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Hiragawa

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  1. The bag should have been put in your inventory when you selected your advanced class. It looks like a little brown backpack. My wife got hers just fine yesterday when she did it, and I got my Juggernaut bag with the generators in it. It just doesn't give you a pop up window for it anymore, so we had to look through our inventories for it ourselves.
  2. This. It isn't just the skills you can interrupt on Silvers either. I can keep one locked down with interrupts and stuns, but the damage they do to me with their instant basic attacks can drop me to 40% in seconds. Meanwhile, I can still solo heroic areas if I just focus on the 2-3 Gold packs and wanderers and avoid the silvers as much as possible. The simple fact that nearly every silver I've come across in the 20-50 range is hitting harder than the champions with their non cooldown abilities tells me something is wrong. Am I able to lockdown and kill silvers still? Yes of course. Are they hitting harder than golds and champions? Yes, in quite a few places. Have I let terminate hit me in ages? No. I really doubt this is going to happen. They claimed to have decreased the difficulty of mobs across the board pre-50 (55?) with 3.0. The fact that Silvers have gotten harder makes no sense in line with that. If Golds and Champions were still harder than Silvers, I wouldn't have a complaint. But as it stands now, something just isn't right with how the progression there on mob difficulty works. And I don't need to "Strive to play better" since I'm still able to steamroll through just about anything on the various classes I've poked at leveling this past week. I've also had no issues on my Main that's long been past the 20-50 range. But having issues or not, if you can't look at some of these mobs and see that there is a clear difference after 3.0, then you either didn't pay attention before, or you aren't paying attention now. So good for you. Now go away and let them look into the issue so we can know for sure if something odd is going on.
  3. Thanks Eric! Glad to know it's being looked into so we know for sure one way or the other!
  4. To update: The simple fact that I'm taking down Champions on my Marauder with a super undergeared Quinn (I hate him so much) while a single silver can devastate my health with or without him is just silly. Just zipped through Quesh using Jaessa for everything but the Champions and a few silver packs I decided to see how Quinn held up on. The only time I died was to the pack of two silver melee and the silver healer near some chest. I sacrificed Jaessa while I burned down the healer. I got one of the melee, but the second one finally burnt past all of my defenses. I'm betting that Quinn would have gotten me through it, but I'm not quite sure. The difference is less than 15% when using him vs a dps companion on any given Silver. Melted through all the golds and the Champions were nothing but a decent challenge. I even used a medpack on one!
  5. Posting my response from another thread here. I have to change my stance a wee bit after playing a mid 30's Marauder and tackling some of the Silver mobs on him in that range. I'm not changing my stance on Terminate however, since as I said earlier, it has ALWAYS needed to be locked down.
  6. I think I have to change my opinion from my earlier post a little bit, as I decided to poke around on an old 35ish Marauder alt this week for kicks. While I don't seem to be having as many issues as a lot of people seem to bring up with them (Either since he's still leveling, or that I just know the rotations already), on Taris I noticed a HUGE jump in how Silver mobs wreck him. Thankfully it only killed me once, and I still refuse to use Quinn. But I've noticed that regardless of where I was on Taris, a single Silver mob would always drop me to around 30% of my health through all of my (Defensive) cooldowns by the time it was dead (8-9 globals on average if it was alone. Add another if I spread my dots with smash to weaklings. Used Jaessa). If I worked in force choke, I would wind up around 50%. Anything with two silvers, even with me sending a companion in first, just hurt... bad. The bit with the two silver rakghouls and the one gold rakghoul was the only time I died, and I went down very quickly (Sent in Jaessa for the distraction so I could attempt to burn a silver. She was dead upon jumping in, I was killed in less than one second afterwards.) Compare this to fighting one gold, I would hardly ever fall below 80%. I even took on two golds multiple times because of how certain things are set up. The double jedi sages hardly did anything to me to the point that I didn't need to heal up after the fight. Other double golds I would find would get me to 65% ish by the end, even if I picked up some standard mobs during the fight. I even attacked by two of the champion mobs that I wasn't going to bother with just so I could see how they stacked up, and they were actually doing less damage than any standard silver mob. In the time it normally took me to get to 30% or lower from one solo silver, the champions only had me around 60%. I took him from 35 to 38 on Taris and did all but the bonus series and heroic quests. The storyline ship and the first handful of quests on Quesh fall in line with the above as well. All in all: Game breaking, world shattering, quest destroying issue? No. Does it seem like Marauders are taking more damage than any other class I've played since 3.0? Yes. Do Silvers seem wicked out of line by doing more damage than Champions? Yes.
  7. I JUST alt tabbed to report this issue as well. Glad to know it's not just me I s'pose.
  8. While I do feel that Silvers seem a little out of line after the patch, Terminate has ALWAYS been that sort of skill. It just flat out hurts. Once I learn a mob uses Terminate, I either make sure I stop it with a stun or interrupt etc, or in the case of 2 mobs that use it... well... There's a reason you can have your companions attack first. Aim them at one mob, burn it down while stunning as you can, then burn the other. It'll stop Terminate from hitting you at least once or twice. And of course, this is given total lack of CC use if you have one. I'm not saying it's a total L2P issue, since I really do think they're either using abilities more since the patch, or just hitting a little harder. But with Terminate... nearly every thread about the silvers hitting hard seems to revolve around this skill. This skill has always hurt, and has always needed to be shut down unless you overgeared/leveled the area.
  9. Thank you LordArtemis, helpful as always. My only worry with 7-9 is that many players, especially those more likely to pre-order for early access, may not actually get use out of them since they may have the unlocks with a list full of 55+ characters.
  10. Yeah, I just tossed 1mil down there as an arbitrary number, but you understand my point. And as to the people who don't get the coins/creds etc (Such as myself), I agree that whining will probably happen. But frankly, so long as it is JUST sent to those that obtained early access, it'll hold up a fairly solid wall that no one can really talk their way past. I just think that something should be offered to the early access players. Outside of them going through the data for this week and giving an exact refund to players based on the 56+ skills they trained on every character, someone would get more of a refund, and someone would get less (comparable pending on reward given of course). But so long as Bioware at least tries, that would hopefully help ease some of the anger felt by early access folks that are out a lump sum.
  11. Hello all, recurring poster from that linked thread here... Let me start of by saying Thank You to Eric and the Dev's for realizing that SOMETHING was wrong here and doing something about it. I had personally sought a temporary zero cost training from 1-55 to help ease current players into the skill revamp, but this is certainly better from a long shot. Secondly, the amount of people complaining about being shafted on the costs from 56-60... I really am sorry. I won't try and spout how easy it is to make credits like many did towards the posters in the original thread about the retraining issue. I will however say, that I don't think Bioware did this intentionally. The (currently) 40 page thread that many of us railed against the retraining costs (And training costs in general) was probably the proverbial straw so to speak, and they more than likely made the choice to do away with training costs today alone. Thankfully they announced it so we can hold off on training skills until Tuesday if the cost bothers us. Now, that being said: I DO think that anyone with early access should get some sort of compensation if the 56-60 training costs aren't going to be refunded somehow, perhaps one of the following. Drop 1 million credits into their mailbox for each character over 56. Drop 500-1000 Cartel Coins into their accounts. Have the designers create a unique mount/armour set/item/something that will only ever go out to the early access people. Just do something for them. They put up with bug after bug after bug during this early access (Which to be fair, could probably have been expected since early access is pretty much just paid Beta anymore >.>) and then to find out that they very well may have dropped a few million credits on training costs that no one outside of Early Access could have possibly accessed the 56-60 skills to do the same on... I mean, I'm out 500k simply because I zipped through my Commando and a few others before noticing something was wrong with the retraining of skills, but I'm nowhere near what those that played past 55 are at. I think doing away with training costs is a fantastic solution to the problem that arose from 3.0 and skills. I'm satisfied that Bioware listened and finally reacted after enough prodding. But even as someone that did not pre-order (I'm a Founder that remembers Launch, I hold off on expansions these days ) , even I can see that SOMETHING should be given to your loyal customers that ordered early enough for Early Access and have been basically beta testing the expansion while submitting bug reports and giving feedback on the forums. Please Eric, Bioware, EA, Devs, Whomever. Offer them something.
  12. What Master-Nala is saying is that the in game shop in SOE games have items up for both their version of CC, and expansion packs in the shop with a direct USD price that are purchased directly from the credit card on the account. While I don't agree with using CC itself to purchase the expansion since there are a ton of free CC options out there, there is really no harm in adding it to the cartel market as a USD (And other currencies pending on location) item and allow it to be gifted.
  13. This is it exactly. The differences between the mirrored classes where one has to train while the other doesn't make no sense. Clearly, brand new abilities/higher ranks and of course everything past 55 SHOULD be paid for. But the things our characters have been using all along should have just been grandfathered in to existing characters, especially when something as silly as a name change can cause this issue. And once again, I have credits. I could easily go through and pay for the full respec on all of my characters and still (Probably) be fine for awhile. But the total discrepancies through all of this has me flat out refusing to do so.
  14. I've been bouncing around my lower level alts the past few days since my wife can't seem to figure out which of her characters she wants to play right now... In doing so, I've noticed about the same thing as Seldan. For me, 1-10 is naturally easy. I've noticed that 10-30 is SUPER easy compared to before, simply because of the new ability spread that we have on classes. But 30-45ish seems a little... different than before. I have noticed that some (SOME!) Silver mobs seem harder than the Golds around them. I still haven't had any dire issues with them, but I do notice a difference. Champions on the other hand, I feel like they're tissue paper anymore. But once she goes to bed and I get back on one of my few mains and start poking around at the higher levels, everything feels back in place. I know a lot of people have been complaining about Healer companions feeling weaker since the patch, but I can't comment on that since I never really use them outside of Mako when I feel like solo tanking a hard champion/boss. All in all, I see no real problems, but I would totally understand if Bioware came out and said some Silver mobs were buffed.
  15. Really though, consider gearing up a DPS companion and giving them a go. Quinn can be helpful for Champions and the like, or for making a Tank Juggernaut pretty much unkillable. But the extra dps you can get from Vette or Jaessa can really just help you destroy things. You could also try gearing up one of the tank companions and sending them in first. You'll get less DPS than Vette, but they can often hold attention long enough that you can kill everything without really being hit.
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