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Fairell

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  1. played as infiltration till rank 66, now 31/0/10 there is no way in hell you can kill a geared and skilled sin/shadow as infiltrator ill kill you in 10 seconds, a bit more if you are healer and i mess up a bit. but against an infiltrator/deception you have to survive 20 seconds. if you manage that and can heal up, you may attemp to kill the sin. against tank spec in dps gear, just sit down and die, cause there is nothing you can do. you wont even be able to run from him. cant comment on balance/madness specs
  2. the first sin video i ever watched that i fully approve keep it up
  3. Fairell

    1on1 Classes

    tank shadow with stalker gear and there is nothing i cant kill 1v1 except good healers. as i was infiltration, full tanks and good marauders were tough fights.
  4. well, good vid, nothing spectacular though. but i feel for the imps on your server if they are all like those in your vid didnt find taunts on your bar, do you use them? at 12min you fight absolutely force starved but with blackout off cd otherwise like i said, good vid. try to get some really tough 1v1, 1v2 for your next one, preferrably other battlemasters.
  5. putting a kill of a 11k hp newb as a first fight clearly wont get you any popularity points..
  6. das einzige was mich mehr oder minder aufregt dass leute zum teil mit rang 63 volles set haben und ich mit 70 noch weit davon entfernt bin...
  7. thats not the point. the point is that some ppl DO get the end game gear handed to them and some dont under same circumstances
  8. i didnt ask for buffs and im pvping as 31/0/10 now with stalker gear and 2 pieces survivor (too lazy to switch mods) as full tank sin (def gear and def mods) you wont do any dmg and still die faster that PT or jugg. now to make things clear, i kicked as.ses as infiltrator and i still do as kinetic. i just said that for node or door guarding, nothing beats full tank juggernaut. PT coming close second. in a full pvp tank role, those two a better than sin in my opinion, cause they just last longer for reinforcements to arrive.
  9. are we playing the same game? cause i know another class with light armor, which is melee with no heals or bubble^^
  10. like i said, it sometimes gives you small tactical advantage but you dont really need it. love having it though
  11. as a tank in grp pvp you have to..well.. tank. and stealth does not help you at all with that. stealth has its benefits sometimes, but is more useful to a solo player. in a premade kinetic doesnt need stealth at all.
  12. you have best AOE. its a fact. sorcs utility aside, my problem with them is they are the only class that can regen resources while doing a lot of dmg. dot, gtae, channel channel channel, instant aoe with 20% more dmg, dot, gtae bla bla..oh look, i still have 100% force.
  13. i admit i also switched to KC at rank 66 or smth. kinetic is strong duelist, but for group pvp i would almost prefer a guardian. no matter how strong kinetic is, it is the only tank lacking an ability to mitigate focus fire. since mitigation stuff is additive, has anybody tested this? against force/tech a guardian/jugg has 40% base mitigation + 6% less dmg taken due to stance, + 25% less dmg through blade ward and + 40% less dmg through warding call. so it should grant immunity or near that against force/tech. + they take much less dmg through normal attacks and 1-2% more through internal/elemental. guardian with all cd on is immortal for the duration. unfortunately kinetics cant do the same. we still die quite fast when focused
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