Jump to content

Lheight

Members
  • Posts

    1
  • Joined

Reputation

10 Good
  1. Here are three ideas to increase pvp and overall fun: 1. A single Planet that is fought over biweekly for ownership by either faction. Either Republic or Empire (which ever side won) gets to use the planet for 2 weeks in order to get gear (none faction tradeable) by completing quests on that planet while they still own it. 2. Space stations that clans can call a 'clan hall'. A clan can get a clan hall by pvping, again biweekly, agaisnt its current owners (or npc's if no clan currently owns it). By owning a spacestation a clan would have the ability to do quests, maybe a special raid for 'one of a kind clan hall gear', mats ect. It would also give a place for clans to call home. The neccessary increase in guild cooperation required in order to earn it via pvp agaisnt an empire or republic clan that owns it would give swtor a new pvp fire. Several loop holes could occur with these ideas which are easily preventable. The first is clan size. Got a clan with a clan hall/space station? well invite everyone to it cuz they want the goods you can get there! So a member limit would need to be set per clan (except per account so you could be all your alts in your main clan). The gear obtained from planetary ownership quests/raid would need to be none faction tradeable. Otherwise people could just make an alt on the 'winning' faction, get the gear and send it to there alt/main in the opposing faction. No bolstering stats in either of these 'events'. I work hard to get my gear and levels, let me see if what ive done matters! 'Siege' Times for clan halls would need to be set in a way so that people with different work schedules could have a fair shake. Also, in order to prevent a clan or group of people from becoming too 'powerful' by making several characters, no life playing and making different clans to own all space stations. Therefore, a few space station siege times need to overlap. This will keep clans from making 'super alliances' that can attack/defend all stations since they would need to protect there own instead of defending or attacking for someone else. An example of the siege time schedule: Saturday: 5 sieges at 1pm and 5 Sieges 3pm. Sunday: 5 Sieges at 1pm and 5 Sieges at 3pm. The Planetary Siege would be an alternating or 'voteable' one. An example. 1st siege: Saturday at 1pm. 2nd seige (2 weeks later) Saturday at 3pm if enough people voted per subscription account to change the time on this website. Changing the times makes it possible for anyone who might not be available for 1 specific time every 2 weeks. A system with possible difference are shown by the examples listed above. Bioware I love the game, keep up the good work but gimme a place to fight for and call home!! - L
×
×
  • Create New...