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LilyJedi

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  1. Won't happen, they abandoned their SWTOR site a while ago, and Torhead is just waiting for the life support to be turned off (supposedly will be shut down anytime after March 19th).
  2. Except of course an Achievement is legacy-wide; you could just as easily have gotten that while on a ranged DPS... so all that proves is that you have a decent Ops-capable character somewhere in your legacy, not that the MDPS is the one that got it. There's no doubt, however, that the ops designers seem to be utterly blind to the amount of melee-unfriendly mechanics they stuff in, then wonder why Ops teams take 3 ranged and 1 melee (at most).
  3. I agree. The ban is checked when people try to login to the game -- as far as I've heard, no-one has been kicked out while in the game -- and it's much safer to do that sort of database changes when it isn't being actively used. So some of the people LOL'ing about the 24 hour suspension might not be so happy once they come back on.
  4. I fully expected that they would change the drop rate on the Jawa Junk. I have no issue with that, or even the reduction of the purple reputation items. However, even your limited reading comprehension should allow you to see that there was no mention of a 40-fold cut in the chances of getting a CM Certificate, which is the primary reason that I bought the slot machine.
  5. Well. I don't think there'll be many level 60s doing those operations (at least in SM) from now on, because I suspect they'll be just as useful and popular as Explosive Conflict SM was once Makeb launched. (Conquests may be the only reason a 60 might do these, I can't see anyone 60 being THAT short of Basic comms).
  6. -- why? If it's because you're changing the Yavin-4 weekly to give a full set of companion gear, why provide gear just for these 2 from that mission, rather than remove it entirely and increase the cash reward or something?
  7. Really, Bleezar. Maybe if you rolled a mid-level character on TRE (as opposed to your 55+ commando and whatnot) you'd see just how much "fun" it is having around 30k hp vs 55+ at 40k and trying to fight them off with attacks that do 2/3 the damage.
  8. Yes, on the Republic side it's "Planetary Surgery". Much hate. As for the Consular class story, I think it was very well done, in that it asked you to think of your actual Legacy, as in what influence you will leave on the Galaxy after your death --- not something I've seen in any other MMO, where death is merely a temporary inconvenience.
  9. We have had a Guardian and a Shadow try to tank on this, hence no Hold the Line/Hydraulic Overrides, and the damn red cross is still going off without completing the 7 second channel, even though we tried the "let the boss walk back to the tank" tactic at least half the time it just didn't bother. Fix it.
  10. Uhhh? 168 is old "Underworld" rating, as in stuff that even drops from later bosses of story-mode 55 flashpoints that have been around since 2012 -- Terror from Beyond, for example. (And, for some classess, e.g. shadow tanks, it may be actually preferable to use a 4-set bonus with that armoring over the 186 basic gear....)
  11. Another "This works for me" post. I had wasted about 100k in repairs trying to get this done in various ways, usually by resetting the mission or the instance, when I found a reference to this method. Sure, it costs me roughly 18k credits in repairs, and about half an hour, but I had already wasted over 2 hours and the repair costs before that point. (Done on storyline and for the weekly).
  12. If BW follows recent form, there won't be any craftable 198s until the next tier of operations drops arrives. Since Isotope-5s were primarily introduced as a gating component (it used only to drop from Operations bosses, not just purchaseable from commendation vendors), the equivalent material will probably not initially be available from vendors either.
  13. Well, if this is really the case, it must have been a late change -- Dulfy's page on 3.0 still shows the old "Expert" and "Hawkeye" versions for an implant: http://dulfy.net/2014/11/03/swtor-3-0-new-crafting-mats-schematics/#Implant It would be nice to have the philosophy behind such changes spelled out in a Developer Blog rather than us having to guess whether it's a bug or not.
  14. I disagree -- while it's better now that you start with some key abilities the second you choose your specialization, a lot of the rest of your rotation doesn't come into place until the high 40s. What I'd like to see is a Toggle for the 12x, or alternatively, a way of boosting you up to the level of the next mission world when you finish the final class mision on a given world. That way, you'll never be under-levelled for a world, but nor will you be so massively overlevelled that there is no challenge to it whatsoever. Also, in this way, if you want to explore the rest of the content on a world, you can, without being forced to do so just to be on-par for the next.
  15. The only way I finished this is by using a bug to work around a bug. The primary bug is that these "Fissures" that people have mentioned have NEVER appeared for me. The work-around is that "the boss" doesn't reset properly if you die and revive inside the instance. For example, the first time you fight him, he pulled everyone in around 75% and then you died and revived in the instance, the next time he will continue past the 75% mark and continue to about 50% (?). He will then again do the pull in, throw out your allies and kill you. Revive once more, and this time he won't invoke either of those, but he will start casting another ability "Dark Growth" around 30%, interrupt that and he can just be beaten down. So, yes, "third time lucky" happens to work. Great playtesting, Bioware.
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