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_Brandr_

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  1. During war zones I was running between 5-10 fps and roughly 60fps in pve. I was reading on the Nvidia forums and someone posted that for some other game lowering the core clock on their video card actually increased frame rate, so I decided to try it in swtor. I lowered my core clock from 900mhz to 750mhz and no I'm running at roughly 35-40fps in war zones and still at 60fps in pve. It worked for me and it may work for others, and I wasn't sure if it had been mentioned here yet.
  2. Well made some progress. The game was defaulting to a resolution that isnt supported. I changed the resolution to my native resolution and now I can see the loading screen before the 2 swtor.exe processes just vanish. Still it only happens with the modified d3d9.dll file in the retailclient folder.
  3. When I place that file into my retailclient folder the game closes before the loading screen shows up. If i remove the d3d9.dll it loads just fine. x.x
  4. All I have to say is anyone who has a history of playing MMoRPGs at launch knows that for the first half year or so there will always be much more downtime. Things will get ironed out and the downtime will become less. For some reason back in the day of DAoC, D&D online, AoC, EQ2, and Rift launches I don't think people complained this much. Only time I've seen this much complaining is when WoW launched. Anyway, the complaining seems unwarranted but that is my opinion.
  5. Everytime I have ever played a dps class in an mmo in a group setting I always make sure to throw my threat decreasing move into my rotation every so often. Usually that is enough to prevent gaining aggro. So far looking at alot of the dps players that post screen shots, most of them don't even have those abilities on their hot bars. It's a nifty tool, use it.
  6. The server downtimes should be planned around the time zones in which the servers are located/designated for. People who imported the game will just need to adjust to a time zone for another country when it comes to downtime. Also given that Bioware is new to all this, I'm sure once the major issues are worked out they will normalize the downtime. Until then be glad they are addressing the issues.
  7. Dood, I know the best way to boycott the downtime. Let's not log in during the downtime. That'll show'em.
  8. Addons to make the appearance of the UI more streamlined would be a good addition. Things like a dps meter though? Only if they limit the output to guild chat. In my MMoRPG experience I have seen too many people kicked from groups and insulted because they didn't top the charts, even new players that had only been playing a short time. Threat meters aren't needed by skilled players. A tank should be able to know how to hold aggro with the tools he is give, I know I've learned that since I've been tanking since the early days of everquest. Dps classes should also learn how to throttle their own dps to not gain aggro, too many times dps classes are so preoccupied trying to get as high as they can on the tracker that they have no regard for the group dynamic of teamwork. My two cents, and I'm sure most people will disagree.
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