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Real_FlyGonz

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  1. I will make one closing remark and drop the subject. Thank you guys for your opinions and replies. I just wanted a Dev to respond to my concerns with marauder pvp in Onslaught. P.S. I appreciate the tooltip copy paste of marauder abilities, but it was unnecessary.
  2. Im aware of all the awesome tools mara has, and the cool utilities it has. But again... I am talking mainly about Onslaught. Every class got huge buffs in one way or another. Mara got some more utilities. Using force camoflauge is only good if they leave you alone after it ends a few seconds later. Then the game takes like a year to make you leave combat to heal up. I am also looking at this from a dueling standpoint, which is a huge weekness in this game. Dueling is not balanced at all, but it shows you if a class is weaker than another in a pvp 1v1 situation. Jugg will always beat a mara, unless the jugg is brain dead and doesnt know his rotation in pvp. Mara cant stealth out of a 1v1, if the opponent is even half decent.
  3. I know classes are mirrors from pub to imp, I just dont know the names of the mirror specs. That was what I meant when I said I don't know about guardian. Again, you keep saying to learn my class, as if I dont know how to use every single ability at my disposal... trust me I do. Thats not whats at question. Even some of the best marauders on star forge are abandoning their maras, due to it being left in the dust, in comparison to other classes IN ONSLAUGHT. Another thing, I actually tested my theory on rage jugg and fury mara being the exact same amount of dmg. Not only do they have the exact same rotation, with the exact same abilities (that also do the same damage) but jugg have more survivability. This is all related to PvP dps, not PvE. If you like, do the research I did. Look at the damage on the tooltip of furious strike on a jugg at item rating 258 (about 15000-16500) and compare to a mara's furious strike at item.rating 258 (the same numbers). Hence my issue with jugg dps and mara dps. Same abilities, same damage, minus ED which is god mode in pvp. The only thing to do against ED is notice it fast and cc them with all you got... for 12 seconds. Someone memtioned annhialation as very high dps in the PTS. Is that parsing in PvE or PvP? DoT do well of you arent in a hurry, but in PvP as a mara, you usually need to kill quick due to lack of survivability.
  4. Thank you for your reply. I cant speak to pub classes or specs. I am only knowledgeable with sith classes, specs, and abilities. A jug,g in rage spec, can out dps a marauder. Maybe this isnt something guardians can do, but juggs absolutely do. Ask any sith pvp player who is well versed in the ranked or even reg community. My quarrel is with the fact that a pure dps class, like my marauder, is even remotely similar or less effective in dps as a class that has tank defensive cooldowns. Such as ED and others. I can understand that rage is a dps spec and should pull good dps, but take away ED or something to make it balanced. No reason for a class to have the best of both worlds. Just to clarify, I know marauder in and out. I play at a high level in pvp. Im just talking about how we will be left in the dirt come Onslaught. Every class is getting really good defensive or offensive or even both buffed. Marauder is barely getting a buff. I intend to do my best to work with what Onslaught makes my marauder out to be, just as I have up to date.
  5. Being a marauder main in pvp is not for the feint of heart. It is probably one of the harder classes to master in pvp combat, especially if you are targeted or 1v1. So I was expecting some nice buffs to the defense of this class or maybe a bit more damage than it currently puts out. I know, some of you are thinking more defense or dps would make marauder the most OP thing in the game. But lets remember that there already is a "marauder" that hits harder and has better defense, the Rage Jugg. Reading the patch notes and feedback from the PTS, it seems that they have yet to realize that marauders are nothing more than lackluster juggs. They offered no major buff to the class to make it stand out from the jugg in combat, aside from the already superior mobility which means not much in pvp during a 1v2+. Instead they buff jugg defense and leave marauder with some mediocre, at best, buffs to our avoidance and some new interactive ability. Can a Dev or someone who actually helps make class changes explain the reasoning on why you make a jugg have more dps than a marauder when they have 5x the survivability? Maybe I am missing some major buff to the class coming in Onslaught, but so far the few changes I read are not enough to make a glass canon, like the marauder, beat other classes in dps while having way less defensives. Devs please fix marauder in onslaught instead of keeping it in the shadows of jugg.
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