Jump to content

Eraan

Members
  • Posts

    127
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Finland
  1. Resolute Guardian Robes has some annoying issues on female body type 2. The backplate/guard (or what ever it's called) doesn't look correct around left shoulder and it goes above left shoulder guard. Right shoulder is fine. This issue actually applies to all gear that has same backplate/guard. There are gazillion pieces with this issue. Also the robe part has some clipping issues while the character is using a speeder. Example images: http://imgur.com/a/Fi4pw
  2. Veteran Pummeler's Chestguard has issue with the light (or what ever that blue thing is) that's on the chest. It looks just fine in item preview window and cinematics & conversations but it shows just darkness in every other situation (at least with female body type 2). Example: http://imgur.com/DkxQc48 Other than that it's a flawless piece and looks awesome. This little issue is disappointing though.
  3. I would appreciate if this would be fixed ASAP.
  4. ^^The way they implemented shadows are rather horrible. It's totally unoptimised and anything higher than 2048 resolution will cause massive issues. Yeah, lod issues seem to be fixed. Sadly shading on characters (just go to Tatooine, start a conversation and you'll see) and horrible banding on Zakuul swamps (examples: http://www.swtor.com/community/showthread.php?t=843518) are still there. It looks absolutely hideous.
  5. Since the patch 3.3 character shading has been pretty broken (maxed out graphics settings). On various places/planets the character shading is really ugly with sharp edges: http://imgur.com/UMZ5EPW (Tatooine example) It used to look just fine before (example from 2013: http://imgur.com/degqCx1). It looks like someone screwed up the gamma settings or something and there's heavy clipping happening in dark tone processing. Now in KOTFE the character shading often looks really, really ugly with a lot of banding: http://imgur.com/QPEsIkP It makes the game look way worse than what it actually is. Shadows on characters have looked horrible for ages and KOTFE just makes it worse since in general the are more shadows. That's something BioWare should solve too.
  6. Also Andronikos seems to disappears quite often thanks to this great optimisation. Also the shadows on characters (faces) look weird since the patch on various places and planets.
  7. Yeah, I noticed that too on Tatooine. I can't believe how much the screwed up in latest patch.
  8. Consoles (everywhere) seem to cause issues. The lod popping is really bad for them. Pretty much every console everywhere looks like low poly mess unless you are standing 1 metre away. Example: http://imgur.com/T72Aqz7 Bioware plz, can I haz LOD slider?
  9. Jedi Sage's Gloves and the rest that use the same Republic armour pieces mesh like Acolyte Gloves, Traditional Demicot Gloves and the gazillion [random] pieces are bugged on female body types 1 and 2 (at least, maybe on all female characters - it seems to be fine on male characters). The bracelet part is not aligned properly so it looks rather stupid. This has been bugged since the launch. It would be about time to fix this... Image example: http://i.imgur.com/pR0ppFh.png
  10. There's an issue that causes the cloth part in - Traditional Thermoweave Vestments - Force Evangelist's Shroud - [Random] Cadet's Coat - [Random] Pleated Shirt - Acolyte Vestments (any chest piece that uses the same model anyway) to glitch. It looks like it's attached to the leg of the character and just stretches around in really glitchy way when the character is moving. It looks especially bad if the character is wearing pants instead of robes. This applies to republic versions and female body type 2. Image example: http://i.imgur.com/zi93zHq.png This bug really ruins it and this issue has been around for ages... It would be nice if this would finally get fixed.
  11. They added FXAA which blurs everything a bit. At the moment it looks like medium AA is FXAA, high and very high are MSAA+FXAA. I'd prefer to have separate setting for FXAA since I'd prefer NVIDIA driver FXAA to it (it's higher quality) or just plain MSAA. At least it's good to see that they didn't remove in game MSAA (which I will enhance to 8x through driver). IMO it doesn't looks like there's a difference in detail pop in compared to previous release. EDIT: So medium is FXAA, high is MSAA and very high is both.
  12. The list of bugged armour pieces is long, really long and nothing ever gets fixed.
  13. I'm not sure if I want to watch this. Spoilers.
×
×
  • Create New...