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GOYAFIDO

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  1. +1 I have had tickets acknowledged by the interface as having registered and then I have not gotten response. I have an issue where a closed ticket keeps flagging to tell me i have a new email...of course there is none because the ticket is closed. I have opened no less than three tickets on this and they only responded to the third and the response was "known issue." We shall see.
  2. What happens to Aric Jorgan makes zero sense because he wasn't ever in havoc squads chain of command...he had the PC on loan. It would have made just as much sense to blame it on that private that asks the PC questions, that is to say none.. Otherwise, to keep the game visible, all ranges have to be drastically shortened like to paintball ranges. There can't much of a level of AI complexity because too many players will get frustrated and die. Any game is capable of delivering far more than it does in many areas but it doesn't because it has to deal with low end computers and okay, but not great, players.
  3. There are melee combatants besides jedi/sith in this universe but knowing jedi/sith and some other melee combatants CAN and WILL effectively close to melee engagement range even in the face of small arms fire should GUARANTEE a much greater focus on melee training and, in the example of the cinematic, the willingness to use it on a tactical basis.
  4. Problem is, this isn't reality. It's a far, far cry from reality. Frag grenades, claymores and cluster bombs should be a clear counter to melee force users...but they are accounted for in game by shields of various kinds. The shields are so awesome in fact that a trooper pickles off a grenade in a fashion that SHOULD result in the loss of most of his head and that of the sith he embraces...and yet... As far as engagement ranges go, unless one uses wide shots, cuts etc to show the size and distance of opposing forces, things will have to be visually much tighter, say an op that takes place in woodlands which significantly reduces engagement ranges and may affect the types of weapons used because we don't want to knock down trees on our own personnel. Even though the troopers ambush from above, (far more frag type anti-personnel weapons were needed, imo), cutting back and forth from troopers shooting to sith running at them, or leaping up to them will have an old time braveheart kind of vibe to it then it will just be a matter of a minute or so anyway before the blaster blocking sith get in range and we have a melee fight. They could stand there and have much of their fire blocked whilst a unified force walked up the hill or they could ambush the sith and then jump inside the sith formation of mostly melee and try and break up their formation. Unless neutralized, the melee will press to melee range. People HAVE been charging in to melee range for thousands of years of recorded history. Bear in mind that while there have been combatives programs developed outside of the real world spec ops community, the majority of modern forces are trained and focused almost exclusively as riflemen with little or no melee training because they are FAR less likely to need it given the technology we have to day...and the melee forces we DON'T have today. Those troopers, on the other hand, KNOW for a FACT that unless they neutralize the incoming melee before they reach engagement range, there WILL be a hand to hand fight whether the troopers have ammo and frag left or not. That said I agree that I think the fight could have been organized a bit better at the beginning but it was not nearly so egregious as most other game and movie fights on this scale, I have seen.
  5. I think that covers your position and the position of most of the virulently anti-information crowd quite nicely. Once you figure it out you will have your answer.
  6. It IS fun for many and therefore not a "job". Why do casual players seek to to ruin the game for people who actually like trying to do better rather than just "show up" and press buttons until something falls down? Why do people who just want to "show up" have such a problem with people who actually try hard doing better and doing it faster? This is more "let's hand out participation trophies so people don't get their feelings hurt" instead of having first, second and third place. Why SHOULDN'T people who do hard modes get better gear? Why do people have such a huge problem with being not as good, or wealthy or as well geared as other people--WHEN THEY CLEARLY DON'T WANT TO TRY AS HARD? Just because some people don't mind not even making it onto the stand, doesn't mean we all don't mind it. "Many" isn't very meaningful. The majority of the people complaining about being "have nots" are the same people complaining about not being able to play "casually." So the more casual players on the whole will have less money and worse gear than the hardcore players...just like IRL. Why do people think this is unfair? You clearly don't want people who try hard to do better than those who just "show up" and you will paint all such players with the "elitist/epeener" brush to support this position. Childish indeed as the other poster said.
  7. Have you considered that people should try the "Put on your big boy/girl pants and deal with it" approach if they run out of space, when in fact that is where they should START? Petition the game company to add more slots if you need them, it's not like they take up a lot of drive space. Blame the provider if they refuse to provide them. Speak with your wallet if necessary. People need to take responsibility for themselves and quit waving their full "boo hoo poor me" diapers at other players or at their providers for that matter. I think true exploits should be punished and some "crystal ball" addons like DBM are indeed way over the top, indeed unwanted and indeed have influenced content design but the information they provided was and IS still available to everyone. Figuring out the best way to do something seems like the smart thing to me and I think most people want to just slot in and have a good time rather than blaze content trails so they end up researching other peoples work which is usually published on the web for that express purpose. In any event the content is intended to be done however it was designed in the first place so the people doing it in what they think of as "the right way" are in no way significantly disadvantaged, they just move through the content a little more slowly. As they CHOSE to do. It is neither my fault nor my responsibility that game companies CHOOSE to make information available and that players take advantage of this. If Blizzard designs content with DBM or any other information source in mind then players need to use DBM or which ever information source is relevant, it's just that simple. If people don't like it they should petition their provider...and speak with their wallet if not satisfied. Some people are satisfied with participation trophies and other people want to win. I am puzzled that the people who just want to show up are troubled by the idea of people who want to win doing better than them and doing it faster. It's not like joe six pack who only plays an hour or two per day doesn't have access to specs, walkthroughs and addons like DBM along with everyone else. Some people don't want to use the information available and yes it sometimes reveals things about content that can be either used legitimately or exploited to someone's advantage, but surely there are enough people who want to do things "the right way" that people of similar mind should be able to form groups, yes? Gear is silly fast to get instances and pvp already in this game. Where is this great disadvantage? It always comes down to personal choice and personal responsibility regardless of other considerations but someone will use information if it is available however the less information there is, the less difficulty there can be with content. The more RNG elements are introduced into content, the less control the player has over the outcome. Less data=more random. There is a lot of back and forth but what it really comes down to is: How challenging do you want your content to be and how in control of the outcome do you want to be?
  8. So again, Anti-addon (anti-information) People tend to fall into one of two groups: 1.) Information will enable bad people to look at my numbers and be mean to me and hurt my feelings thus reducing my quality of life. This is easily and quickly fixed by not taking them seriously and using "ignore" so there is no reason for people to keep bringing it up. 2.) Information will give people an unfair advantage which will require the game developers to increase the difficulty of content to keep up with the advantaged addon users thus leaving the non-addon users behind with more frustration and less access to content and gear. EDIT: While in fact demonstrably CORRECT, (not sure why I expressed this this way as I have always hated needing a crystal ball like DBM), it is also demonstrably the responsibility of the PLAYERS who CHOSE to not avail themselves of information made available by the game provider. This leaves little room for any other anti-information position besides "just cuz." EDIT: Snipped unnecessary repeat. EDIT: Changed some instances of "addon" to "information."
  9. Whoa dude... You clearly didn't read the part where I said I don't get upset at people when I have no reason to care what they say to me. I didn't write this for you and I don't know you...I PROMISE you, you didn't upset me. You also clearly missed the part about where I said I wasn't honestly sure my post applied to you. If it doesn't then move along. I only brought it up because the anti-addon (anti-information) people tend to fall into two groups: 1.) Information will enable bad people to look at my numbers and be mean to me and hurt my feelings thus reducing my quality of life. This is easily and quickly fixed by not taking them seriously and using "ignore" so there is no reason for people to keep bringing it up. 2.) Information will give people an unfair advantage which will require the game developers to increase the difficulty of content to keep up with the advantaged addon users thus leaving the non-addon users behind with more frustration and less access to content and gear. This is demonstrably incorrect so there is no reason for people to keep bringing it up. This leaves little room for any other anti-addon position besides "just cuz." You seem to be pro-information rather than anti-information...but anti-meter, which IS information. Why the seeming discrepancy? We are really just talking about tools whether they are built in or addons. Labeling things as "addons" is just a distraction from the real conversation which is really about some people wanting more information and some people wanting less. The whole "boo hoo mean people" business is just an emotional and unnecessary distraction. The mean people are already here and won't be made more mean by having more data. To be fair I have also seen people mention that another reason to NOT increase data flow is the increased risk of tanks losing threat because people won't know where their threat is which would increase tension and thereby enhance entertainment value. That idea has some value to be sure but I think it also stifles the ability of the developers to increase the difficulty of their content which, except for Nightmare Modes, is already rather easy, I think with precisely with that idea of uncertainty in mind. As long as content and player abilities are tuned with that uncertainty in mind it wouldn't be bad to not have extra tools but I think there will be a hard and relatively low ceiling on content difficulty because of it due to not wanting to have as many bosses one or two shotting players and and players thereby not actually being pushed that hard to perform. I think the most fun would be for there to be no dps heals or tanks like in GW2, which is truly designed and tuned with the above in mind but that seems unlikely. EDIT: Changed some instances of "addon" to "information."
  10. I am not sure honestly, but perhaps this might apply to you: To address those who don’t want their feelings hurt by mean people with meters: The epeeners are a tiny percentage of the population and they have ZERO control over YOUR game and YOUR attitude that YOU do not HAND THEM ON A GOLD PLATTER. All this fussing and complaining about them is completely unnecessary and completely YOUR choice! You are VOLUNTEERING to be this miserable. Be RESPONSIBLE FOR YOURSELVES!!! Put the epeeners on ignore and get on with your game life. Even without meters and other addons these will be people you don’t really want to group with and chances are you will never measure up to their standards so you will never group with them anyway…why bother with them at ALL when you DON’T HAVE TO!!!? What you are doing is like smacking yourself in repeatedly in the head with a hammer and then wanting to ban hammers because they give you a headache. Put down the hammer and walk away. You keep pointing out that most players are like YOU so clearly ignoring the epeeners would NEVER reduce the number of groups available to you! I haven’t been kicked in this game but I have been kicked on occasion in other games and sometimes talked down to but has it really hurt my feelings and caused me suffering? Are you kidding me? Who are those people that I should EVER respect or care about what they think? I happily, and sometimes grumpily, take constructive criticism because there is ALWAYS a chance it will improve my game. Good on you if you have something to tell me but please make sure you have YOUR ducks in a row about it before you do so you don’t waste my time. The obvious, logical solution to the hurt feelings problem is to put mean people on ignore on walk away and have fun your way yet people prefer to fuss and complain rather than do this. Here is what a lot of people think when faced with this completely illogical position: 1.) Some people like drama and like to fuss and complain rather than actually find and use a solution to their problem, especially when it is this simple and this easy, and they will grasp at any opportunity to do so no matter how silly. 2.) People complaining want to ban public meters but DON’T want to put the epeeners on ignore because a lot of them WANT TO GET INTO THE EPEENERS GROUPS ANYWAY even though they absolutely, positively DON'T need to run with epeeners to get a complete game experience! One logical conclusion here is that the complainers really AGREE the epeeners are better and will give them a better chance at completing content and want to group with them anyway otherwise why put up with them at all? This clearly maketh one to go “Hmmm.”
  11. To address those who don’t want their feelings hurt by mean people with meters: The epeeners are a tiny percentage of the population and they have ZERO control over YOUR game and YOUR attitude that YOU do not HAND THEM ON A GOLD PLATTER. All this fussing and complaining about them is completely unnecessary and completely YOUR choice! You are VOLUNTEERING to be this miserable. Be RESPONSIBLE FOR YOURSELVES!!! Put the epeeners on ignore and get on with your game life. Even without meters and other addons these will be people you don’t really want to group with and chances are you will never measure up to their standards so you will never group with them anyway…why bother with them at ALL when you DON’T HAVE TO!!!? What you are doing is like smacking yourself in repeatedly in the head with a hammer and then wanting to ban hammers because they give you a headache. Put down the hammer and walk away. You keep pointing out that most players are like YOU so clearly ignoring the epeeners would NEVER reduce the number of groups available to you! I haven’t been kicked in this game but I have been kicked on occasion in other games and sometimes talked down to but has it really hurt my feelings and caused me suffering? Are you kidding me? Who are those people that I should EVER respect or care about what they think? I happily, and sometimes grumpily, take constructive criticism because there is ALWAYS a chance it will improve my game. Good on you if you have something to tell me but please make sure you have YOUR ducks in a row about it before you do so you don’t waste my time. The obvious, logical solution to the hurt feelings problem is to put mean people on ignore on walk away and have fun your way yet people prefer to fuss and complain rather than do this. Here is what a lot of people think when faced with this completely illogical position: 1.) Some people like drama and like to fuss and complain rather than actually find and use a solution to their problem, especially when it is this simple and this easy, and they will grasp at any opportunity to do so no matter how silly. 2.) People complaining want to ban public meters but DON’T want to put the epeeners on ignore because a lot of them WANT TO GET INTO THE EPEENERS GROUPS ANYWAY even though they absolutely, positively DON'T need to run with epeeners to get a complete game experience! One logical conclusion here is that the complainers really AGREE the epeeners are better and will give them a better chance at completing content and WANT to group with them otherwise why put up with them at all?
  12. I think it is that simple. A lot of people are who don't use these types of tools very much seem to have the misapprehension that these tools are a magic wand that can be waved over a player and *POOF* turn them into a demi-god that can instantly crank out double or triple the damage they did before thereby allowing them to plow through content and farm bosses at will thus negating all the developers hard work in an unfair, excessive and overpowering display of brute force. Nothing could be further from the truth. Addons MIGHT, on a warm day with a tail wind, add MAYBE 5%-10% more output IF the players can make use of the data in a meaningful manner. Any more than that and you should look to your players previous methods and specs for why there would such a “magical” increase. Efficiency is NOT godliness. This is well within design tolerance for encounters anyway. Some players will be better than others. That is just how it is. Usually analysis of fights looks more towards the dance of who should be where when doing what to maximize dps, minimize healing and maximize control. To address interrupts, etc., with a lot of encounters, missing an interrupt often causes wipes whether immediately or soon™. This is why players can and DO track interrupts whether using such primitive methods as counting them in their head or, if they are more modern, perhaps a notepad and a pen. Most wipes are caused by poor maneuver and awareness because they cascade into more healing which can cascade into more deaths which will then cause less dps, hps, or threat. Any group that knows it has the strategy and the dance tightly tuned and still falls well short of downing a boss in the damage department can either keep wiping or walk away frustrated, or use those accursed meters to find out who might be wildly short in the damage department and, RIGHTFULLY, swap them out or if the group as a whole is short, which is MUCH more likely in this case, they can walk away until they have enough dps to have a chance at completing that boss. As has been pointed out endlessly and ad nauseam, a decent spec and priority list should get you most of the way as a dpser and indeed they do. Thus: This whole idea of “addon users = unfairly powerful demi-gods that force developers to make content harder for everyone.” is not logical. EDIT: That Blizzard DID choose to take DBM into account in its development does not absolve players of the responsibility for choosing to NOT use it when it was clearly considered in the design process.
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