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Sentient_Six

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  1. I see that the new patch fixed the KP loot bug, but I did not see any mention of fixing Soa's loot table. Anyone know if this got ninja'd in? Edit: For those that don't know, currently HM Soa drops no loot.
  2. Those droid adds on the bonus boss hit hard; I wouldn't recommend doing the instance on HM unless you have a very well geared tank and healer.
  3. I have 4 Columi chest pieces alone; meanwhile, the other SI's in my group continue to get shafted.
  4. Hopefully BioWare takes the time to fix this in tonight's patch.
  5. I was very disappointed with the OCS nerf; it was not needed, in my opinion.
  6. Eh, then I wouldn't have the convenience of conveying my class, spec and role in one simple made-up word: Tankassin.
  7. I can't remember the exact source, but I believe I read that the bosses had a base 10% defence. I would recommend having at least 100% Accuracy for PvE; 110% might not be a bad idea for melee DPS.
  8. Except that would be a nerf to the ability. Your proposed change would cause the spell to only benefit the Shadow; the current effect benefits the entire raid and is extremely useful on fights like Bonethrasher, where the group takes a lot of damage.
  9. Aye, it has a very low HP-per-point value. I wouldn't suggest putting more than a single point into SoD, just to unlock the higher tiers in the darkness tree.
  10. Heh, when I first started running HM BT I was still in my (slightly modded) LvL 40 PvP gear; it was painful. I really can't remember the exact numbers I was running before things started to get a little easier. I got lucky with a few loot drops in my first Hardmodes and sort of snowballed from there. I wouldn't overthink your stats too much for Hardmodes. Just do a few dailies to get some better item mods for your oranges, and stick to the easier Flashpoints until you feel comfortable. BT and BP are the two easiest HM's, in my opinion. Edit: Another good option would be to run normal mode Directive 7, Battle for Ilum and False Emperor. These three Flashpoints are fairly easy on the normal setting and provide loot capable of sustaining you through some early Hardmodes.
  11. Heh, was just about to ask your reasoning behind stacking crit. Personally I like a mixture of Accuracy/Defence, and Shield/Absorb enhancements.
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