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Paulman

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  1. The lower the crit chance the less predictable it is. At 100% crit chance the damage will always be the same. That's very predictable! What you have right now are big hits with high base damage through power, a couple of lucky crits even at a low chance can end someone.
  2. *** are you talking about? I am not talking about increasing stats to astronomical levels. I am talking about making them more equal in value. Currently power has such a high value there is little point to get anything else. This would not increase TTK, as in order to gain from one stat you need to give up something from another. Have a LOWER crit chance with HIGHER base damage decreases the overall possible TTK and makes the overall game more prone to randomness. A player can get a string of a couple lucky hits doing massive damage. vs. With a higher crit rating and less base damage possible TTK is INCREASED and the damage is more constant. The purpose of stats in the game are to be able to customize your character. Currently they don't serve their purpose as there is little point to getting anything but power.
  3. I'm not saying that people should be running around with 40% crit chance. I am saying that the stat gained from ratings through gear should be gained on a more even footing. Crit rating, alacrity, main stat, etc. should be more valuable. Currently it's all about power.
  4. True. The stats should be more balanced so that players can pick diffent things. That is pretty much the reason for having them in the first place. By making crit so hard to obtain it makes autocrit abilities that much better.
  5. Honestly I wouldn't call GS/snipers a turret class anymore. They are more mobile than most really.
  6. Currently there is almost no reason to have anything but power. Allow players more options please.
  7. This thread is funny because the sin's were all saying that gunslingers/snipers were the counter to their class in their thread.
  8. DoT stands for damage over time. Orbital bombardment does just that, but to an area. Just sayin.
  9. This is a bad idea. First thing they should address is the roll. It's too good for both gunslingers and scoundrels. Secondly there should be some way of putting more pressure on scoundrel/ops like being able to interrupt their abilities.
  10. See a bar POP up and press a button. I don't see what's so hard about that. When I play a dps I don't really have an issue with healers so much. It's just a matter of working with your team.
  11. For sorcs/sages if you don't need to interrupt everything. If you interrupt innervate/healing trance, you'll cut out a large portion of thier healing and core mechanic. You have a point with the operative, many of thier abilities are instant. Emergency medpack is pretty insane for an essentiallly spammable ability but you just have to time your stun for when they are low.
  12. You know your truth. Lol. It's obvious that you're butthurt, because if you weren't you wouldn't be posting. Why pot5? If pvp is so great why would you need to advertise? You talked about pvp was awesome on fatman yet when pot5 absorbed fatman we saw like 95% on the players that came from there were just terrible. All you pot5 pvpers suck, bastion is manly. But we really need you. Lol.
  13. Someone must have really torn you a new one for you to be so butthurt.
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