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DarthSpuds

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  1. FE/ET's biggest failing was just how quickly it became boring. And it became boring so quickly because it was "one story fits all" - except it just didn't. Almost nothing in FE/ET makes any sense at all if the Protagonist is not a Force User. The idea of the Eternal Empire was good, the KEy Antagonists were OK, the "trash mobs" were utterly boring, predictable, and it was almost like the same "cast script" was copied on to every chapter, and despite cosmetic differences too many chapters were "corridor > 4 mobs > corridor > 4 mobs > corridor 2 elite mobs, 2 normal mobs > corridor" rinse and repeat ad nauseum. The huge story beats made sense ONLY to Force Using MCs. There should have been some "middle - chapter class divergence" so as to make replayability a lot more interesting. What cam after FE/ET? Iokath - so bad I've played it once on one toon and will NEVER go back. Ossus - quite enjoyed it. I've always enjoyed Manaan themed content - but that is the KOTOR fan-boy n me. The Mandalorian / Malgus stuff is getting boring quickly. Malgus has become the new Vitiate - "yay we defeated him, oh no he's back again for the third time" - they really, really, desperately need a more imaginative and less repetitive Lead Story Writer. Oh, and maybe revisit some of the "empty places" on existing planets rather than having a continuous stream of new planets - oh wait, new themed Cartel Packs - Cartel Store takes precedence over story. All The Best
  2. So can we: "Extend the Grind - some people are so fooled by it as to a) think it equates to content, and b) defend it" - and they are right, some people are so fooled. All The Best
  3. More whataboutery. That isn't a constructive rebuttal to their point. All The Best
  4. But people are still talking about server-mergers. Which means the players currently playing enjoy the game, but there are not that many of them left. Bioware should be looking to at the very minimum not lose any more players, and should be looking to grow the playerbase to the point of needing more servers, not less. All The Best
  5. It'll help if you read my follow-up post here as to reasons why they may want a head start on crafting: https://forums.swtor.com/topic/927302-player-owned-gtn-in-strong-holds-and-drops-fleet-gtns/#comment-9739512 It is not about "having it all now!" - it is about "having useful crafting, rather than useless crafting" - and if you level up crafting as you go along it is ALWAYS useless because it is always lagging behind your quest drops. All The Best
  6. The problem in this, and most other MMORPGs, is that if you gather your crafting mats as you go along you are never normally able to craft gear that is an improvement on the Quest Drops. For Crafting to be useful you need to be crafting better gear than you can pick up, and that means not relying on "gathered Mats" for crafting. Also, Crafting in SWTOR has been all but abandoned by the Devs since release - it has always felt overly complicated, lacklustre, and by-and-large (with one or to notable exceptions) next to useless. I mean look at the new planet, been through there at least a dozen times, on 4 different toons, all with different crafting and gathering skills - is there a single Craft-Mat node anywhere on that planet? Because if there is I haven't seen it. They just don't care about Crafting. Why waste effort on that when they can put Dev time and resources in the GS-x and give us more ways to repeat old content we were bored of half a decade ago. All The Best
  7. Yeah, handled properly this game could, and should, have been the WoW-Killer it was hyped to be. If they had continued with Class Stories - even if there was one Per Faction Story, but each CLass had one or two unique Side Quests - it would have bee awesome. The One Story Fits All of of KotFE/ET was utterly appalling, especially as almost none of the FE/ET story makes any sense at all if the protagonist is not a Force User. All The Best
  8. But that is NOT the players' faults. That is the fault of poor quality workmanship from the get-go. The "we stuffed it up on day one, so day 4,000 can't be any better" excuse just is not going to fly... ...ever. All The Best
  9. Ye gods, I hope we don't get any KotFE/ET "style" story content. Some of the very worst story content in the game, appallingly delivered IMO. I like the release cadene of a few chapters here, a few chapters a bit later, and maybe the first half of FE was interesting to a point, but the second half of FE and all of ET we very lacklustre, rinse-repeat corridor runs with almost metronomic predictability in how many enemy would turn up when in what strength. The best thing since FE/ET is the ability to bypass it all and jump straight into Ossus - they would not have added that if FE/ET was considered "good quality" content by the majority of the player base. All The Best
  10. Agreed. But I see no real problem with that either. If Biware really wanted to protect the in-game economy to prevent new players from being totally priced out of the market for... ...well, anything really, then they would do it. I know players who started the game, played a few hours decided to look on the GTN for crafting mats to power level some crew skills and decided that was it, the economy was so broken they not only couldn't compete in trading but could never hope to use the GTN to buy anything because literally everything was so over-priced. The F2P Currency Cap also needs to go, given the in-game inflation over the years an F2P players has no hope of getting a foothold in GTN land. If you want more players to stick around to pay for the game they need a better F2P "introductory experience" - the current one is awful. It is almost like they are being punished for being F2P, rather than being rewarded if they become subscribers. All The Best
  11. Some form of achievement perhaps? For example, once you've done X number of GTN trades then the GTN % drops and you get more of your money? Of course, the very simplest way to prevent Price Inflation is to limit the number of digits available when listing items on the GTN - if there's only 7 digits nothing can ever be more than 9,999,999 Credits. All The Best
  12. IIRC the only time the game enforces a Companion Change is in scripted story elements. I can't recall it ever happening outside of that specific situation. All The Best
  13. I am talking exclusively here about Meta-Currency for Gear Progression. As they are not tradeable then they can not be impacted by "currency farmers". All The Best
  14. That's the crux of it. If Game Companies keep doing what has repeatedly lost them players; then they really are delusional if they think it will magically increase players. Lack of story, increased grinds, over dilution of meta-currencies - all have been given as reason people left the game just within my small circle of player acquaintances. So what do Bioware do? Less story, more grinds, more dilution of meta currencies. It is bordering on insanity really. All The Best
  15. That another game has more currencies than SWTOR is wholly irrelevant to @SentinalMasterWW's point. SWTOR could, theoretically, have the least number of currencies on any game of it's type and STILL have too many currencies. Whataboutery is not a valid counter-argument, and never has been. Realistically, there is only ever a need for one meta-currency - anything beyond that is just about increasing replayability by diluting access to rewards; which is very lazy game design All The Best
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