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Pravis

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  1. Your analogy is wrong. If you want to use cars then the correct way would be that Blizzard would be the car company established in 2005 with WoW their flagship car. For 7 years they keep adding features until a new car company is established in 2012 called Bioware with their car TOR. Not having the 7 years of experience and metrics they still have tons more features in their first year car then Blizzard had in their first couple years BUT they also improved on some features and added new ones that aren't even on the horizon for their competitor. That's s little more accurate. You can't compare a 7 year old game which has been printing money to invest in improvements to a new game from a company with no experience in the market. You could compare launches of each game and see how TOR has learned from WoW but haven't the time yet to add all features.
  2. A small minority of players (<10%) are in a situation where you need to min/max your character in a way that damage meters are needed. If you want your guild raid to be that "competitive" than all it takes is a simple "send the Ops leader your dos" after each fight to determine what needs to be done. And if you happen to be in that situation you should have no problem being honest to improve. The remaining 90% don't need anything more than their own data.
  3. And this is a good thing. It is poor game design for many reasons, not the least of which is having a pool of players to draw from when wanting to progress. Once players have gone through their jeting or attunement for the next tier there is no incentive to go back. In fact redoing the attunement was always such a hassle so new players or alts would sufer when they get to a stage and nobody wants to group.
  4. But you probably won't see it as much as you think. Not in flashpoints, ops, pvp, anytime you're grouped since companions are gone....where are you going to see it? If stuff like that bothers you then you might consider going on an RP server which I imagine has more people sticking to canon gameplay.
  5. Only that in another ticket response they have admitted that the Codex itself is bugged in that it lists items you can not cirrently get in the game as the total for a category or planet.
  6. Augment slots will not break the game for min.max purposes. In addition, there are very few pieces that really matter for customization and not having the augmetn slot on those (if you want the Heroic reward gear) is not going to hurt your character.
  7. This is a great design from both a gameplay and a story/lore view. Storywise, there is no reason why space station deisgns should be that different from each other. Ita a very efficient design for starters, so why would Imperal or Republic go out of their way to reduce efficieny just to be different. From a gameplay view people who play alts on opposite sides dont have to worry about learning a completly new and nonsensical map. Take any of the cities in WoW. While the differences were visually interesting, some were just a huge pain to traverse. Ogrimarr was a pain to run around compared to Ironforge. I'm happy that the fleets are identical.
  8. Or you can buy the Orange gear from crafters which are critted with the augment slot, which would, you know, give greater balance at the high level for all crew skills.
  9. Yes the same area in the south unlocked it for me. Very frustrating.
  10. All planet titles have been removed, as confirmed to me after submitting 3 tickets.
  11. Imperial side is missing Rakghoul Disease, a bugged Bounty Hunter more item, and like every planet the cool Titles.
  12. My wife wanted a tauntaun mount for her inquisitor the first time she saw one....and not being a big star wars fan kept calling them giant rabbit goats. Also was that mount dropping from boss of foundry serious?
  13. The OP has tons of exaggerations and incorrect assumptions that drown out the few valid points he makes.
  14. You as an individual has evolved over time but that is not the same as the target audience. Simple example...1 million teenagers are a target audience... 10 years later are those same teenagers still the target? No. Its a new 1 million teenagers....and maybe include a small percentage of the original. But after 10 years people and priorities change so now you have that original 1 million teenagers as 1 million adults with probably their own opinion on what the game should be to accommodate their own unique needs. Its silly and ignorant to expect a game to cater to anything but their target audience. Accept the fact that you may no longer be it....especially for a game which has a goal of a large subscription. Not that your opinion does not matter but you shouldn't have delusions that because you feel a certain way that means the majority does.
  15. Article is written by someone who has been playing MMOs forever....after years of playing and giving yourself a second job of blogging in the genre and playing games to death you will get burned out and change priorities as well as age yourself out if the target audience
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