Hello, my fellow Jedi and sith friends. I have come up with 2 classes that in my view would do justice to this amazing game, while adding an easy 400 hours of game content. All 2 of these classes are hybrids meaning there part reskins but with they fill a lore that was touched but never really answered.
Revanite
This class is available to both imperial and republic. How this works is you begin on tython / korriban like normal but you would disagree with your master. Sith would revoke the path of darth baros, while Jedi would find the teaching of satielle chan to be false.
We would receive a transmission from the planet of drumand kaas. Where we would find the Revanites. We would go through that side mission line. The story line of the personal class mission is to find a way to recover the seed of the star forge (act 1), and figuring out its secrets (Act 2, we would be betrayed by sith who hunt its power.). In act 3 you would decide how and who to help, this would influence the shadow of revan extension.
Revanites would get Light side Revan as a companion at the end of Revan Arc.
Powers
- A mix of Jedi shadow, and sith inquisitor powers. This class has 2 specs. Long range (Revanite Lord [Fear, Mind, Emotion], or a close range of Sith Jug, and Jedi consular
Equipment would allow double sabers etc by player preference
Zakuul Knight
As a knight of Zakuul you would start on the planet, you would choose your alliance to either arkan or vayilen. Your goal would be to raise the empire to the level of its glory. The story lies in traveling to Makeb, Nar shadda, kashyyk, manan etc and steal it’s resources. In the second arc your hero would have to create a war. The classes job is to cause the war that happens between the Jedi and the sith in regular story act 2. The final act takes place during the time of the outlander. You must join the alliance of your player that you a,ready own (as such a requirement of this char is to have a lvl 70 outlander). The perspective here is that your an informant and must play smart and provide intel
Powers: unlike revanites 8 new spells are given here,
Player here can choose to mix between 2 classes. Eg sith inquisitor and sith murderer. Unlike revanite they just be on same side. As such the specialization is either dark side or light side. This dictates your alliance in act 3, and which classes you can choose from
- Force Whip: lifts enemy into air and smash into ground
- Battle meditation: increases alacrity by 500 for 3 seconds
- Dark ritual; drains life from enemies
- 2 new healing spells
- Force crush: a variant of current crush that is AOE and deals 10K
-2 new armour abilities or force speed