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Shwarzchild

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  1. What would 8.0 be in order to renew my subscription would be how I phrase the question. 1) 1 new raid 2) 1 new flashpoint (this can be left out or included, it would be a bonus) and a reworking of the rewards so that this content is worthwhile again 3) 1 new pvp map 4) 1 new gsf map 5) Ideally 20-40 hours of new story content (Playable. While I love cut scenes, it can't be 90 percent cut scenes) Basically, the content expansion this game has desperately needed for years on years on years.
  2. It's absurd that this change is the one that sends people over the moon. The fact that we don't get any new content doesn't upset people. It's a nerf to a token that upsets people. The truth is this game does not produce enough new content. That's why you should be unsubscribing. You all are upset over the absolute wrong thing.
  3. Echoing the previous poster: To answer the question of does swtor need a large scale story drop? Yes. It does. Frankly, it needs a large scale drop of everything. As each year passes with only small drips of playable content the question of does swtor need X becomes more serious. The truth, as I see it, is that swtor has always struggled with identity. Trixxie nailed the issue over how to properly monetize the game. Other posters have identified lack of content. They can't seem to figure out a process for releasing content at a more acceptable rate, and they can't figure out a true model to follow that checks off player's boxes with each update. It's all true. While vanilla had its share of problems, the identity of the game was not a question. I know I won't resub unless they actually put out a real expansion (on the scale of Makeb for example). I'm simply over playing the same content year after year through seasons of one shape or another as the main course. Vanilla is why we all keep holding onto the idea that this game continues to have promise year over year. What I know I don't want: more lifeless companions. More seasons. Story that isn't unique to each class. No group content. I say these things through the lens that new content lacks length. I want something that is more like vanilla in flavor and provides length. I want to play the content, not watch it (even if the cut scenes are cool like Rhunuk). If they need to redefine the pay structure of the game to achieve that then I would be all for it. But now? The wallet is closed. I also understand that these back end system changes are necessary and (for me) well liked but we still need something to play that offers real length of time commitment. For me, I'm just not willing to pay for occasional sides of mashed potatoes anymore. I want a piece of chicken, steak, or even meatloaf included with these sides of taters.
  4. Also a NIM raider myself. There are very very very few of any of us left. But I do appreciate the attempt at snark. I give it an A. edit: All the nim people in your guild or in your circle already know that the player base skill level is super low. It won't be news to them.
  5. The sad truth is that the skill of the current player base is so obnoxiously low that anything outside of solo story has a higher potential for being not fun than fun. The content could be A+ in quality, but we the players bring this game crashing down. I do blame the developers of old and new for some of this. There isn't really anything in this game that helps train a player naturally as they progress. And part I do blame on the players for wanting everything handed to them for free cause free is better than not free. Also...why bother? There is no reason to bother. They're literally coming out with a new gear tier with no new content that might require it. It's insane. None of us should even attempt for that gear. It literally doesn't matter at all. If anyone has something they really enjoy doing still in this game, kudos to you. I'm very jealous. I miss the days where people could actually play this game by hitting some correct buttons in succession in any form of content. Why bother. It's such an apt title for a thread. Game should be beyond great. Yet, here we are. Player base that can't play the game, and a new gear tier for no reason at all.
  6. I primarily fly solo. I'll group if my friends are online or if asked, but mostly I log in hit battle and shake my head when Battle over Iokath pops as my first match (always seems to be the case). Because I'm a gigantic nerd about GSF in particular I have a spreadsheet that tracks my k/a/d wins and losses per character, per server, and overall. I've flown close to 3,000 matches in my time in GSF from 3.0 to now. My winning percentage is around 55 percent on SF to 65 percent on SS. I've flown against groups of pilots and the hodgepodge of soloists. I do think I'm an above average pilot in general, but I did not start that way, and I wasn't that for a long time. If there's a roflstomp group in que, just take a break from the que for a little bit and try again later. Or change servers. So you or anyone can be a successful pilot and win in a group or not. Just a matter of continuing to que and not letting one match dominate.
  7. While you may not have agreed with Chris' decisions or design directions, that does not invalidate their experience within the company itself. You can disagree with a developer's vision, while also understanding they have the experience in the inner workings of a company more so than you or I who do not. For me, that would be something like Ben Irving saying the things Chris did. I think 5.0 under Ben was the absolute worst time in the history of this game, and it caused irrevocable harm. But, would I immediately wash away his comments when speaking about the inner workings of the company just because I don't like what he tried to do? No. That would be illogical. If Charles Boyd said those things would you instantly accept them? I would. James Ohlen? I would. Each of these people oversaw times of the game where decisions were made that the community did not wholesale love. Vision does not invalidate the personal experience. Even if you choose to say that point should be out of bounds in terms of circumstantial evidence to point to good times ahead, what say you regarding the moving of staff over? That one, for me at least, does not jive with the idea that doom is right around the corner and we should all jump off the cliff now. I do recognize that as this is an internet forum so this response may be an effort to create a meaningful debate, so if you do feel like you should jump off that cliff I support you in that decision if you think that is in your swtor best interest.
  8. I do think people need to think of certain aspects of this news: 1) With a letter of intent, while not normally legally binding when it comes to purchasing the asset (it would say something like the purchase of the asset shall be triggered upon meeting certain criteria, there are non disclosure features associated with it. It's highly likely that Bioware simply can not say more than they already have. That needs to be understood by us as the player base. 2) It is possible that Broadsword is potentially looking at business expansion. It does not necessarily mean that we automatically go into maintenance mode. It might. But, it also might signal that Broadsword is expanding. Getting a game like Swtor under their wing, that is still predictably profitable year over year, could be seen as a very big "get" for the company. While circumstantial, it can be argued that the transfer of developers to Broadsword is a sign that Broadsword is looking at this as an opportunity to expand in new ways. Taking on a large level of staff does not scream a vision that includes no game growth. 3) Chris Shmidt's twitter comments, while also circumstantial, should be at least noticed. He is someone way more "in the know" than any of us. If he thinks this is a very good thing for Swtor as a game...then maybe it really is. 4) Keith's comments referencing content planned for post 7.4. Word choice plays a big part of this, and it may be me trying to pull more out than I should. But, Keith referencing stories AND MMO content in his statement is something I find interesting. While it may mean something less long standing than I may be choosing to believe, it does also lend credence to maintenance mode not being in the foreseeable future. All in all, there is still hope. While there is only goin to be circumstantial evidence for us to read through until a deal is done in its entirety, there's plenty of hope to still clutch to. There is cause for concern, but the abandonment of hope here seems ill advised and too knee jerk. Two things can be true at one time. It can be true that Broadsword has a history of maintaining "retired" MMOs. It can also be true that they're seeing this as a stepping stone for greater things for their company.
  9. Well hold on for a second. Xendry has everyone's support in queing for the specific purpose of getting their armor set. That's not a question or concern. People's motivations for queing pvp or any other piece of content are their own. What is of concern is the attitude they bring into the content. Xedry has made reference to two big areas of concern: 1) they enter a match, run in, and die in 3 seconds. And 2) they, and I quote here, give token effort. The actual definition of token effort is "to give very little effort to give the appearance that effort is being made." That's the real issue. I would bet that anyone would be hard pressed to find many players who wouldn't support Xedry's goal of getting the armor set. I support their desire and ability to get it. What I, and others such as myself, do not approve of is the way they are going about it. The way Xedry is going about getting that armor set is to disrespect their fellow players in que. That should be an unacceptable attitude. For them to come here, adhere to literally all text book definitions of at the very least selfishness and and the absolute worst narcissism, and then claim that everyone is disrespectful...well that's ignoring their entire part in the story. It's a different story entirely if Xedry goes "man I want that armor set really bad. Donuts, I gotta que PvP for it. I'm not a big fan of pvp. Well let me give it a shot. I'll set myself up for success at least a little bit by trying to figure out how to gear a little better or adjust my strategy a little bit so I'm not dying in 3 seconds. And, if I run out of my own solutions for my issues there then I can ask on the forums for some help." I have absolutely no doubt that Xedry would have been met with tons and tons of suggestions, tips, tricks, help with gearing, everything. You'd have seen Trixxie in here helping to high heaven cause that's what she does and does well. An adjustment of attitude can literally get someone from A to B in a really smooth and comfortable manner. Xedry did not need to go down the path of the most heavy resistance. In response to you saying only hardcore players are the ones to speak. It's not true. You're lumping a wide swath of players in to allow someone to feel better about something that is wrong and can be easily corrected from a foundational level. I'll give you the example of myself: If I extrapolate from your comment, you would consider me a hardcore pvp player. That would be 100 percent untrue. Like Xedry, I saw the pvp season and said hey I don't normally pvp, but I want x. I gave my real effort to the game mode, had some actual real fun, still became burned out by it towards the end and have since taken a break, but I made the most of what I considered something I don't really want to be doing. What I rather do in this game is continue my progress as a nim raider, fly gsf, and enjoy the story when we get it. So no, I would not fit neatly into the definition as a hard core pvp player. There are plenty of people like myself who I would like to think I represent with my comments. What Xedry is doing is akin to the gsf pilots who self destruct to try to get the match over with. It's simply saying only my time matters, everyone else can go pound sand because I am all that matters. Not anyone else involved here. It's all me. That, to me and others like me, is just the worst thing a player could do to another player. Everyone's time and effort matters, and to discredit others and say it's fine....I'm not sure that should be an acceptable thing to support. Now, I do want Xedry to get that armor set. I'd like his GF to get it too if she so chooses. I would just like them to go about things the morally right way. If that means I'm super disrespectful then so be it.
  10. To remove the selfish label would require only one thing from you: giving your best and not giving some sort of fake effort. That's it. I would respect you greatly if you simply gave it your all whatever that might be. Nobody will give you the respect you want if you go the fake it till you make it route. It's literally that easy. Give it real effort. Oddly enough there is a compromise here: que lowbies where the atmosphere may be to a speed that 1) allows you to try without pressure and 2) still gives you the ability to get that armor set.
  11. In my post I referenced real effort. In your response you made reference to token effort. To you, giving the appearance of trying is the same as giving real effort it seems. Saying you give token effort directly supports my assertion that you are actively and willfully wasting other people's time effort and energy. this would put you squarely in the definition of selfish. I.e lacking consideration for others.
  12. I'm just quoting your last tid bit. But, I am responding to your entire thread. You are selfish. Period. End of story. You've admitted to throwing matches thus you are willfully wasting 3 to 7 people's time out of your own version of greed. You then come here to vent that these players are yelling at you in game. Of course they are. You are actively wasting their time. That is, in its nature, one of the highest forms of disrespect a player can show another player. The correct attitude is: I want that armor set, let me give real effort since it's a group mode where other players are involved actively working together to achieve a goal. Trying to say that it's the developer's fault for your poor attitude is awful. I know there's a phrase to describe this phenomenon, but I can't remember it. Simply put, you are receiving "hate" because you are bringing it on yourself. You are not a victim. Should the developers place a gate for entry? Yes. Will they? No. Just because the road is open to you does not mean you should trample on those who are also on it. You also speak of irony. What's really ironic is that you are still working your way to completing the season. I am done. I have all the coins. I have the shiny I wanted. I'm playing the content I would rather play. You are not, even though you are the one who has apparently decided completion is your mission. You speak of speed. You know what's the fastest way to complete the season? Winning. Playing well. Working along side your team. What you are doing is actually the slowest form of completion you can partake in. Congratulations. Look. I get it. PvP isn't for everyone. But, as a community, we ask that if you try to partake in said game mode you at the very least give it a chance. Give the people on your team the chance. It's called being respectful of the other people around you. Maybe this is a life lesson. Who knows. Do I think you get it? Not at all. Do I think you will even sit back and think about this message? Not at all. But, you'd be a better person and player if you did.
  13. I've been casually monitoring these types of threads to see what people are thinking/feeling. I think the actual solution is something that's not being discussed, and maybe it isn't the most popular idea. But, when you think about it, or at least when I think about it, it may end up being much more workable. It would also be a solution with two ideas wrapped in one. Curious to hear what people think about it: Solution part 1: Keep groups at no more than 4. Solution part 2: Make everything ranked. Warzones and Arenas. By including everything my thought is that ELO has the sufficient size of population to work. The rankings determine the bracket the player falls in. That way lesser skilled players and groups go against lesser skilled players and groups. More skilled players go against more "like" competition in all game modes. If a player improves their ranking improves, and they can climb the ladder. Matches potentially increase in enjoyment since the quality is better or more matched to skill. You can increase your rank and climb to a new league, or you could decrease and fall to a lower. For rewards: Each bracket increases the amount of pvp tokens received. In a sense I'm thinking of pvp tokens like tech fragments gained from operations. Story mode yields you some in a meaningful fashion; hardmode more; and nightmare more. The cap of 25 would need to increase significantly I would assume. For groups: The highest member's ranking determines the bracket the group gets placed into for matches.
  14. In your effort to demean others you actually did what the community has been asking new pvp players to do: do some parsing and do some research. We've said it makes a difference. For you it sounds like it did.
  15. What I worry about here is what the bioware definition of aspirational is. Mentioning master mode flashpoints as aspirational...should be true....but it isn't. I don't know how to make it appeal to players now and in the future outside of reworking the rewards from them. They are beyond lackluster. And, the grind for "flashpoint" gear is entirely too heavy and altogether completely pointless (there simply is no need to grind for 336 flashpoint gear.). This content should be fun to que up for. But, it will take a while to pop unless you play a tank or a healer. And..I will say it, the game needs to do something to help train the player base to actually play efficiently. As it stands now, running a flashpoint is not fun. Its rewards don't match the content. The skill of the player base means you can only reliably do hammer station or athiss. No matter how many new or cool flashpoints you drop it will end up not being run as much as they should be. The incentives are just awful to entice. Lair bosses. Please don't think of these as anything but filler. These bosses are not "real" in a sense. This is not where aspirational group content is. You'd have to attach things to completing these to make them worth it, and that apparently didn't go very well with Ossus and Queen. The real aspirational group content is found in operations. This is the bread and butter of "aspirational". Release more hardmare full operations instead of nightmare...fine whatever that's fine. But make the raids. Make the story mode ones actually teach players something so that they can naturally grow into harder content. This is the absolute, or should be the absolute, focus if your encounter team is wanting aspirational group content at end game. Sure the rest sprinkled in here and there is cool. But, the stuff you mention is not aspirational.
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