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Lewcus

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  • Posts

    7
  • Joined

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10 Good

Personal Information

  • Location
    Rocky Mountains
  • Interests
    Wulf Hunting
  • Occupation
    S&R Broker
  1. Gee, I am kinda exited about all this. Perhaps I'll login, ah, been 3 months since I had to remember the password....hm mm....
  2. They took your money and ran, live with it.
  3. Too late for gimmicky add-ons, Too late for a redo. SWTOR was a mistake in the beginning. My sub is up 8/15/12, adios !
  4. There should be an entire galaxy to explore although not feasible but new planets to explore as part of game expansions. Players ships a tool to explore the galaxy, a place to call home, a smuggler delivering contraband to the highest bidder or discovering new planets. Guild mates or friends on board manning the guns, holding a guild meeting or exchanging ideas. Guild wars in space and PVP ship vs. ship. SWTOR is about space, it is a huge disappointment to man a neutered spaceship with rudimentary controls and inert player/spaceship interaction.
  5. There are endless possibilities pertaining to space combat and exploration. It should almost be in a world of it's own, literally. The ship's captain would be able to friend guildies and friends to the ship to assist in fighting with the ship, maintaining and repairing damage, manning weapons etc. Control should be fully functional and specced with the crew members ability. Combat now is less functional that an old Atari console running Tie Fighter /X-Wing.
  6. The space combat is simplistic, boring and juvenile. Back in the day, the Tie Fighter/X-Wing space combat, the pilot, the person with the hands on the joystick, had full control of his fighter from the pilot's seat, shield's, speed, etc. Space combat should be a highlight, Star Wars, not an after-thought.
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