps me flush and able to continue reverse engineering
  12. Also... Several of the patterns are not learnable via reverse engineering. The alternate versions of mods for example that you can purchase on the vendors will not yield a recipe even after hundreds of REs according to various posts here on the forums.
  13. Your sarcasm and combativeness is misplaced. I am one of the sole crafters of high-end synthweaving and cybertech recipes on my server. I am doing this profitably and often. I have REd most of the available lightarmor recipes into artifact quality recipes, and several from blue -> artifact -> 2nd prefix artifact. I feel like i have a good basis to talk with some authority on this subject. With 2 toons running UT missions almost nonstop (would be more if i broke down and installed remote desktop access onto my iphone) I pull in enough cloth and metal to satisfy the crafting needs for my server. If you choose to ignore a valuable resource and instead gripe on the forums then so be it, but I would like to point out that you are missing a valuable tool in your crafting arsenal. Good luck with your crafting though. If prices are really that high for materials you might just be better off selling the base mats instead until the market calms down. When enough people realize the cost to produce/price disparity they'll jump on the bandwagon and bring the prices in line. On a more effective note, however: Running and completing ANY mission will reset your mission results. Often running a 3m lv1 mission for <100 credits will get you another fabric/metal mission that you would rather run in your queue.
  14. Those missions are actually worth 30k credits actually. Under regular drop rates, it costs on average 3.5k to get one lv6 mat of purple quality. Considering you get 8 of these plus 16 blue mats + a gift (selling on my server on average for 5k/each) these missions are worth in the neighborhood of 40k to run. Considering that this guarantees you the mats, and you can sell the ones you don't want, this is probably the easiest way for you to get star silk. If math isn't your strong point, you don't like guaranteed drops, or you don't want to have to deal with selling your stuff on the GTN that you don't want, then I guess that's your choice. p.s. - Star Silk has been dropping for me from normal UT missions as well, not just the UT single-use missions. You might just be having bad luck.
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