Jump to content

gabigool

Members
  • Posts

    1,259
  • Joined

Reputation

10 Good
  1. Respectfully, you didn't seem to even slightly care about this three months ago. Why the change of heart?
  2. I believe so too. The entire management team - Olsen on down - needs to be removed from this IP. They need to bring in people who can upwardly sell the value of investment into this game in order to make effective change possible, then bring in MMO-minded leadership to make this title into an actual game again, instead of this crap microtransaction platform. A team that understands that they actually have a responsibility to grow the community by releasing content encouraging growth. A team that understands that instead of the nickle-and-dime "Look at our new pack!" business plan, a real stream of varied, quality content at a sensible cadence would net them far more millions than they have now. And even then, it's probably too late. Is there anyone out there that truly does not believe this game could/should have had millions of subscribers right now? Is there anyone out there that truly feels this game lived up to its initial $200M cost? Every year it's gotten worse. As an actual game, this title is a running joke. For the last couple years, I've wrestled with loving aspects of the gameplay while hating what was happening to its direction. The balance has shifted too far for me, and I lasted far longer - years longer in most cases - than most of my friends. I do hope things change for the rest of you that opt to remain here. Personally, I am happy to have finally cut the cord and have no intention of even considering coming back. I've been looking at other games and it's sad to see the contrast in quality between them and this title.
  3. He's just being contrary. That's his thing. I have him on ignore, and only see when someone quotes him. I've geared out via crafting as well. All 240, my whole team did. To do this on alts is not trivial. It's a lot of VMCs. A lot. At the end of the day, all I am seeing is that the studio is doubling down on one of the worst, most unpopular decisions they've ever made. I've personally decided there is only one viable reaction left, and as such I've unsubscribed. http://imgur.com/OY3cxwY No point talking about it anymore. It was fun, for a long, long time. But it's just not fun anymore. /shrug
  4. All indications are they are doubling down on this too. I barely log in anymore, and think it's safe to say the end is in sight for me.
  5. The 197k hit happened to me the other day, I assume the healers didn't cleanse. /shrug As far as the enrage - as long as you interrupt the cleave during enrage you oughta be fine.
  6. But the larger question is are you going to bump the cap from 300 to something higher and essentially force everyone back to square 1?
  7. I really think they need either another defensive or a shorter cooldown on at least one of them. It would be nice if we got something even in the same universe as the Sin Force Speed talent. I would love to see EF drop it's duration and cooldown in half and change its defensive function to a cheese or 50-60% flat damage mitigation. Or maybe Kolto just needs to also be more of a mitigation buff or something. I'm not sure exactly what but I just feel they need a small boost in the active mitigation department.
  8. It's not a question of being able to take more being better than taking less. It's a question of wondering why a tank has to choose between taking less damage over time vs. having enough health to live through spikes. Um.... hyperbole much? A tank wearing B mods is "far more difficult to keep alive"? I doubt that. I doubt you'd even notice, since all he's really trading is defense at the very top end of the scale. Reality is my job as a tank is not to reduce your resource utilization. It's not to make your job easier. My job is to stay alive by using active mitigation and having the common sense to walk into the instance with enough health to live through two or three hits in a row. Yes, I should focus on mitigation, but currently I have to do this after I have a realistic health pool. I don't think it's ridiculous to suggest that max mitigation tank gear be altered to give the tanks a higher starting HP pool. I agree that it is too low as it stands and the fact that nearly every tank I know uses at minimum B-mods tells you something. The fact the a lot of them use Lethal B mods tells you how ridiculous the "you'll be too hard to heal" crap is.
  9. Sure, but 18 months later they make sure everyone can get one.
  10. I don't think this is as much the issue as the studio's stance on unique/special items. They seem to have this idea in their head that special, significant unique items are in some way bad. As such, rewards have become diluted. The conversation Eric had with Snave shed some light on their thinking. Now pretty much everyone has a rancor, everyone has Kell Dragon weapons etc etc. I am frankly surprised that wings have not yet appeared on the CM. Give it time.
  11. Far more so than the garbage we've been served since 4.0. Edit: To be fair, I can't speak to its timeliness or its quality yet. But it certainly reflects variance, which has been catastrophically lacking. As such, I look at it as nothing more than a positive first step.
  12. Quality, timely and supported content of all types is all the "sub reward" I want.
  13. I think you are mischaracterizing the nature of the "need" people are expressing; certainly you are overblowing it. What many people want is simply a situation where we do not have a bad gearing system. There is far too much time wasted on these forums of people talking about something other than that.
×
×
  • Create New...