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Blaim

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Personal Information

  • Location
    Tilburg, the Netherlands
  • Interests
    Gaming, Photography
  • Occupation
    Student Journalism
  1. BioWare is pulling a classic Michael Scott with their promise of Rated WZ's: http://www.youtube.com/watch?v=tzJ7OikEDGs
  2. I knew there was extra nerfs incoming, I just didn't realise they would be so severe. Going to play my PT from now on and level a Sith Assassin. Don't like the changes for scoundrel and operative at all. Rest of the new content is going to be great though!
  3. I agree with this to some degree. It can feel sluggish and repetetive to be spamming people with fire. But it's nicely executed and not all the time your go-to ability to do damage. I have a Merc and PT up to lvl 35 and I'm liking my PT more because of the tank spec. It suits my playstyle better and I like to be mobile and be able to take a punch. Don't care that much about DPS so maybe I will play my merc as a healer and try that. And I have a 34 Scoundrel I love for PvE so I might try him to get the hang of playing DPS in PvP.
  4. This is my exact feeling when I'm playing my Trooper: not so unique, not as much 'flavour' as it's Imperial counterpart, the Bounty Hunter. It makes me think BioWare designed all the Imperial classes first and afterwards copied them over to Republic versions. There's not as much thought put into making Republic characters and abilities as COOL as some of their Imperial doubles. I think it for some part explains the faction imbalance. A lot of the Trooper abilities lack a certain 'oomph' and impact. And the class lacks a signature move that really makes you want to be/play one. When I first saw a Bounty Hunter burst into the air literally rain Death from Above, I knew I wanted to be one. When I first used my Mortar Valley is was sooo disappointed. It felt like 'blurp... blurp... blurp... poof... poof... poof'. Rail Shot? A laser that fires from an arm-mounted gadget? Did you hear the sounds it makes? It's hella awesome! You feel powerful because of the sound and the fricking laser you just shot. Trooper get's another 'blurp' sound and a blue ray thingy off the target on impact. Why not change this to a small rocket-grenade? A little explosive ball that the Trooper throws in the air and fly's with a high velocity onto it's target? Sooo much can be done to make this class that much cooler. I think if BioWare changes the Republic's abilities to ooze more cool (not just Trooper's), the faction imbalance will straighten itself out.
  5. I completely agree, I don't 'feel' the impact of the lightning that comes out of my hands. The effects are cool but the sounds are really underwhelming.
  6. The sounds I really like it to be is the sound you hear when you close the map.
  7. Dear BioWare, First of all: thanks a bunch for making the best MMORPG and the coolest storylines, especially the Imperial Agent. So much ******ery. Enough praise! My suggestion is simple: make it so that you hear a short and unobtrusive sound when you select a target. This makes it easier for healers when there is a lot going on at the same time and you need to look at your quickslot bar instead of the party screen. This goes for damagedealers as well. The audable confirmation can be really handy when you need to check a cooldown right after you've selected a new target. This wouldn't occur when you tab target, because thats a very visual process. Ideally you would only hear a aound when manually clicking a (friendly) target. Also, would it be possible for companions to start attacking when my character deals damage, instead of them attacking when I receive damage? This would streamline the companion attack/tank/heal order so much better! Thanks for taking the time to read my suggestions. With Regards, Blaim
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