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BourbonDingo

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  • Location
    SETX
  • Occupation
    Student
  1. I'm a fan of the really small ones, like the jetpacks... I don't know why, but I really don't like the massive ones.
  2. If you have the legacy levels, I'd start looking at some of the bonuses there. Some of the fast travel stuff is super helpful (like Priority Transport: Starship and Priority Transport: Capital Planet). If you aren't an altoholic, maybe grabbing some of those companion influence buffs. Having extra money can also just mean not ever worrying about sending your companions on missions as you max out your crafting and gathering.
  3. Can these be stacked? Or do I need to do the Amazon one... wait three months... do the Origin one... wait one month... repeat? Or is it, do both... wait six months... do both?
  4. I haven't seen anything that suggests otherwise, but I wish there was a way to reset your story and replay it. I've got characters from when the game first started that are sitting at what was max level for the time, and I barely remember one thing about that story. I know that I can go youtube the story that someone else played through, but that doesn't feel exactly right, you know? As it stands, the closest thing would be deleting the character (who has unlocks that I'd have to make account-wide) and remaking it...
  5. Can see the clickable terminal, but clicking does nothing. I've been able to interact with the GTN and other shops normally. ___
  6. Yeah, all I saw when I saw that number was that the 'tax' was more than I have on all my characters combined.
  7. Chance Cubes are awesome if you are a relatively new player, or have never really bought packs before. If you are a collector, or have just been around long enough to collect most of what you want? These cubes, and these new packs, are going to make it harder and harder to keep your collection going. Even if you make decent money from selling items out of these new packs, it looks like every item in the new pack is going to be selling at an exorbitant amount because of the drop chances...
  8. Not really feeling the new lightsaber from everything I've seen, I dunno. Probably the thin blade, I tend to not like those.
  9. Honestly, I'd be okay with them if they reduced the drop chance on those cubes. Or, even better, add a permanent slot that can only give a cube and make one of the other slots only give new items. I spent some of my sub CC on a hypercrate and I got far too many crates that only dropped chance cubes. That is the thing I think shouldn't happen.
  10. Yeah, a toggle for this option would solve my problems. I'd assume you'd only need a search if you had everything at that point.
  11. About the only reason I can really see a use for it? Speeding past the early planets. Beyond that? No idea.
  12. So, I;m finally leveling one character past the point of having just a couple of companions. So, I've got a question... Is there any reason to keep companions geared if you aren't using them? I mean, will I ever have to use them? Is there ever a (keep spoilers minimum) instance where I've got to play as them, or they have to fight to defend my ship? I ask this, because as a Trooper; I was doing a companion quest. I resorted to only pulling the companion out when I had to interact with a quest object, and just keeping my usual companion out for fights. I forgot to do the swap one time, and my companion died in moments, while only really being about 6 levels undergeared.
  13. Thanks for the info. Disappointing, but I can work around it.
  14. So, I know that outfits that are collected from packs can be unlocked across your whole account through paying cartel coins. My question, however, is this... Are outfits that are purchased directly from the Cartel Market (CZ-13k Guerrila Armor, for example) unlocked across the account at the start? Or will there be an additional fee to unlock it?
  15. For me, everything is fine until the difficulty spikes on Tattooine and Alderaan. This is completely a by-product of my tendency to play games for story. So, I run the first time through on Casual (mostly). After, I use subsequent playthroughs to challenge myself with difficulty. Every single time I run up to an area hub, I sigh... I'm picking up 90% quests I'm going to do again. Each fight will be exhausting, and there will be many, many fights. And, after this somewhat unfulfilling run; I'll get a short segment of story. Basically, the phrase "getting there is half the fun", feels like it goes out the window once you get your speeder. The game feels bigger, and longer... Almost like it takes even longer to get places once you get your speeder. The only time my speeder ever feels useful is on the fleet. (Partially because I can't use it in space docks) Also, I just don't feel powerful after a point unless in I'm in a cutscene. Every fight is something (even two or three levels above) I have to focus for. I understand all this is from a mindset based on coming into a new KOTOR game... and not a mindset coming into an MMO. But, it's still there... and it's driving me crazy.
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