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Rutigkille

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  1. Since there are more and more guides for GftM, there are plenty of guides for every operation and all difficulties. Even if there may be a few nerfs here and there, the guides are still good. It hasnt changed much since the OPs launched.
  2. Well, first off, I consider myself as a feminist. I have heard people complaining about this game and its female/Male differences, and I do agree on some points. Though I have no problems with all the nearly naked outfits. Ofc its a bit of lore (Leia for example), and also that you can dress males in almost the same kind of ”almost nude-outfit”. Things that do trigger me is that its only females that can do sexy dances. Im thinking about all Twi’lek NPCs that are around in the Cantinas and in strongholds. I would like it to be equal there, with the same movements on both genders. Same goes for when you create a character. You cant choose a fat female. BT4 is just a bigger version of BT3, because every female ”need to look slim and sexy”, and males more macho and ”cool”. But in the end, Swtor is far from the worst game, and I still loves the game.
  3. I may have missunderstood the topic, that it was meant for pvp only. But pve-wise I have no idea what you talk about. You can bring both sin, jugg and PT dps to every single raid in the game. Jugg and PT will be in the top edge of most boss fight.
  4. Well, as people say, Isotopes drops from ops, pvp-boxes and FPs, aka group content. If you don’t want to do group content I cant see the reason why you should need Isotopes.
  5. Well, now Im only talking crew skills from a lvl 70 perspective, since its bascially cheaper to BUY good enough gear and medics when you are leveling. So.. from a lvl 70 perspective Cybertech and Biochem is the best. You can either RE implants/mods/earpieces you get in the crates, or you can use the schematics that drops. With a cybertech that have trained lethal mods and different enhancements you can gear up alts very fast to a low amount of credits. Ofc, Syntweaving is good aswell for the Augment crafting. Augments is pretty important to have if you are doing ops or PVP. If you are a solo-player, you really don’t have to bother much. TLDR; 1. Cybertech 2. Biochem 3. Synthweaving
  6. As title says, what do you guys expect from 5.5 and forward? Will there be a nerf for Deception? A small buff for Arsenal merc and other classes that were nerfed a bit hard? Will they do some balancing for tanks? Im just curious, and endless questions are popping up into my head. I still hope that the balance will be good BOTH dps-wise and DCD-wise when the next tier of gear arrives.
  7. How hard can it be to understand that they do not intend to touch anything but dps and hps with those patches? Im pretty sure you will find another nerfhammer smashed at mercs soon enough.
  8. Since Gunnery are sooo much easier to play, and doing good sustained dps its really no point to have an IO/AS before you enter MM operations.
  9. I'd say that for preferred and F2P, the cap could be the same in legacy bank.
  10. Wow, I don't see that many Mando/Mercs anymore. When I am doing regs on TRE its crawling with Juggs and Sins. The amount of mercs is equal with the Snipers. But yeah, I agree with TS, it really needs to be balanced, its a pain atm. It almost makes me forget about the **** I get from the crates. (Intendend?)
  11. Why would they spend time and money "fixing/doing w/e" something without reason? There has to be some reason somewhere you know, but they don't need to tell everything. They did mention and explain the new aoe-circles and the XP-boost though.
  12. Synthweaving is the one you want. As a Trooper you want alacrity and crit augments. Both synth, arms, and armor are able to create the Kits.
  13. Well, I would like to see the "gear pieces" dropped from the command crates, being converted into (preferred amount) unassembled tokens and make these legacy wide. With this change you remove the RNG pretty much, and you can work towards what you want, for wich alt you want, and without being worried about the next Gear drop being the exact same you just bought. I do like the Galactic Command system, and want it to stay. For me who likes both raiding, warzones and Gsf its lovely to do whatever Group content I want to do, whenever I want and still feel that its awarding.
  14. Well, I think the reason for the GC gearing is that it should take longer to get the best gear. By crafting you can have decent HM gear very fast, but for the top notch, you have to lay down more than two weeks of gaming. Thats what I think.
  15. To rub it a bit, I could tell you that on one of my characters I've got 7 set pieces. He is lvl 60 atm. There of there pieces were head pieces. On one of my other characters I have lvl 40 and only one set piece, thats just crazy. Make january come fast!
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