Jump to content

Masculus

Members
  • Posts

    4
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Australia
  • Interests
    Star Wars (wow that was a no-brainer)
  • Occupation
    Thats Classified
  1. I just dont understand why it is difficult to remove collission from all chairs placed in strongholds and to at least offer a cartel market emote (not from a pack) that would allow players to sit in a nuetral pose for roleplaying. I get that an update like this would cost money, but if the player base can contribute towards it then I cant see why this isnt being implemented.
  2. Kinda wondering why this hasn't been addressed yet. Do we need to have some kind of revolt before the developers will do something about this? Not to mention that stronghold chairs are nearly impossible to position yourself in as it is, which could be fixed by making the seat not clip with the player, letting you sort of walk through the chair to position your bottom, but hey raking in $7,500,000 a month from subs probably doesn't allow that kind of intensive budget.
  3. Okay so how could they improve on it without completely destroying the concepts that are already in play one wonders... Okay so as a Sith Inquisitor (only an example people so please don't get upset) You get a Fury Class interceptor and this is essentially your main Base of operations. So instead of canning what is already there we could expand on it instead... Firstly we need to keep the current method of getting your first starship... why? Because lets face it, that little feeling you get when you first walk into that hangar bay is a little too good to take out of the game... So current situation is that your starship orbits off planet in what I refer to as the Orbiting altitude or ring and is essentially a freeze frame focused on the planet, cool I think we can all deal with this being a sort of soloish area, where by you can't have some massive Starship blow some poor noob from the sky... Additionally from here you can go on runs through NPC populated missions to destroy key strategic targets in a rail shoot em up of rather limited proportion, cool keep that bit too for those who like your space invaders "come into the range of my mouse click and ill end you" types. Now we get to the "get to the point where you say how you want it to be" bit. Okay so considering that your beginner ship is by definition a light frigate (in common naval concept that is) with roughly the capacity to hold up to 20 personnel sleeping with a further 20 personnel seated (so by naval terms a total staff of around 90 personnel on a tri rotational shift). Point is this is easily large enough to seat an additional scout craft (this is in addition to the escape pod(s) located on the belly of the ship... So, has everyone noticed that there is a door that does not seem to lead anywhere on just about every ship you can get? We shall use this door as the foundation for the additional content. Through this door should be a set of stairs/ramp that leads to the lower/upper maintenance deck/mess hall (which might I add is alarmingly absent). On this deck we can include a small scouting craft which the player can use to enter thier first sandbox space missions/flights. So you get in the ship there is a little cinematic where you can see the pilot/character ask for clearance to exit planetary orbit... (this would have to be necessary to justify why you cant fly your massive imperial cruiser into orbit and smash noobs). After this cinematic you and your little Scout craft equipped with enough to provide front and rear deflectors to the capacity of your average fighter blast and a single blaster repeater at the front of the ship... With just enough room in the cockpit to sqeeze your 90kg/180lb Sith. There should be very little effort required for scripting as there is already a precedent (SWG)... Then you can look at progression such as through Fighters, Bombers, Frigates, Cruisers and even Battleships for guilds... And you can then associate things such as damage, repair costs, upgrades etc. Why do this? Because I have to say after five years of development this is a heck of thing to leave out... So in summary, no need to delete or change content, just add content... There is already a precedence I am pretty sure lucas arts holds the rights to, this will dramatically enhance the playing field and encourage players to join and level guilds and collect/build new and amazing starhip designs (if there are dramas coming up with designs simply look at the starships of the battle of Yavin and rewind a bit of the tech). And finally it will kick the *** of the pretenders over at STO... P.S. Everyone wants to be Sith... even me... although we already know that they lose... Hmmm... Sorry for the novel.
×
×
  • Create New...