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KhalDrogoe

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  1. Bwahahahaha! I want them to fix how rapid shots targets self. Currently you don't have to have a target to self heal. Rapid Shots, you actually have to click on your own portrait to use. If they fix this, and power surge etc. for dps classes, then all will be well. Maybe add some more DR for dps mercs.
  2. No, this doesn't have to do with 25% min charge. I played my gunship the other day and something is screwy with how it handles firing now.
  3. Huttball would be the only one with staying power. Voidstar and Hypergates would never see play again.
  4. 8v8 pong match would be boss. But then the people guarding the tops and bottoms of the screen would complain about not getting enough play.
  5. Tait, you've just jettisoned up to the position of my most favorite Community Team member! Congratulations!
  6. Ms. Watson, Welcome, and happy new year! If you got the gumption, the PvP forums could always use some attention. Last time Eric ventured over there, however, he made promises he couldn't keep (see signature.) But we want some lovin' touchin' squeezin' also! Just ignore the millions of premade threads the noobs posted.
  7. I posted this in the suggestion forums. But I also wanted to post it here for you guys. Something I've noticed is that the PvP queue is spread so thin now. Ranked Team/Ranked Solo/Regular/GSF. What this has done is spread the PvP community out alot. Because we do not have cross server queues, 1 servers population to provide adequate amount of people to get consistent queues in all facets has grown increasingly frustrating. Suggestion! Create a PvP group finder queue. Take the template you have in place for the Flashpoint/Raid Groupfinder, and implement it for PvP. This will allow for PvP'ers to be able to queue for multiple things instead of picking 1, waiting 20m to see if it pops, drop queue, try queue #2 for 20m see if it pops, drop queue, try queue #3 for 20m see if it pops. (And hope that the other people that want to PvP happen to also be in the same queue as you at the same time) If you create an UI that people can select which PvP areas they want to queue for (much like selecting which Hardmode Flashpoint you want to do) Then it can consolidate all the PvP queues together and be able to queue for everything instead of just 1 at a time. I think this will improve queue times significantly. No one likes to sit on fleet spamming general chat to get enough people to queue up for the PvP queue we want. You could even take this one step further with regular warzones. You could create a preference list for map types. Two maps per selection, 1) CW/NC, 2) Huttballs, 3) AH/VS. If a majority of people in the queue want to play huttball, then those maps are selected. Preparing for the 2nd huttball map that is. You could also re-implement 8-man RWZ's into the list, since we're all queueing for the whole smorgasbord of pvp anyway.
  8. Something I've noticed is that the PvP queue is spread so thin now. Ranked Team/Ranked Solo/Regular/GSF. What this has done is spread the PvP community out alot. Because we do not have cross server queues, 1 servers population to provide adequate amount of people to get consistent queues in all facets has grown increasingly frustrating. Suggestion! Create a PvP group finder queue. Take the template you have in place for the Flashpoint/Raid Groupfinder, and implement it for PvP. This will allow for PvP'ers to be able to queue for multiple things instead of picking 1, waiting 20m to see if it pops, drop queue, try queue #2 for 20m see if it pops, drop queue, try queue #3 for 20m see if it pops. (And hope that the other people that want to PvP happen to also be in the same queue as you at the same time) If you create an UI that people can select which PvP areas they want to queue for (much like selecting which Hardmode Flashpoint you want to do) Then it can consolidate all the PvP queues together and be able to queue for everything instead of just 1 at a time. I think this will improve queue times significantly. No one likes to sit on fleet spamming general chat to get enough people to queue up for the PvP queue we want. You could even take this one step further with regular warzones. You could create a preference list for map types. Two maps per selection, 1) CW/NC, 2) Huttballs, 3) AH/VS. If a majority of people in the queue want to play huttball, then those maps are selected. Preparing for the 2nd huttball map that is. You could also re-implement 8-man RWZ's into the list, since we're all queueing for the whole smorgasbord of pvp anyway.
  9. We'll get it after we get the bolster explanation.
  10. Or a 45 second duration and 3 second cool down!
  11. Wouldn't the classes that have an OH shield do the best in this style of play? Or do you need to remove both MH/OH to make this work? With the removal of tech power, would skills like electronet even do noticeable damage?
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