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Childo

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  1. Meme si mon avis n'est pas très objectif: l'AS est le meilleur heal du jeu^^ Bon j'exagere un peu mais il a un très gros potentiel!! En pvp, il est immortel En gros vu qu'il joue sur des dots (presque gratuite) et que tu peux placer en courant, tu arretes pas de bouger et tu places tes hots sur tout les joueurs. approche toi d'un groupe et lache ton aoe. repete l'opération indéfiniment et u fais 1M de heal/bg Avec tout tes cd tu es dur à tomber Tu te fais pas facilement repérer et si c'est le cas tu fufu En pve, il envoit du lourd Pose tes 2 sondes sur le main tank et tu spam injection de kolto en cas de besoin Le combo aoe hot + hot sonde + infusion de kolto te ramene nimporte qui à 30k en 3 sec Il fait pas le plus de heal en pve car le soso a un aoe bien plus puissant mais bien joué il le surpasse En guilde, on s'est amusé avec un sorcier à healer à fond pendant 10 min sur un combat résultat 3400 Hps chacun En plus avec un AS tu peux tenir un tank tout seul^^
  2. Man maths is theory so don't keep on searching for holes or mistake in my developpement And I'm actually 35% crit and 75% surge, is there a problem? But for my developpement, i used number to point which stats can give you better HPS It is totally theoric so don't rush in it saying it is wrong There is one thing I wanted to point on: Just have fun!
  3. I like math so I test something For the 2 situations, we have 35% crit Let start with 10% alacrity and 70% surge GCD of 1,35 sec which means appromatively 44,5 heal done/minute We think about a 5 minutes non stop heal So it makes approwimatively 222 heals on 5 mins Let says one heal provide 4000 Hp You made 35% of them crit at 100% surge (70+30) and it gives you: 621600 heal^^ 65% non crit gives you: 557200 So a total of 1178800 heal/5 minutes 235760/minuts 3929/sec Good^^ Now with 5% alacrity and 75% surge Let's go we stil have 5 minutes of heal and a heal is 4000 But the GCD is 1,425, you now makes 42,5 hea/minutes so 212,5 heals/5minutes 35% crit gives you: 601000 heal (a bit less) 65% gives you: 552500 for a total of 1153500 heal/5 minutes 230700/minuts 3845/sec 100 point/sec I admit it seems better At pure number, alacrity wins But thing about it you do not spend your time spamming the same heal You use more than one touch and believe me or not: every one is different^^ I rather like having less alacrity which means having a bit less of heal but a better healing in time of rush I would say one last thing: Play the way you want, as long as you have fun and you keep your tank alive
  4. Global CoolDown? It is fun you say this but i will reply this: which cooldown are you talking about? We don't have any^^ The only cooldown we have is for recuperative nanotech. And I would say 15 sec of cooldown is quite not much of time. 2 heals by operation is more than enough to provide as much aoe of heal as you need. I think you can spam surgical probe quite fast enough^^ As for kolto infusion, it now provides a hot. I think it became a little usefull but not that much It can gives you a hot which means you can use it and have protection of heal if it suddently rush in damage. Ki + KP means 2 hot and you can have a better anticipation. But in real circuntances, and I mean operation, it is not that muche usefull. I explain: Normal situation: We are 2 heals, we watch over our team. We keep an eye on the main tank and provide aoe of heal on the team. For me (an operative), I alway put the 2 kolto probe and maintain it. Let say, the other heal is a sorcerer. He puts a force barrier ont the main tank. Believe me or not, but the tank is always at 80% of his life at worse case. Time of rush (first part) The team took a several hits and we (the heals) put all of our energy on healing the team, leaving the main tank aside. And then we see that he only has 30% of his life. Secondly, the other tank can't swith because he is aleready tanking something else. So! I put 2 Kolto probe on the other tank while the sorcerer first cast a force barrier on the main tank. Then i just have to spam surgical probe (with kolto probe) to put him at the 50% LP limiT. With the help of the sorcerer, it really is easy An 2 cast of kolto injection makes him at 90% (the sorcere would have keep him at 50% thank to his infusion) Ok, you see no particular need of alacrity, because i do not use GCD and the use of surgical probe was more usefull than a kolto infusion with a cast that could mean death at the 30%. Time of rush (second part) The boss suddently rush the damage If you are good enough to anticpate and with spam of Kolto injection (and help of kolto probe), you can keep a tank alive I don't have to say anything else^^ Time of rush (third part) Boss enrage: say farewell I think with my developpement you can understand that alacrity is not the main stats to develop. I think 5% is good enough. It is a reduction of 0,1sec of injection and it does cost that much to put your stats there (one or two pieces of your stuff) For your energy, you never have probleme with it or I will suggest you to rethink your role. Because it really is easy to have 70% and more anergy (and the real limit is 60%)
  5. Alacrity seems still to be uselles for heal operative Before 2.0, my stats were: 720 heal bonus 40% crit 80% surge 5% alacrity Big heal with a maw chance of crit wiwh means crit of 110% via talents tree Alacrity was quite ineffective cuz' I had only one cast: kolto injection. I was like at 1,9 sec for the cast (and 2,8 for diagnostic but don't matter) I used the instant heal everty time (leaving kolto infusion aside) At 2.0, nothing changed! You could say alacrity become more usefull but how? Reduce your cooldown? You don't have any^^ I still use surgical probe et never use kolto injection Why? instant heal is amasing why bothering casting a heal who will take 0.4 sec less than you bigger heal (injection)? In time of rush just spam surgical probe and it works really well. The combinaison of surgical probe + Kolto probe can keep a tank alive And for the energy you still have no prob with it^^ 2.0 doesn't really change the operative It is still the best heal of the game (for sure^^) It just make your heal better and you can gain 3 technical avantage easily (vanish+stim boost) You never run out of mana, you can have 3 instant heal anytime and you have the best mono cible heal (kolto injection) For the stats, I'm more or less like this at this moment: 35% crit 75% surge 5% alacrity 800+ heal power (doesn't remind the number) less crit/surge with 2.0 but more healing power
  6. Etant assassin tromperie, je pense garder la même spé et améliorer l'arbre folie pour avoir marque de la mort (grace au lv 60) Je joue pve donc le changement de la maj m'affecte très peu^^
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