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goldhtown

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  • Location
    Missouri
  • Homepage
    http://infernalharvestswtor.enjin.com
  • Occupation
    MBA Graduate Student
  1. So no update on performance loss after 2.1 and the addition of collections causing it?
  2. I think I speak for a vast majority of players when I say performance after 2.1 is worse than it was before. ***Primary Issue*** Slow Graphic Rendering Simple Example: On fleet, the Bank, Mail Box, or any other small clickable loads very slowly. For many people in our guild, with even high-end systems, it was immediate response before now it takes 10-20 seconds minimum for them to appear after loading fleet. ***Major Issue*** Graphic Rendering issues in 16-man Operations (way more than before) This became very apparent when doing S&V 16 Man HM Boss 7, Dread Master Styrak: *Constantly tanks were reporting the dragon spit was not rendering. *Repeatedly members would report rendering issues right after being returned from a nightmare phase. The raid wiping issue was the 8 force ghosts not rendering for some players, trying to get in melee range to prevent obliterate on a mob that has not rendered is a major issue. *After multiple issues all having to do with things not rendering during the fight we finally killed the Dread Master after about the 5th attempt. We could have probably one shot it if we didn't have all these problem across 10 of our 16 people in the raid. ***Our Understanding*** From what we hear this is an issue with the new collections feature causing extra load times for everyone, and interfering with graphic rendering on even the highest end of systems. ***We need a solution soon!*** If my guild is to continue to do 16 Man Raids we will need a solution very soon. *Do whatever you guys need to do internally to fix this please! *Please disable the collection option ASAP if that is the problem until it is fixed. *My guild has 40+ subscriber accounts that raid on almost a nightly basis throughout the week, and they count on 16 Man Raids (This number does not reflect alts or trial members) * Alternative option MOVE THE COLLECTIONS option to the personal star-ship ONLY. (Disabled everywhere else) WE NEED A SOLUTION SOON.. MEANING NEXT WEEK or I will be forced to start canceling 16 man raids in favor of 8 man making a lot of people unhappy. *****To Conclude***** Frankly, we're upset that this is effecting so many people, not just low-end systems but very-high end systems also. We are very tired of hearing guild member complaints about performance issues that suddenly come up after the new patch that NEVER existed before. A dev response at least telling us you guys are working on it would be appreciated, and a rough timeline when a patch to fix things is coming.
  3. Although with current changes to crafting removing the ability to learn 72 grade items, Infernal Harvest, the premier Imperial Trading Company on Jung Ma, would like to open up taking order requests to craft Grade 69 Arkanian/Elite (a.k.a. grade 30) quality specialty items our guild has learned for the server public. Here are all the Elite/Arkanian quality schematics Infernal Harvest can craft: {Due to market prices and lack of demand on certain items, mods & enhancements are no longer crafted unless special order is insisted.} For the most up-to-date list click here (Updated 5/23/13) The list is arranged by type of item. Hilts - 300k plus full mats - (Mats per item = 1 Mass Manipulation Generator , 4 Exotic Element Equalizer , 2 Mythra , 2 Turadium , 2 Tricopper Flux) Advanced Might Hilt 30 Barrels - 300k plus full mats - (Mats per item = 1 Mass Manipulation Generator , 4 Exotic Element Equalizer , 2 Mythra ,2 Turadium , 2 Tricopper Flux) Advanced Reflex Barrel 30 Advanced Skill Barrel 30 Armorings - 100k plus full mats - (Mats per item = 1 Mass Manipulation Generator , 4 Exotic Element Equalizer , 2 Mythra , 2 Turadium , 2 Tricopper Flux) Advanced Force Wielder Armoring 30 Advanced Might Armoring 30 Advanced Reflex Armoring 30 Advanced Resolve Armoring 30 Advanced Skill Armoring 30 {You can also look for our items sold on the GTN} -------------------------------------------------------------------------------------------------- ALL orders placed should be sent to "Timmothy" (or "Atthos" for Republic players). Place your orders via mail in-game message instead of attempting to contact the individual crafter/s in guild. If you have any questions on our policies or prices you are more than welcome to contact me (Timmothy) via mail or in-game whispers. Please include the following when submitting orders: 1. Guild Name (If you are a part of a guild) 2. Which specific item/s requested 3. How many are needed of each item 4. All Materials Once you send in your order we begin immediately processing it for crafting, and then deliver the finished items via in-game mail with an attached COD "Tip Fee". Thanks, Timm
  4. I sure hope the "new content" isn't just re-hashed old content updated. Nightmare TFB? what's the point if no new gear set?. Even with a new gear set, i've been doing TFB since last september, uncle uncle. Rakghoul event? done it already, without new items i could care less. Gree Event updated to 55? Who cares, super boring now, and no new incentives. And for the love of God, DO NOT UPDATE DENOVA TO 55! We've been raiding denova for over a year now, enough already. What I WOULD like is some ACTUAL NEW content. Give us a new Operation, even a tiny one or a new boss like Golden Fury. Throw us a bone with some new flashpoints, maybe a new quest hub, or even a new warzone, SOMETHING NEW that's actual content! Re-doing something old does not make it new content, sorry, i'm not fooled. Ohh gosh i hope 2.2 delivers.
  5. I think I speak for a vast majority of players when I say performance after 2.1 is worse than it was before. ***Primary Issue*** Slow Graphic Rendering Simple Example: On fleet, the Bank, Mail Box, or any other small clickable loads very slowly. For many people in our guild, with even high-end systems, it was immediate response before now it takes 10-20 seconds minimum for them to appear after loading fleet. ***Major Issue*** Graphic Rendering issues in 16-man Operations (way more than before) This became very apparent when doing S&V 16 Man HM Boss 7, Dread Master Styrak: *Constantly tanks were reporting the dragon spit was not rendering. *Repeatedly members would report rendering issues right after being returned from a nightmare phase. The raid wiping issue was the 8 force ghosts not rendering for some players, trying to get in melee range to prevent obliterate on a mob that has not rendered is a major issue. *After multiple issues all having to do with things not rendering during the fight we finally killed the Dread Master after about the 5th attempt. We could have probably one shot it if we didn't have all these problem across 10 of our 16 people in the raid. ***Our Understanding*** From what we hear this is an issue with the new collections feature causing extra load times for everyone, and interfering with graphic rendering on even the highest end of systems. ***We need a solution soon!*** If my guild is to continue to do 16 Man Raids we will need a solution very soon. *Do whatever you guys need to do internally to fix this please! *Please disable the collection option ASAP if that is the problem until it is fixed. *My guild has 40+ subscriber accounts that raid on almost a nightly basis throughout the week, and they count on 16 Man Raids (This number does not reflect alts or trial members) * Alternative option MOVE THE COLLECTIONS option to the personal star-ship ONLY. (Disabled everywhere else) WE NEED A SOLUTION SOON.. MEANING NEXT WEEK or I will be forced to start canceling 16 man raids in favor of 8 man making a lot of people unhappy. *****To Conclude***** Frankly, we're upset that this is effecting so many people, not just low-end systems but very-high end systems also. We are very tired of hearing guild member complaints about performance issues that suddenly come up after the new patch that NEVER existed before. A dev response at least telling us you guys are working on it would be appreciated, and a rough timeline when a patch to fix things is coming. If any of you are also experiencing worse performance after patch 2.1, PLEASE post below.
  6. We all appreciate you keeping this updated. Good luck with Finals and such.
  7. Raiding every night of the week. 16-Man HM TFB and S&V on a weekly basis Multiple 8-man HM TFB & S&V each week No locked groups, anybody capable could be raiding NO OTHER GUILD offers this and more! Join us.
  8. Bump, hoping for an update to the thread
  9. Paying for an account is still active, which would not apply in what i'm suggesting. Basically, if a unsubscribed account hasn't been logged in for X many months, then the character names should be cleared and made available to the server, and require a re-name if that player ever re-subbed or logged back in again via free-to-play. It's that simple. Subbed players wouldn't worry, and free-to-play people could just log in to their characters if they care about not losing a name after several months of inactivity. I don't think this is very extreme as some have implied, and it's fairly standard for other MMO's.
  10. I think it's great that we're finally seeing free character name changes in the upcoming patch, however, many names are sitting in limbo or "squatted" by people no longer playing for months now. Bioware, i would really hope you'd begin some sort of process to whittle out names from people not playing the game anymore. I know you want them back, and might be afraid they'll say, "forget this, i'm done since they took my name", but you guys could easily deal with satisfying both concerns like other games in the past have done. Simply send out an email reminding people who haven't been playing for like 60 days or more how awesome the game is, and that if they don't log into their account to confirm they want it still, they'll lose their current character names and have to reset them if they ever return. DONE, SIMPLE. Not only does it clear out names for those who actually DO want to keep playing the game, but it's a firm nudge to people sitting out playing that maybe they should come back. If you agree with this approach, your post would be appreciated to give attention to this concern.
  11. As of 4/28 Infernal Harvest has killed every Operation Boss on HM. S&V TFB GF All are DEAD on Hard Mode…. As of current day we are the only Empire Guild that has done it. We would like to congratulate our fellow "full-clear" guild on the Pub-side: <Nights Radiance>. Infernal Harvest is the Premier Empire raiding guild on Jung Ma!!!! Enemies have fallen. Planets will Burn. The Reaping is here. The time has come... for the Infernal Harvest. Join us.
  12. Infernal Harvest is 5/5 16-Man Story Mode TFB Version 2.0 (Apologies, normally Niccii does the screenshots but was feeling ill tonight, so i took the screen shots, but apparently I suck at taking screenshots so here are boss kills and achievement pics that should still be sufficient for a non-server first kills) The Writhing Horror - 4/18/2013 at 10:32PM EST The Dread Guard - 4/18/2013 at 11:01PM EST Operator IX - 4/18/2013 at 11:25PM EST Kephess the Undying - 4/18/2013 at 11:46PM EST The Terror From Beyond - 4/19/2013 at 12:06AM EST - only got achievement screenshot somehow
  13. Infernal Harvest stands tall among the top progression guilds on Jung Ma server. With the release of the expansion/2.0, Infernal Harvest has already made our presence known by achieving several Server First clears. Current Progression (4/13/12): 8-man SM Scum & Villainy 7/7 Bosses - Server First Full Clear 8-man HM TFB (lvl 55 version) 4/5 Bosses - Server Firsts 8-man SM TFB (lvl 55 version) 5/5 Bosses 8-man SM "Golden Fury" World Boss - Server First Clear And this is just the beginning, we're focusing our efforts toward progression operations for anyone capable in guild by also expanding into multiple 16-man raiding groups, giving even more opportunities for everyone capable to raid throughout the week.
  14. Infernal Harvest will be doing 16-mans also soon, and plenty of raids each week to satisfy our numbers and new recruits alike. Our philosophy is that we don't just want a small elite team of maybe 8-10 raiders who get to do the hardest content, our intent is to create a raiding community with dozens of players geared and raiding as much as possible! With no pre-set teams, raiding opportunities throughout the week, no raiding activity requirements, and the experience and numbers to clear content on a regular basis...Why not join us?
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